Enchanter: Difference between revisions
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== Tactics and info == | == Tactics and info == | ||
The Enchanters are valuable level 6 units, even though their health is a frighteningly low 30. They have no melee penalty, fixed damage, high speed and attack, 32 shots (the most) and most importantly, cast mass effect spells every 3 turns. | The Enchanters are valuable level 6 units, even though their health is a frighteningly low 30 (lowest for a level 6 unit). They have no melee penalty, fixed damage, high speed and attack, 32 shots (the most) and most importantly, cast mass effect spells every 3 turns. | ||
== Spells == | == Spells == |
Revision as of 14:46, 29 March 2020
Neutral creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Peasant | |||||||||||||||
Halfling | |||||||||||||||
Level 2 | |||||||||||||||
Rogue | |||||||||||||||
Boar | |||||||||||||||
Leprechaun | |||||||||||||||
Level 3 | |||||||||||||||
Nomad | |||||||||||||||
Mummy | |||||||||||||||
Level 4 | |||||||||||||||
Sharpshooter | |||||||||||||||
Satyr | |||||||||||||||
Steel Golem | |||||||||||||||
Level 5 | |||||||||||||||
Troll | |||||||||||||||
Gold Golem | |||||||||||||||
Fangarm | |||||||||||||||
Level 6 | |||||||||||||||
Diamond Golem | |||||||||||||||
Enchanter | |||||||||||||||
Level 7 | |||||||||||||||
Faerie Dragon | |||||||||||||||
Rust Dragon | |||||||||||||||
Crystal Dragon | |||||||||||||||
Azure Dragon | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||||
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Enchanter | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack • No melee penalty • Spellcaster • No Obstacle penalty | ||||||||||||||||||||
Portraits
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Enchanters are level 6 neutral creatures recruited from the Enchanter's Hollow.
"Specially trained by the dragon slayer Dracon, Enchanters are an elite fighting force. Recruited from the ranks of Monks, Zealots, Magi, and Arch Magi, these magical warriors are also capable of casting a beneficial mass spell once every three rounds, up to six castings." AB manual
Tactics and info
The Enchanters are valuable level 6 units, even though their health is a frighteningly low 30 (lowest for a level 6 unit). They have no melee penalty, fixed damage, high speed and attack, 32 shots (the most) and most importantly, cast mass effect spells every 3 turns.
Spells
They are spellcasters and do automatically cast:
- Template:Sn1
- Template:Sn1
- Template:Sn1
- Template:Sn1
- Template:Sn1
- Template:Sn1
- Template:Sn1
- Template:Sn1
The spells are cast at the expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).
Appearance
Enchanters were added in Armageddon's Blade so there are no Enchanters or Enchanter's Hollows in Restoration of Erathia.
Heroes with a specialty
- Dracon the Wizard can upgrade Monks, Zealots, Magi and Arch-Magi to Enchanters.