Sharpshooter: Difference between revisions
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Like most ranged units, they are very vulnerable in melee. This applies especially to Sharpshooters, whose health is the lowest for a level 4 unit, 15, and fit the definition of a glass cannon. However, they have the highest damage-to-hit points ratio of any unit in the game, and will deal tremendous amounts of damage, as long as you can keep them constantly shooting. Expert [[Slow]] coupled with Expert [[Archery]] helps immensely with this. | Like most ranged units, they are very vulnerable in melee. This applies especially to Sharpshooters, whose health is the lowest for a level 4 unit, 15, and fit the definition of a glass cannon. However, they have the highest damage-to-hit points ratio of any unit in the game, and will deal tremendous amounts of damage, as long as you can keep them constantly shooting. Expert [[Slow]] coupled with Expert [[Archery]] helps immensely with this. When sieging a town, they are extremely useful for not having any penalties, but on the other hand the towers will kill lots of them. | ||
{{creature 'see also'|up=* [[Neutral creature]]}} | {{creature 'see also'|up=* [[Neutral creature]]}} | ||
[[Category: Creatures]] | [[Category: Creatures]] |
Revision as of 23:29, 17 March 2021
Neutral creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Peasant | |||||||||||||||
Halfling | |||||||||||||||
Level 2 | |||||||||||||||
Rogue | |||||||||||||||
Boar | |||||||||||||||
Leprechaun | |||||||||||||||
Level 3 | |||||||||||||||
Nomad | |||||||||||||||
Mummy | |||||||||||||||
Level 4 | |||||||||||||||
Sharpshooter | |||||||||||||||
Satyr | |||||||||||||||
Steel Golem | |||||||||||||||
Level 5 | |||||||||||||||
Troll | |||||||||||||||
Gold Golem | |||||||||||||||
Fangarm | |||||||||||||||
Level 6 | |||||||||||||||
Diamond Golem | |||||||||||||||
Enchanter | |||||||||||||||
Level 7 | |||||||||||||||
Faerie Dragon | |||||||||||||||
Rust Dragon | |||||||||||||||
Crystal Dragon | |||||||||||||||
Azure Dragon | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||||
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Sharpshooter | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack • No range penalty • No obstacle penalty | ||||||||||||||||||||
Portraits
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Sharpshooters are level 4 neutral creatures recruited from the Treetop Tower.
"Specially trained by the guerrilla warrior Gelu, Sharpshooters are a select troop. Recruited from the ranks of Archers, Marksmen, Wood Elves, and Grand Elves, Sharpshooters use a huge recursive, compound longbow. More than five feet in length, three bowstrings running through the pulleys on both ends, aid in the power and precision of their attacks. With their training, distance and siege walls are not a hindrance." AB manual
Appearance
Sharpshooters were added in Armageddon's Blade so there are no Sharpshooters or Treetop Towers in Restoration of Erathia.
Heroes with a specialty
- Gelu the Ranger can upgrade Human archers and Elven bowmen to Sharpshooters.
Tactics and info
User commentary
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Like most ranged units, they are very vulnerable in melee. This applies especially to Sharpshooters, whose health is the lowest for a level 4 unit, 15, and fit the definition of a glass cannon. However, they have the highest damage-to-hit points ratio of any unit in the game, and will deal tremendous amounts of damage, as long as you can keep them constantly shooting. Expert Slow coupled with Expert Archery helps immensely with this. When sieging a town, they are extremely useful for not having any penalties, but on the other hand the towers will kill lots of them.