Devilish Plan
A Devilish Plan is the first scenario of campaign Dungeons and Devils in Heroes of Might and Magic III: Restoration of Erathia.
Backstory
Erathian history has never recorded the fall of Steadwick to her enemies. Today we start a glorious campaign to forever change this fact. No longer will we allow Erathia to hamper our religious and economic ways of life. We have the element of surprise. We will soon have victory as well.
Briefing
Before Erathia has a chance to call upon the elves of AvLee for assistance, we have decided to strike at the heart of AvLee's strength - the Gold Dragon Queen. By eliminating the elves' strongest ally, they will be unable to lend aid to Erathia.
Cinematic Briefing
A large elvish population inhabits Erathia's southeastern coast. Green and gold dragons, native to the region, augment their military strength. Before we conquer this region, and detour our forces to Steadwick, we must annihilate these dragons. Our Kreegan allies from Eeofol requested the honor of this mission. The Kreegans are fierce warriors. They will enjoy the slaughter.
In-Game
Our underlings have done well. They have managed to raise a volcano and erect a fort in a sparsely populated forest just outside of Erathia's border. While the Dungeon Overlords make their way underground toward the Erathian capitol, you must strike at their allies, the elves of AvLee.
The Gold Dragon Queen is a powerful ally of AvLee. You must find her lair and see to her demise, as this will greatly weaken the elves and make them less of a threat to our plans to destroy Erathia. Go now, and make us proud!
Quest/Objective
To win, you must find and kill the Gold Dragon Queen. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest heroes will be available to you in the final scenario of this campaign.
Map Details
Difficulty: Easy
Map Size: Medium
Next map: Groundbreaking
Heroes
You start with a random hero.
The enemy starts without any heroes.
Starting Options
- Start with a Scroll of Slayer
- Start with the Armor of Wonder
- Start with 100 Imps