Retreat: Difference between revisions
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* To preserve artifacts which will otherwise fall into an enemy hero's hands. | * To preserve artifacts which will otherwise fall into an enemy hero's hands. | ||
* To preserve a powerful hero with strong stats, spells, or high level. | * To preserve a powerful hero with strong stats, spells, or high level. | ||
== Related articles == | |||
* [[Surrender]] | |||
[[Category: Combat]] | [[Category: Combat]] |
Revision as of 20:36, 10 May 2020
A hero may retreat from combat anytime it is his turn. He may also retreat before combat during his Tactics Phase if such a phase occurs. Players cannot retreat if the hero is defending in a siege (unless he is in a Stronghold that has an Escape Tunnel) or fighting against an enemy hero wielding the Shackles of War. The hero will reappear in the Tavern ready for immediate re-recruiting and retain all artifacts but lose all armies.
Note: Even if your hero inflicted serious losses to the opponent, if you retreat from combat no experience will be gained from the battle.
Notes
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Retreating (or surrendering) is a good idea:
- When defeat is imminent.
- As a means to travel to a distant town, to be re-recruited there.
- To preserve artifacts which will otherwise fall into an enemy hero's hands.
- To preserve a powerful hero with strong stats, spells, or high level.