Crypt
Crypt | |||
Picture | |||
% | Guards | Content | XP |
Visiting scheme | |||
| 30 % | valign=middle align=middle |
30 |
20 |
| 1000
|
|-
| 30 %
| valign=middle align=middle |
25 |
20 |
5 |
| 2000
|
|-
| 30 %
| valign=middle align=middle |
20 |
20 |
10 |
5 |
| 2500
Artifact (T)
|
|-
| 10 %
| valign=middle align=middle |
20 |
20 |
10 |
10 |
| 5000
Artifact (T)
|
|-
|}
Crypt is an adventure map location, and commonly known as one of the creature banks. It is guarded by 50–60 undead creatures, whose level varies from 1 to 4. The more guards there are, the better the reward. Treasure contains gold or sometimes a treasure class artifact.
The guards are divided into the stacks of:
A hex: 10/13/20/20 Skeletons
B hex: 10/10/20/20 Walking Dead
C hex: 10 Walking Dead/5/10/10 Wights
D hex: 10 Skeletons/10 Walking Dead/5/10 Vampires
E hex: 10/12 Skeletons/clear/clear
All the guard stacks of the same speed are attacking in alphabetic order from A to E.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army.
Though war machines are not available, the infinite shots effect of Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated).
Searching the crypt after the guards have been defeated decreases morale by 1. Visiting additional crypts will not further decrease morale.
See also
See also: