Tower: Difference between revisions
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==Overview== | ==Overview== | ||
[[Wizards]] and [[Alchemists]] study their arcane crafts in Towers. Tower populations are | [[Wizards]] and [[Alchemists]] study their arcane crafts in Towers. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available. | ||
==Structures== | ==Structures== |
Revision as of 10:54, 9 October 2008
The Tower is a Good alignment town, with a heavy focus on magic.
Overview
Wizards and Alchemists study their arcane crafts in Towers. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available.
Structures
Tower Specific Buildings
- Artifact Merchants
- Library
- Lookout Tower
- Sculptor's Wings
- Wall of Knowledge
- Skyship (Grail building)
Creature Dwellings
Town Costs
["Basic" includes Citadel, Castle & any prerequisites; "Upgrades" also includes prerequisites]
Resource | Basic | Upgrades | All |
---|---|---|---|
Gold | 28300 | 37500 | 111300 |
Wood | 50 | 25 | 135 |
Ore | 65 | 20 | 135 |
Crystal | 13 | 8 | 49 |
Gems | 23 | 38 | 89 |
Mercury | 7 | 13 | 48 |
Sulfur | 7 | 8 | 43 |
Troop cost/week: 30800 Gold 4 Gems
Units
Strengths and Weaknesses
Strengths
- Powerful units
- Three ranged units and two fliers
- Magic themed town
- Library allows an extra spell for each level of the Mage Guild
- Both hero types begin with a Spell Book
- Good support heroes, with many Scholars
Weaknesses
- Expensive units
- Requires lots of valuable resources
- Relatively slow town (fastest troops move at speed 11)
- Fairly poor pool of potential main heroes
Strategies
Since the Tower town has three ranged units, it is excellent at defending cities. The only problem is against fast and flying attackers, such as Dragons, Angels etc. If the defending hero has expert Slow, use it. If not, use expert Haste.
A good thing is to upgrade your Workshop early, then move around the map and pick up Gremlins for free and upgrade them at your town, this way you get massive firepower very fast. Combine Master Gremlins with the relatively fast gargoyles to throw Haste on the Master Gremlins to take out lots of monsters early.
Giants are not much use until you upgrade them to Titans, which are the best ranged unit in the game, have no Melee Penalty, and generally kick butt.
Additional Information
Alignment: Good
J R rates this town's music 3.5/5