Elemental Conflux: Difference between revisions
Jump to navigation
Jump to search
ShushMaster (talk | contribs) No edit summary |
ShushMaster (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{Location|image=Elemental Conflux-dwelling|Elemental Conflux as seen on the [[Adventure Map]]}} | {{Location|image=Elemental Conflux-dwelling|Elemental Conflux as seen on the [[Adventure Map]]}} | ||
The Elemental Conflux(not to be confused with the [[Conflux]] town) is a dwelling for the four basic, unupgraded [[Elemental]]s | The Elemental Conflux (not to be confused with the [[Conflux]] town) is a dwelling for the four basic, unupgraded [[Elemental]]s: the [[Air Elemental|Air]], [[Water Elemental|Water]], [[Fire Elemental|Fire]] and [[Earth Elemental]]s. It has 12 [[Earth Elemental]]s as guards, which is more than usual guard of level 5 [[External Dwelling]], but follows an average dwelling guard scheme: basic growth x 3. | ||
Though Elemental Conflux allows hiring all four basic Elementals, it gives +1 weekly town growth bonus to [[Air Elemental|Air/Storm Elementals]] only. | |||
'''Creatures available in Elemental Conflux:''' | |||
* 6 x {{Cn|Air Elemental}} - cost per troop 250 {{G}} | |||
* 6 x {{Cn|Water Elemental}} - cost per troop 300 {{G}} | |||
* 5 x {{Cn|Fire Elemental}} - cost per troop 350 {{G}} | |||
* 4 x {{Cn|Earth Elemental}} - cost per troop 400 {{G}} | |||
== {{hota}} == | |||
* Now increasing the growth of all four elementals in towns. | |||
* [[file: Elemental Conflux (HotA)-dwelling.gif]] - Flag was added to the appearance. | |||
{{dwelling 'see also'}} | |||
[[Category:Creature dwellings]] | [[Category:Creature dwellings]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 05:46, 13 September 2018
Elemental Conflux as seen on the Adventure Map | |
The Elemental Conflux (not to be confused with the Conflux town) is a dwelling for the four basic, unupgraded Elementals: the Air, Water, Fire and Earth Elementals. It has 12 Earth Elementals as guards, which is more than usual guard of level 5 External Dwelling, but follows an average dwelling guard scheme: basic growth x 3.
Though Elemental Conflux allows hiring all four basic Elementals, it gives +1 weekly town growth bonus to Air/Storm Elementals only.
Creatures available in Elemental Conflux:
- 6 x Air Elemental - cost per troop 250
- 6 x Water Elemental - cost per troop 300
- 5 x Fire Elemental - cost per troop 350
- 4 x Earth Elemental - cost per troop 400