Ivory Tower: Difference between revisions
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{{map objects 'see also'}} | {{map objects 'see also'}} | ||
{{creature bank navigational box}} | {{creature bank navigational box|img=Ivory Tower (snow)}} | ||
[[Category: Adventure Map (HotA)]] | [[Category: Adventure Map (HotA)]] | ||
[[Category: Creature Banks (HotA)]] | [[Category: Creature Banks (HotA)]] |
Revision as of 05:03, 30 December 2018
Ivory Tower | |||
Picture | |||
% | Guards | Content | XP |
Visiting scheme | |||
File:Ivory Tower (vs).png |
| 30 % | valign=middle align=middle |
35 |
|
3x Enchanters
|
|-
| 30 %
| valign=middle align=middle |
50 |
|
6x Enchanters
|
|-
| 30 %
| valign=middle align=middle |
65 |
|
9x Enchanters
|
|-
| 10 %
| valign=middle align=middle |
80 |
|
12x Enchanters
|
|-
|}
Ivory Tower is an Adventure Map location, and commonly known as one of the creature banks. It is guarded by 30–90 Arch Magi. As a reward for defeating the Arch Magi, 3, 6, 9 or 12 Enchanters will join the hero's army. The more Arch Magi there are, the more Enchanters will join.
The guards are divided into five stacks of 7/10/13/16 Arch Magi (red hexes) and attacking in alphabetic order from A to E.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army.
Though War Machines are not available, the infinite shots effect of Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated).
Does not appear on random maps until it is enabled in the template settings.
See also:
See also: