Retreat: Difference between revisions
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A hero may retreat from combat anytime it is his turn. He may also retreat before combat during his [[Tactics Phase]] if | A hero may retreat from combat anytime it is his turn. He may also retreat before combat during his [[Tactics Phase]] if such a phase occurs. Players cannot retreat if the hero is defending in a [[siege]] (unless he is in a [[Stronghold]] that has an [[Escape Tunnel]]) or fighting against an enemy hero wielding the [[Shackles of War]]. The hero will reappear in the [[Tavern]] ready for immediate re-recruiting and retain all artifacts but lose all armies. | ||
'''Note:''' Even if your hero inflicted serious losses to the opponent, if you retreat from combat no [[experience]] will be gained from the battle. | '''Note:''' Even if your hero inflicted serious losses to the opponent, if you retreat from combat no [[experience]] will be gained from the battle. |
Revision as of 20:29, 10 May 2020
A hero may retreat from combat anytime it is his turn. He may also retreat before combat during his Tactics Phase if such a phase occurs. Players cannot retreat if the hero is defending in a siege (unless he is in a Stronghold that has an Escape Tunnel) or fighting against an enemy hero wielding the Shackles of War. The hero will reappear in the Tavern ready for immediate re-recruiting and retain all artifacts but lose all armies.
Note: Even if your hero inflicted serious losses to the opponent, if you retreat from combat no experience will be gained from the battle.
Notes
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Retreating (or surrendering) is a good idea:
- When defeat is imminent.
- As a means to travel to a distant town, to be re-recruited there.
- To preserve artifacts which will otherwise fall into an enemy hero's hands.
- To preserve a powerful hero with strong stats, spells, or high level.