Scouting: Difference between revisions
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Scouting is an useful secondary skill early in the game. With it, a hero can quickly reveal undiscovered lands, which may give the player an useful edge when deciding where to venture. However, during the end part of the map when the most important areas are already revealed, scouting becomes somewhat useless. For this reason, scouting is most useful for scout-type secondary heroes combined with traveling skills [[logistics]], [[pathfinding]] and [[navigation]]. | Scouting is an useful secondary skill early in the game. With it, a hero can quickly reveal undiscovered lands, which may give the player an useful edge when deciding where to venture. However, during the end part of the map when the most important areas are already revealed, scouting becomes somewhat useless. For this reason, scouting is most useful for scout-type secondary heroes combined with traveling skills [[logistics]], [[pathfinding]] and [[navigation]]. | ||
{{Secondary skills}} | {{Secondary skills}} | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] |
Revision as of 11:23, 29 January 2014
Basic Scouting allows your hero to see 1 square further into the shroud.
Scouting is one of the secondary skills. It increases hero's scouting radius by one at basic level, by two at advanced level and by three at expert level. Scouting radius can also be increased by artifacts speculum and spyglass.
Scouting is an useful secondary skill early in the game. With it, a hero can quickly reveal undiscovered lands, which may give the player an useful edge when deciding where to venture. However, during the end part of the map when the most important areas are already revealed, scouting becomes somewhat useless. For this reason, scouting is most useful for scout-type secondary heroes combined with traveling skills logistics, pathfinding and navigation.