Imbalance: Difference between revisions
Jump to navigation
Jump to search
(sorry for whining -- this browser like wants me to lose my draft) |
No edit summary |
||
Line 1: | Line 1: | ||
'''Imbalance''' | '''Imbalance''' | ||
Imbalance is a feature of game when something (hero, creature, faction, spell, etc. ) delivers strong advantage(overpowered) against analogues of its tier, or strong disadvantage. | Imbalance is a feature of game when something (hero, creature, faction, spell, etc. ) delivers strong advantage(overpowered) against analogues of its tier, or strong disadvantage. In tournaments players of same skill are expected to have equal chances of victory regardless of random effects, so this presents a problem. | ||
== Factions == | == Factions == | ||
[[Conflux]] is considered imbalanced because of its 1,2,6 lvl units and quick growth of 7th lvl units, immunity to , and Graal Building which gives all spells | [[Conflux]] is considered imbalanced because of its 1,2,6 lvl units and quick growth of 7th lvl units, immunity to , and Graal Building which gives all spells | ||
[[Necropolis]] is considered imbalanced because of ability to create huge armies of skeletons, and Vampire Lords. | [[Necropolis]] is considered imbalanced because of ability to create huge armies of skeletons, and Vampire Lords. | ||
Line 16: | Line 17: | ||
* Banning offending entities from game altogether | * Banning offending entities from game altogether | ||
* Gentleman's accords so even if its in game, it will be not used (e.g. it might be forbidden to upgrade Vampires to Vampire Lords) | * Gentleman's accords so even if its in game, it will be not used (e.g. it might be forbidden to upgrade Vampires to Vampire Lords) | ||
* Designing map in a way so even | * Designing map in a way so even if entity is ingame its effect would be encountered (e.g. artifracts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants) |
Revision as of 07:53, 23 November 2018
Imbalance Imbalance is a feature of game when something (hero, creature, faction, spell, etc. ) delivers strong advantage(overpowered) against analogues of its tier, or strong disadvantage. In tournaments players of same skill are expected to have equal chances of victory regardless of random effects, so this presents a problem.
Factions
Conflux is considered imbalanced because of its 1,2,6 lvl units and quick growth of 7th lvl units, immunity to , and Graal Building which gives all spells
Necropolis is considered imbalanced because of ability to create huge armies of skeletons, and Vampire Lords.
Spells
Heroes
Methods against imabalance
- Banning offending entities from game altogether
- Gentleman's accords so even if its in game, it will be not used (e.g. it might be forbidden to upgrade Vampires to Vampire Lords)
- Designing map in a way so even if entity is ingame its effect would be encountered (e.g. artifracts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants)