Churchyard: Difference between revisions
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{{Creature bank||name=Churchyard}} | {{Creature bank||name=Churchyard}} | ||
{{Creature bank row|100%|Walking Dead|120|2500 {{G}}<br> | {{Creature bank row|100%|Walking Dead|120|2500 {{G}}<br>Artifact [[Artifact#Class|<span title="Minor">(Mi)</span>]] ||T1=}} | ||
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'''Churchyard''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It guarded by 120 [[Walking Dead]]. The reward is 2500 {{G}} and 1 minor artifact. | '''Churchyard''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It guarded by 120 [[Walking Dead]]. The reward is 2500 {{G}} and 1 [[minor]] artifact. | ||
[[File: Grid-cb 4.gif|x200px|left]] The guards are divided into six stacks of 20 [[Walking Dead]] (red hexes) and attacking in alphabetic order from A to F. | [[File: Grid-cb 4.gif|x200px|left]] The guards are divided into six stacks of 20 [[Walking Dead]] (red hexes) and attacking in alphabetic order from A to F. |
Revision as of 02:08, 27 November 2018
Churchyard | |||
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% | Guards | Content | XP |
Visiting scheme | |||
| 100% | valign=middle align=middle |
120 |
| 2500
Artifact (Mi)
|
|-
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Churchyard is an adventure map location, and commonly known as one of the creature banks. It guarded by 120 Walking Dead. The reward is 2500 and 1 minor artifact.
The guards are divided into six stacks of 20 Walking Dead (red hexes) and attacking in alphabetic order from A to F.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army.
Though war machines are not available, the infinite shots effect of Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated). Visiting a previously plundered Churchyard inflicts a -1 penalty to morale.
For Random Map Generator:
- Terrain: any dry land.
- Value: 1500.
- Density: 100.
See also:
See also: