Enchanter: Difference between revisions
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| Special = • [[Ranged attack]]<br>• No [[melee]] penalty<br>• [[Spellcaster]] | | Special = • [[Ranged attack]]<br>• No [[melee]] penalty<br>• [[Spellcaster]] | ||
| Onlyone = | | Onlyone = | ||
}} | }} '''Enchanters''' are [[neutral creature]] recruited from the [[Enchanter's Hollow]]. They are [[spellcaster]]s and automatically cast: | ||
* {{Sn|Haste}} | |||
* {{Sn|Bless}} | |||
* {{Sn|Stone Skin}} | |||
* {{Sn|Cure}} | |||
* {{Sn|Bloodlust}} | |||
* {{Sn|Air Shield}} | |||
* {{Sn|Slow}} | |||
* {{Sn|Weakness}} | |||
The spell are cast at expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc). | |||
'''Heroes with Enchanters specialty:''' | '''Heroes with Enchanters specialty:''' |
Revision as of 07:22, 23 March 2017
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Special abilities: | ||||||||||||||||||||
• Ranged attack • No melee penalty • Spellcaster | ||||||||||||||||||||
Portraits
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Enchanters are neutral creature recruited from the Enchanter's Hollow. They are spellcasters and automatically cast:
The spell are cast at expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).
Heroes with Enchanters specialty: