Editing Dungeon

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{towns}}
{{towns}}
'''Dungeon''' is an [[alignment|evil alignment]] [[town]] with the [[Warlock]] and [[Overlord]] [[hero class]]es. Dungeon represents [[Nighon]].
'''Dungeon''' is an [[alignment|evil alignment]] [[town]] with [[warlock]] and [[overlord]] [[hero class]]es. Dungeon represents [[Nighon]].


''"Dungeons are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies."{{-}}<sup>[[Restoration of Erathia Manual Page 88|RoE manual]]''</sup>
''"Dungeons towns are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies."{{-}}<sup>[[Restoration of Erathia Manual Page 88|RoE manual]]''</sup>


Dungeon's [[native terrain]] is [[subterranean]].
Dungeon's [[native terrain]] is [[subterranean]].


__TOC__
===Dungeon creature dwellings===
* [[Dungeon creature dwellings|Warren]] - ([[Troglodyte]], [[Infernal Troglodyte]])
* [[Dungeon creature dwellings|Harpy Loft]] - ([[Harpy]], [[Harpy Hag]])
* [[Dungeon creature dwellings|Pillar of Eyes]] - ([[Beholder]], [[Evil Eye]])
* [[Dungeon creature dwellings|Chapel of Stilled Voices]] - ([[Medusa]], [[Medusa Queen]])
* [[Dungeon creature dwellings|Labyrinth]] - ([[Minotaur]], [[Minotaur King]])
* [[Dungeon creature dwellings|Manticore Lair]] - ([[Manticore]], [[Scorpicore]])
* [[Dungeon creature dwellings|Dragon Cave]] - ([[Red Dragon]], [[Black Dragon]])
 
===Dungeon specific buildings===
* [[Artifact Merchants]] - (allows heroes to buy or sell artifacts)
* [[Portal of Summoning]] - (unique building, get creatures from a flagged [[neutral]] dwelling)
* [[Mana Vortex]] - (unique building, +100% mana and mana capacity to one hero every 7 days)
* [[Battle Scholar Academy]] - (unique building, gives +1000 experience to any visiting hero)
* [[Guardian of Earth]] - ([[Grail]] Building) (+12 spell power to defending hero, +5k gold, +50% creature growth)
* [[Mushroom Rings]] - ([[Troglodyte]] [[horde building]], +7/week)


==Dungeon building tree==
==Dungeon building tree==
{| style="margin-right:20px; float:left;"
[[File:DungeonBuildingTree.png|left|600px]]
| [[File:DungeonBuildingTree.png|left|600px]]
|}


[[Image:Dungeon-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
[[Image:Dungeon-in.png|right|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]


{{Town cost summary|
{| class="wikitable sortable" style="white-space:nowrap; text-align: center; float:right;"
|common  = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}}
! class="unsortable" | <span title="The type of resource required.">Resource</span>
|mage    = {{Building cost|{{W}}<br>25|{{M}}<br>28|{{O}}<br>25|{{S}}<br>28|{{C}}<br>28|{{Gem}}<br>28|{{G}}<br>6000}}
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
|dwelling = {{Building cost|{{W}}<br>67|{{M}}<br>12|{{O}}<br>67|{{S}}<br>54|{{C}}<br>4|{{Gem}}<br>17|{{G}}<br>53900}}
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span>
|unique  = {{Building cost|{{W}}<br>5||{{O}}<br>10||||{{G}}<br>15500}}
! <span title="All buildings built and fully upgraded.">All</span>
|total    = {{Building cost|{{W}}<br>142|{{M}}<br>40|{{O}}<br>142|{{S}}<br>82|{{C}}<br>32|{{Gem}}<br>45|{{G}}<br>112400}}
|-
|troop    = 27205 {{G}}, 4 {{S}}
|{{Gold}}||39900||26500||112400
}}
|-
|{{Wood}}||56||36||142
|-
|{{Ore}}||66||31||142
|-
|{{Crystal}}||5||9||32
|-
|{{Gem}}||15||12||45
|-
|{{Mercury}}||10||12||40
|-
|{{Sulfur}}||30||30||82
|-
!colspan=2| Troop cost/week: !!colspan=2| 27205 {{Gold}} + 4 {{Sulfur}}
|}
{{clear|left}}
{{clear|left}}
===Common Buildings and Mage Guild===
===Common buildings===
{{Dungeon common buildings}}
{{Common buildings|Dungeon|Ballista|+1 {{S}}|bs1=|bs2=[[file: Death Ripple.png|Death Ripple|link=Death Ripple]]|bs3=[[file:Animate Dead.png|Animate Dead|link=Animate Dead]]|bs4=[[file: prayer.png|Prayer|link=Prayer]]|bs5=[[file: Summon Air Elemental.png|Summon Air Elemental|link=Summon Air Elemental]]{{---}}{{---}}}}


===Creature Dwellings===
{{Dungeon creature dwellings}}
===Unique Buildings===
{{Dungeon unique buildings}}
{{clear|left}}
==Heroes==
==Heroes==
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}


{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Shadow of Death)}}
{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Shadow of Death)}}
{{{{PAGENAME}} hero table}}
{{{{PAGENAME}} hero table}}
{{T!}}|content2= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}}
{{T!}}|content2= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}}
{{{{PAGENAME}} hero table (HotA)}}
{{{{PAGENAME}} hero table (HotA)}}
{{T!}}}}
{{T!}}}}


'''Banned secondary skills:'''
===Banned secondary skills===
 
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.


Line 55: Line 74:
{{dungeon creature table}}
{{dungeon creature table}}
|}
|}
==Town names==
Unless specified by the mapmaker, towns will generate with a random name. Dungeon towns will use one of these following names:
{| class="wikitable sortable" style="white-space:nowrap; text-align: left;"
|-
| width=80px | Blindroot || width=80px | Castigare || width=80px | Chillwater || width=80px | Coldshadow
|-
| Darkburrow || Darkhold || Deepshadow || Dragonnade
|-
| Evernight || Lost Hold || Malev || Scar
|-
| Shade || Shadowden || Sorrow Crown || Veks
|-
|}
If there are more Dungeon towns on the map than possible names, they will use names taken from other towns.


{{user commentary|
{{user commentary|
Line 81: Line 83:


* [[Haste]] your [[Minotaur]]s/Minotaur Kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible. In addition a hasted Minotaur King can reach nearly any point of the battlefield given no obstacles.
* [[Haste]] your [[Minotaur]]s/Minotaur Kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible. In addition a hasted Minotaur King can reach nearly any point of the battlefield given no obstacles.
* '''Beware of Red and Black Dragons' breath attack which can damage your own troops.''' If you have both Black Dragons and [[Giant and Titan|Titans]] in the army, due to reciprocal [[hate]] Black Dragons will do 150% damage on their own Titans having attacked them by mistake.
* Having only Black Dragons in your army, you may rush through the map with [[Dragogeddon]] manoeuvre. Red Dragons cannot be used for Dragogeddon as they are susceptible to 4-5 level spells.


*Spells '''not''' appearing in a Dungeon [[Mage Guild]] are [[Death Ripple]] (damage to all living creatures) and [[Animate Dead]] (resurrecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells).
*Spells '''not''' appearing in a Dungeon [[Mage Guild]] are [[Death Ripple]] (damage to all living creatures) and [[Animate Dead]] (resurrecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells).
Line 90: Line 88:
*Dungeon is expensive to build, has good magical capabilities (e.g. [[Mana Vortex]] and level 5 Mage Guild) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]].
*Dungeon is expensive to build, has good magical capabilities (e.g. [[Mana Vortex]] and level 5 Mage Guild) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]].


*If there is a high level creature dwelling which can be conquered early, it may be beneficial to wait flagging other creature dwellings. This allows to recruit the high level creatures every week from both the [[Portal of Summoning]] and the dwelling itself. The Portal of Summoning selects its units every week randomly from all creature dwellings you have flagged. For example, if there are Red Dragons and Troglodytes available on the adventure map, it is beneficial to not flag the Troglodyte dwellings to recruit more Dragons.
*If there is a high level creature dwelling which can be conquered early, it may be beneficial to wait flagging other creature dwellings. This allows to recruit the high level creatures every week from both the [[Portal of Summoning]] and the dwelling itself. The Portal of Summoning selects its units every week randomly from all creature dwellings you have flagged. For example, if there are Red Dragons and Troglodytes available on the adventure map, it may be beneficial to not flag the Troglodyte dwelling for at least some weeks to recruit more Dragons.


* Playing against [[Tower]] which has [[Giant and Titan|Titans]] who hate Black Dragons, try to use the following tactics so as to avoid Black Dragons' losses (see [[Dungeon#Cons|Cons]]). If Titans are behind someone else, attack that unit with Black Dragons, and breath attack will do 150% damage against Titans due to Black Dragons' hate against them. It works even if Black Dragons targeted another stack, and Titans won't retaliate.
* Playing against [[Tower]] which has [[Giant and Titan|Titans]] who hate Black Dragons, try to use the following tactics so as to avoid Black Dragons' losses (see [[Dungeon#Cons|Cons]]). If Titans are behind someone else, attack that unit with Black Dragons, and breath attack will do 150% damage against Titans due to Black Dragons' hate against them. It works even if Black Dragons targeted another stack, and Titans won't retaliate.


'''Pros:'''
* [https://www.celestialheavens.com/viewpage.php?id{{=}}442 Strategy Guide for Dungeon from Jolly Joker on Celestial Heavens]
 
=== Pros ===
* Two ranged units, both of which have no [[melee penalty]].
* Two ranged units, both of which have no [[melee penalty]].
* Mana Vortex: doubles your max spell points once a week.
* Mana Vortex: doubles your max spell points once a week.
* Black Dragons are immune to all damage or debuffing spells.
* Black Dragons are immune to all damage or debuffing spells.  
* [[Armageddon]] spell is available in Dungeon, unlike [[Rampart]] or [[Conflux]] which also have units immune to it.
* They are candidates for the "[[Dragogeddon]]" tactic because of their spell immunity. Additionally, [[Warlock]]s gain more Spell Power than other hero classes.
* [[Warlock]]s gain more Spell Power than other hero classes.
* [[Harpy and Harpy Hag|Harpy Hags]] are among the best 2 level units.
* [[Harpy and Harpy Hag|Harpy Hags]] are among the best 2 level units.
* The [[Battle Scholar Academy]] instantly levels-up starting heroes.
* The [[Battle Scholar Academy]] instantly levels-up starting heroes.
* Powerful heroes, e.g. [[Gunnar]] with Logistics specialty, and [[Jeddite]] and [[Alamar]] with [[Resurrection]] spell.
* Three powerful heroes: [[Gunnar]] with Logistics specialty, and [[Jeddite]] and [[Alamar]] with [[Resurrection]] spell.
* [[Portal of Summoning]] may be used to gain additional creatures.
* [[Portal of Summoning]] may be used to gain additional creatures.
* The weekly income with [[Capitol]] and the Resource Silo is enough to recruit all the units without any external mines.
* The weekly income with [[Capitol]] and the Resource Silo is enough to recruit all the units without any external mines.
* On a map with two layers, Dungeon will get a huge advantage as any battle in the underground will be fought on [[subterranean]] terrain, thus Dungeon units will get speed bonus.
* On a map with two layers, Dungeon will get a huge advantage as any battle in the underground will be fought on [[subterranean]] terrain, thus Dungeon units will get speed bonus.
* Dungeon is the only evil town where [[Bless]] is not banned.
* Dungeon doesn't suffer too much from being slowed down, as only basic Troglodytes have speed 4 (while Rampart, [[Tower]], and [[Stronghold]] have some prominent units with speed 3-4).


'''Cons:'''
=== Cons ===
* Dungeon is quite expensive to build it up.
* Dungeon is quite expensive to build it up.
* [[Manticore and Scorpicore|Manticores]] are one of the weakest level 6 units, have low HP, and even when upgraded to Scorpicores they are significantly weaker than [[Naga and Naga Queen|Naga Queens]] or [[Black Knight and Dread Knight|Dread Knights]]. Scorpicores are also quite too expensive for their strength, costing more than [[Unicorn and War Unicorn|War Unicorns]].
* [[Manticore and Scorpicore|Manticores]] are one of the weakest level 6 units, and even when upgraded to Scorpicores they are significantly weaker than [[Naga and Naga Queen|Naga Queens]] or [[Black Knight and Dread Knight|Dread Knights]].
* Black Dragons are immune to any benevolent spells, including Resurrection.  
* Black Dragons are immune to any benevolent spells, including Resurrection.
* Moreover, Black Dragons are slower than upgraded 7th level units of [[Castle]], Rampart, [[Inferno]], and Conflux. They are immune to Haste and [[Prayer]], which allows [[Necropolis]] and [[Fortress]] to overtake Dungeon by top speed as well. Finally, their dwelling is very expensive.
* Difficult to build level 7 creature dwelling.
* Basic [[Pillar of Eyes]] which is level 3 creature dwelling requires each type of resource, and is necessary to build all higher level creature dwellings. It makes Dungeon possibly the worst town for playing on Impossible level.
* Basic [[Pillar of Eyes]] which is level 3 creature dwelling requires each type of resource, and is necessary to build all higher level creature dwellings, making Dungeon possibly the worst town for playing on Impossible level.
* Though Dungeon has many strong protagonists, it has many issues with heroes as well. Many heroes (Darkstorn, Deemer, Geon, Jaegar, Lorelei) have secondary skills which aren't that useful, and there is no one who specializes in Medusas, who are the only 4th level units without a specialist. Besides that, overlords cannot learn [[Water Magic]], therefore being unable to cast Bless on the entire army, while many Dungeon units have significant damage range (especially Harpies and Minotaurs).
* There is no hero with [[Medusa and Medusa Queen|Medusa]] specialty, unlike other towns which have heroes specializing in 4th level units. It's not a big problem, but Medusas still might want to be buffed, as they are rather slow, often forced into melee due to low amount of shots and lack of [[Ammo Cart]], and generally weaker than [[Swordsman and Crusader|Crusaders]] and [[Vampire and Vampire Lord|Vampire Lords]].
* If the map has only one layer, Dungeon will get a disadvantage since subterranean terrain is used rarely without underground layer, and in most cases any other faction will get a speed bonus unlike Dungeon.
* If the map has only one layer, Dungeon will get a disadvantage since subterranean terrain is used rarely without underground layer, and in most cases any other faction will get a speed bonus unlike Dungeon.
* Beware [[Giant and Titan|Titans]] who [[hate]] Black Dragons. Titans and Black Dragons have similar stats, possibly sharing 2nd-3rd place in the whole game after [[Archangel]]s, but Titans have an opportunity to shoot Black Dragons to death, and if Black Dragons force them to melee (which is possible as Black Dragons are faster), Titans will still do 150% damage by retaliation. Impossibility of Black Dragons' resurrection makes it a big problem.
* Overlords cannot learn [[Water Magic]], therefore being unable to cast Bless on the entire army, while many Dungeon units have significant damage range (especially Harpies and Minotaurs).
* [[Prayer]] is banned, while this spell may help Red Dragons (but not Black) a lot since they're immune to Bless, Bloodlust, and Haste. (Rampart's [[Green Dragon and Gold Dragon|Green Dragons]] are susceptible to Prayer as well, and in Rampart this spell is available.)
* Beware [[Giant and Titan|Titans]] who [[hate]] Black Dragons. Titans and Black Dragons have similar stats, possibly sharing 2nd-3rd place in the whole game after [[Angel and Archangel|Archangels]], but Titans have an opportunity to shoot Black Dragons to death, and if Black Dragons force them to melee (which is possible as Black Dragons are faster), Titans will still do 150% damage by retaliation. Impossibility of Black Dragons' resurrection makes it a big problem.
* Subterranean which is Dungeon's [[native terrain]] doesn't give any [[movement penalty]] to the enemy.
}}{{end of user commentary}}
}}{{end of user commentary}}


== See also ==
== See also ==
* [[Town Comparison]]
* [[List of creatures]]
* [[List of creatures]]
* [[List of creatures (HotA)]]
* [[List of creatures (HotA)]]
Line 130: Line 125:


[[Category: Dungeon]]
[[Category: Dungeon]]
__notoc__
__notoc__{{keywords}}
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Templates used on this page: