Castle: Difference between revisions
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*Overall powerful units | *Overall powerful units | ||
*Good variety of units including two Flyers ([[Griffin]]s/[[Royal Griffin]]s and [[Angel]]s/[[Archangel]]s) and two ranged units ([[Archer]]s/[[Marksman|Marksmen]] and [[Monk]]s/[[Zealot]]s). | *Good variety of units including two Flyers ([[Griffin]]s/[[Royal Griffin]]s and [[Angel]]s/[[Archangel]]s) and two ranged units ([[Archer]]s/[[Marksman|Marksmen]] and [[Monk]]s/[[Zealot]]s). | ||
===Weaknesses=== | ===Weaknesses=== |
Revision as of 06:57, 17 October 2009
This article is about the town type Castle. For the structure, see Castle (structure)
The Castle is a Good alignment town, focused more on might than on magic, with balanced offensive and defensive capabilities.
Overview
The Castle is the homeland of Clerics and Knights. Most of the town's guard are men-at-arms, but some say that Castles have formed an alliance with griffins and are under the protection of angels. With two ranged attack troops and two flying creatures, the Castle's army can easily overtake and defeat the enemy.
In Heroes III, the Castle plays the role of a traditional "good" town formed mostly of humans. It is a nice, well-balanced town with strong creatures.
Structures
Castle Specific Buildings
Creature Dwellings
Town Costs
["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]
Resource | Basic | Upgrades | All |
---|---|---|---|
Gold | 46000 | 29000 | 110000 |
Wood | 60 | 17 | 137 |
Ore | 50 | 22 | 122 |
Crystal | 12 | 17 | 47 |
Gems | 12 | 12 | 42 |
Mercury | 12 | 12 | 42 |
Sulfur | 12 | 12 | 42 |
Troop cost/week: 29580 Gold 6 Gems
Units
Strengths and Weaknesses
Strengths
- Overall powerful units
- Good variety of units including two Flyers (Griffins/Royal Griffins and Angels/Archangels) and two ranged units (Archers/Marksmen and Monks/Zealots).
Weaknesses
- The Mage Guild is limited to level 4
Additional Information
Alignment: Good
Native Terrain: Grass