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The war in [[Erathia]] is the greatest thing that could have happened for the nation of [[Deyja]]. A war of this scale is an endless harvest for our [[undead]] armies. Today we shall feast, and tomorrow we shall conquer [[Erathia]] for ourselves. | The war in [[Erathia]] is the greatest thing that could have happened for the nation of [[Deyja]]. A war of this scale is an endless harvest for our [[undead]] armies. Today we shall feast, and tomorrow we shall conquer [[Erathia]] for ourselves. | ||
====Cinematic Briefing==== | ====Cinematic Briefing==== | ||
Before we begin our large scale invasion of [[Erathia]], we must fill our ranks. [[Erathia]]'s populous will provide the recruits we need. Invade the local region and resurrect the needed troops. | |||
====In-Game==== | ====In-Game==== | ||
To truly catch [[Erathia]] by surprise, we must attack within three months. However, our forces are not nearly strong enough for a full scale attack. We need you to harvest the creatures along the Erathian border, raising enough [[undead]] to allow us (to) launch our campaign. As before, you must move quickly. We must have the element of surprise when we attack [[Erathia]], so we can not delay more than three months. In that time you must provide us with at least 2500 skeletons. If you fail, we will have no chance against [[Erathia]]. Do not fail. | |||
===Quest/Objective=== | ===Quest/Objective=== | ||
To win, you must have a total of 2500 [[Skeletons]] in all your armies within 3 months. Some [[Border Guard]]s can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the the artifact beyond the [[Border Guard]] will travel with you to the next scenario. | To win, you must have a total of 2500 [[Skeletons]] in all your armies within 3 months. Some [[Border Guard]]s can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the the artifact beyond the [[Border Guard]] will travel with you to the next scenario. | ||
Victory message, | Victory message, <UNKNOWN> | ||
Defeat message, | Defeat message, <UNKNOWN> | ||
===Map Details=== | ===Map Details=== | ||
Difficulty: Normal | Difficulty: Normal | ||
Map Size: | Map Size: Medium | ||
Next Map: <UKNOWN> | |||
Total Castles: 4 | |||
Underground: NO | |||
====Heroes==== | ====Heroes==== | ||
You start with the heroes you completed [[A Gryphon's Heart]] with. | You start with the heroes you completed [[A Gryphon's Heart]] with, and an additional hero if you had less than two. | ||
The enemy starts with <UNKOWN>. | The enemy starts with <UNKOWN>. |
Revision as of 06:48, 22 July 2017
This is the second map of the Heroes of Might and Magic III: Restoration of Erathia campaign Long Live the King.
Backstory
The war in Erathia is the greatest thing that could have happened for the nation of Deyja. A war of this scale is an endless harvest for our undead armies. Today we shall feast, and tomorrow we shall conquer Erathia for ourselves.
Cinematic Briefing
Before we begin our large scale invasion of Erathia, we must fill our ranks. Erathia's populous will provide the recruits we need. Invade the local region and resurrect the needed troops.
In-Game
To truly catch Erathia by surprise, we must attack within three months. However, our forces are not nearly strong enough for a full scale attack. We need you to harvest the creatures along the Erathian border, raising enough undead to allow us (to) launch our campaign. As before, you must move quickly. We must have the element of surprise when we attack Erathia, so we can not delay more than three months. In that time you must provide us with at least 2500 skeletons. If you fail, we will have no chance against Erathia. Do not fail.
Quest/Objective
To win, you must have a total of 2500 Skeletons in all your armies within 3 months. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the the artifact beyond the Border Guard will travel with you to the next scenario.
Victory message, <UNKNOWN>
Defeat message, <UNKNOWN>
Map Details
Difficulty: Normal
Map Size: Medium
Next Map: <UKNOWN>
Total Castles: 4
Underground: NO
Heroes
You start with the heroes you completed A Gryphon's Heart with, and an additional hero if you had less than two.
The enemy starts with <UNKOWN>.
Maximum Heroes: NA
Maximum Level: NA
Starting Options
- Start with the Vampire's Cowl
- Start with a Necromancy Amplifier
- Start with Unearthed Graves
Tips
- It is highly recommended to choose the Vampire's Cowl as your start bonus. While the Unearthed Graves and Necromancy Amplifier both provide addition skeletons, they only require 1000 gold to construct. Whilst the Vampire's Cowl as a value of 4000 gold and cannot otherwise be obtained in the mission, while providing a large skeleton boost than either the Necromancy Amplifier or the Unearthed Graves.
- Total skeleton count is across heroes as well as castles and are not required to be in a single stack.
- Necromancy is a very powerful ability as this mission illustrates and it is highly recommended to make use of it by engaging all wandering creatures in combat and not allowing them to flee.