Churchyard: Difference between revisions
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'''Churchyard''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It guarded by 90 [[Zombie|Zombies]]. The reward is 2500 {{G}} and 1 [[minor]] artifact. | '''Churchyard''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It is guarded by 90 [[Zombie|Zombies]]. The reward is 2500 {{G}} and 1 [[minor]] artifact. | ||
[[File: Grid-cb 4.gif|x200px|left]] The guards are divided into six stacks of 15 [[Zombie|Zombies]] (red hexes) and | [[File: Grid-cb 4.gif|x200px|left]] The guards are divided into six stacks of 15 [[Zombie|Zombies]] (red hexes) and attack in alphabetic order: from A to F. | ||
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) | The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots. | ||
Though [[war machine]]s are not | Though [[war machine]]s are not present on the battlefield, the infinite shots effect from [[Ammo Cart]] is active. | ||
Slain enemies do not respawn (should the hero retreat or be defeated). Visiting a previously plundered Churchyard inflicts a -1 penalty to [[morale]]. | Slain enemies do not respawn (should the hero retreat or be defeated). Visiting a previously plundered Churchyard inflicts a -1 penalty to [[morale]]. |
Revision as of 08:31, 26 February 2020
Churchyard | |||
Picture | |||
% | Guards | Content | XP |
Visiting scheme | |||
| 100% | valign=middle align=middle |
90 |
| 2500
Artifact (Mi)
|
|-
|}
Churchyard is an adventure map location, and commonly known as one of the creature banks. It is guarded by 90 Zombies. The reward is 2500 and 1 minor artifact.
The guards are divided into six stacks of 15 Zombies (red hexes) and attack in alphabetic order: from A to F.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated). Visiting a previously plundered Churchyard inflicts a -1 penalty to morale.
For Random Map Generator:
- Terrain: any dry land.
- Value: 1500.
- Density: 100.
See also:
See also: