Pumpkin Patch/Hero Changes



Leena the Captain: Specialty changed to Estates

Inteus the Elementalist: Specialty changed to Fireball- Overlords, Barbarians and Mercenaries can learn Water Magic (1/112), with 1 chance point being deducted from Wisdom
- Beastmasters and Rangers can learn Fire Magic (1/112), with 1 chance point being deducted from Wisdom
- Heretics start with primary statistics of 1/0/2/2 (from 1/1/2/1)
- Captains' chances to learn: Air Magic 3 → 4; Earth Magic 4 → 3; Fire Magic 2 → 1; Water Magic 2 → 3
- Navigators' chances to learn: Air Magic 6 → 7; Earth Magic 5 → 4
- Artificers' chances to learn: Air Magic 3 → 4; Earth Magic 4 → 3
- Chances to learn Learning and Intelligence have been increased
- Chance to learn Ballistics has been decreased


Ciele has a standard lvl 1 spell specialty

Luna has a standard lvl 2 spell specialty- Magic classes can now learn Interference, with the exact odds as the ones they had for Resistance before. This means that Wizards, Artificers, Warlocks and Elementalists can't learn it.



Xeron, 


Frederick and 


Tark start with standard armies (for their specialties).


Tavin starts with Basic Luck, Basic Offense, instead of Scouting and Offense - making Luck a Halfling's racial skill.


Mutare Drake starts without a spellbook, as she is a might hero without Scholar.


Elmore the Captain (Navigation specialist) is now a Navigator. His starting spell is Protection from Air.