Pathfinding: Difference between revisions
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{{Secondary skills}} | {{Secondary skills}} | ||
{{Secondary skill | {{Secondary skill | ||
| B_effect = | | B_effect = reduces the movement penalty for rough terrain by 25%. | ||
| A_effect = | | A_effect = reduces the movement penalty for rough terrain by 50%. | ||
| E_effect = | | E_effect = reduces the movement penalty for rough terrain by 75%. | ||
}} | }} | ||
Revision as of 17:01, 29 January 2014
Pathfinding reduces Terrain Penalties, as per this table:
Terrain type | Pathfinding skill | |||
---|---|---|---|---|
None | Basic | Advanced | Expert | |
Dirt, Grass, Lava, Subterranean | 100% | 100% | 100% | 100% |
Rough | 125% | 100% | 100% | 100% |
Sand, Snow | 150% | 125% | 100% | 100% |
Swamp | 175% | 150% | 125% | 100% |
Recommended for: Any Hero on a map with lots of difficult terrain (esp. that which is non-native) and few/no roads.