Luck (secondary skill)

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Revision as of 11:23, 9 July 2014 by Kapteeni Ruoska (talk | contribs) (Made some corrections.)
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is about the secondary skill called Luck. For luck as a combat variable, see luck.

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Luck
Basic Luck: increases your hero's luck by 1.
Advanced Luck: increases your hero's luck by 2.
Expert Luck: increases your hero's luck by 3.

Luck is a secondary skill that increases hero's combat variable of the same name. The increase to the variable is +1 at basic skill level, +2 at or +3 depenging on the skill level.

Discussion

Having high luck is unquestionably valuable in combat. However, for several reasons Luck a secondary skill is not worth choosing:

  • Positive luck can often be obtained fairly easily through certain artifacts and adventure map locations (e.g. Fountain of Fortune).
  • In the case of lucky strike, only base damage is doubled, which means that benefits from Archery or Offense are not taken into account. This means that the total damage is not doubled, as it might be assumed.
  • Luck is unpredictable and can not therefore be relied on when planning fights.