Pegasus and Silver Pegasus

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Rampart creatures
Level 1
Centaur Centaur
Centaur Captain Centaur Captain
Level 2
Dwarf Dwarf
Battle Dwarf Battle Dwarf
Level 3
Wood Elf Wood Elf
Grand Elf Grand Elf
Level 4
Pegasus Pegasus
Silver Pegasus Silver Pegasus
Level 5
Dendroid Guard Dendroid Guard
Dendroid Soldier Dendroid Soldier
Level 6
Unicorn Unicorn
War Unicorn War Unicorn
Level 7
Green Dragon Green Dragon
Gold Dragon Gold Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Pegasus
 Cost per troop 

250

Attack 9
Defense 8
Damage 5–9
Health 30
Speed 8
Movement Flying
Size 2
Growth 5
AI Value 518
 Special abilities:
Magic damper
Silver Pegasus
 Cost per troop 

275

Attack 9
Defense 10
Damage 5–9
Health 30
Speed 12
Movement Flying
Size 2
Growth 5
AI Value 532
 Special abilities:
Magic damper
Portraits
Shadow of Death   Horn of the Abyss
Enchanted Spring  

Pegasi and Silver Pegasi are the level 4 creatures of Rampart. They are recruited from the Enchanted Spring.

"Pegasi, winged horses ridden by female elven warriors, are the flying cavalry of the Rampart army. Their appearance on the battlefield makes it more difficult for enemy spellcasters, who must pay two extra spell points per spell cast when pegasi are present." RoE manual

Special Ability: Magic Damper

Both Pegasi and Silver Pegasi have a magic damper special ability. It causes enemy hero's spells to cost two extra spell points, if pegasi were present at the beginning of the combat. Even if all the pegasi die during the battle, the spells will cost two extra points until the end of combat.

Heroes with a specialty

  • AerisAeris Aeris the Druid has pegasi as a specialty, which increases the attack and defense skills of any pegasi or silver pegasi for each level attained after 4th level and gives them a speed bonus of 1.

User commentary

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Some may find the information in this section subjective or irrelevant.

In mid and late game, both Pegasi are prone to dying easily because of their somewhat low health and ability to reach the enemy in the first turn, being good targets for lower tier troops, or even higher tier.


See also: