Halfling: Difference between revisions
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'''Halflings''' are a level 1 [[neutral creature]] recruited from the [[Thatched Hut]]. Their cost is 40 {{Gold}}, but when recruited from the [[adventure map]], they are recruited for free. | '''Halflings''' are a level 1 [[neutral creature]] recruited from the [[Thatched Hut]]. Their cost is 40 {{Gold}}, but when recruited from the [[adventure map]], they are recruited for free. | ||
Armed with sling and stone, halflings have found a harsh existence in [[Antagarich|Antagrich]]. Driven from their homes by the [[Kreegan]]s, halflings have been scattered to the winds. These noble fighters take refuge in the earth and have an uncanny sense of luck. | ''"Armed with sling and stone, halflings have found a harsh existence in [[Antagarich|Antagrich]]. Driven from their homes by the [[Kreegan]]s, halflings have been scattered to the winds. These noble fighters take refuge in the earth and have an uncanny sense of luck."{{-}}<sup>[[Armageddon's Blade Manual Page 18|AB manual]]''</sup> | ||
The positive luck ability of halflings can be affected by [[Hourglass of the Evil Hour]] or [[Cursed Ground]] magical terrain only. Their luck cannot be decreased below +1 by any other luck modifier (including luck-decreasing artifacts and [[Fields of Glory]] magical terrain in {{hota}}{{-wh}}). | |||
Halflings were added in {{ab}} so there are no Halflings or Thatched | Halflings are unable to get luck unless being commanded by a hero, like all the other [[neutral creatures]], despite the game saying that they have +1 luck (fixed in {{hota}}{{-wh}}). | ||
Halflings were added in {{ab}} so there are no Halflings or [[Thatched Hut]]s in {{roe}}. | |||
=={{hota}}== | =={{hota}}== |
Revision as of 20:19, 5 March 2020
Neutral creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Peasant | |||||||||||||||
Halfling | |||||||||||||||
Level 2 | |||||||||||||||
Rogue | |||||||||||||||
Boar | |||||||||||||||
Leprechaun | |||||||||||||||
Level 3 | |||||||||||||||
Nomad | |||||||||||||||
Mummy | |||||||||||||||
Level 4 | |||||||||||||||
Sharpshooter | |||||||||||||||
Satyr | |||||||||||||||
Steel Golem | |||||||||||||||
Level 5 | |||||||||||||||
Troll | |||||||||||||||
Gold Golem | |||||||||||||||
Fangarm | |||||||||||||||
Level 6 | |||||||||||||||
Diamond Golem | |||||||||||||||
Enchanter | |||||||||||||||
Level 7 | |||||||||||||||
Faerie Dragon | |||||||||||||||
Rust Dragon | |||||||||||||||
Crystal Dragon | |||||||||||||||
Azure Dragon | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||||
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Halfling | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack • Always have +1 luck | ||||||||||||||||||||
Portraits
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Halflings are a level 1 neutral creature recruited from the Thatched Hut. Their cost is 40 , but when recruited from the adventure map, they are recruited for free.
"Armed with sling and stone, halflings have found a harsh existence in Antagrich. Driven from their homes by the Kreegans, halflings have been scattered to the winds. These noble fighters take refuge in the earth and have an uncanny sense of luck." AB manual
The positive luck ability of halflings can be affected by Hourglass of the Evil Hour or Cursed Ground magical terrain only. Their luck cannot be decreased below +1 by any other luck modifier (including luck-decreasing artifacts and Fields of Glory magical terrain in Horn of the Abyss ).
Halflings are unable to get luck unless being commanded by a hero, like all the other neutral creatures, despite the game saying that they have +1 luck (fixed in Horn of the Abyss ).
Halflings were added in Armageddon's Blade so there are no Halflings or Thatched Huts in Restoration of Erathia.
Horn of the Abyss
- In Horn of the Abyss the shadow of Halfling's adventure map image was fixed: