Hate: Difference between revisions
Dread Knight (talk | contribs) No edit summary |
Dread Knight (talk | contribs) No edit summary |
||
Line 26: | Line 26: | ||
[[Category:Creature specialties]] | [[Category:Creature specialties]] | ||
[[Category:Combat | [[Category:Combat]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 12:46, 14 April 2021
Good vs. Evil Hate | |
---|---|
Angels Archangels |
Devils Arch Devils |
Genies Master Genies |
Efreeti Efreet Sultans |
Titans | Black Dragons |
Effect: +50% Damage | |
Elemental Damage Bonus | |
Air Elementals Storm Elementals |
Earth Elementals Magma Elementals |
Water Elementals Ice Elementals |
Fire Elementals Energy Elementals |
Effect: +100% Damage |
Hate is a special ability of creatures, which causes attacking unit to "burn with anger" and deal 50% more base damage (see damage calculation) to a creature type it hates.
Angels-Devils and Genies-Efreeti rivalries involve both basic and upgraded versions of creatures. However, Giants and Red Dragons do not hate anyone. Only Titans and Black Dragons hate each other.
Hate doesn't affect morale if creatures hating each other are in the same army (Devils/Archdevils will even get +1 morale if they are alongside Angels/Archangels - while there won't be morale bonus for all troops from the same town), and doesn't prevent units from spreading their magic abilities on hated allies (i.e Archangels may resurrect Devils and Archdevils, and Master Genies may cast spells on any type of Efreeti, aside from those ones to which Efreeti are immune). More precisely, hate is just a simple damage modifier applied before the attack, and nothing more.