Pumpkin Patch/Hero Changes

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Revision as of 22:52, 26 October 2025 by Phasma (talk | contribs) (Created page with "* {{h|Leena|Captain}}: Specialty changed to Estates * {{h|Inteus|Elementalist}}: Specialty changed to Fireball * Overlords, Barbarians and Mercenaries can learn Water Magic (1/112), with 1 chance point being deducted from Wisdom * Beastmasters and Rangers can learn Fire Magic (1/112), with 1 chance point being deducted from Wisdom * Heretics start with primary statistics of 1/0/2/2 (from 1/1/2/1) * Captains'...")
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  • CieleCieleCiele Ciele has a standard lvl 1 spell specialty
  • LunaLunaLuna Luna has a standard lvl 2 spell specialty
  • Magic classes can now learn Interference, with the exact odds as the ones they had for Resistance before. This means that Wizards, Artificers, Warlocks and Elementalists can't learn it.
  • XeronXeronXeronXeron Xeron, FrederickFrederickFrederickFrederick Frederick and TarkTarkTarkTark Tark start with standard armies (for their specialties).
  • TavinTavinTavinTavin Tavin starts with Basic Luck, Basic Offense, instead of Scouting and Offense - making Luck a Halfling's racial skill.
  • Mutare DrakeMutare DrakeMutare DrakeMutare Drake Mutare Drake starts without a spellbook, as she is a might hero without Scholar.
  • ElmoreElmoreElmoreElmore Elmore the Captain (Navigation specialist) is now a Navigator. His starting spell is Protection from Air.