Enchanter: Difference between revisions

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'''Enchanters''' are [[neutral creature]] recruited from the [[enchanter's hollow]]. They are [[spellcaster]]s and can cast [[haste]], [[bless]], [[stone skin]], [[cure]], [[air shield]], [[slow]], [[weakness]] or occasionally [[blind]] at expert level in every three rounds.
'''Enchanters''' are [[neutral creature]] recruited from the [[enchanter's hollow]]. They are [[spellcaster]]s and automatically cast [[haste]], [[bless]], [[stone skin]], [[cure]], [[air shield]], [[slow]] or [[weakness]] at expert level every three rounds, lasting for three rounds. Air Shield can only be cast if there are enemy ranged creatures present which are able to shoot (ie, not out of shots, not blinded, etc).
 
== Related Articles ==
* [[Dracon]]


[[Category: Creatures]]
[[Category: Creatures]]

Revision as of 12:09, 8 November 2015

Statistics
Enchanter
 Cost per troop 

750

Attack 17
Defense 12
Damage 14
Health 30
Speed 9
Movement Ground
Size 1
Shots 32
Growth 2
AI Value
 Special abilities:
No melee penalty + spellcaster

Enchanters are neutral creature recruited from the enchanter's hollow. They are spellcasters and automatically cast haste, bless, stone skin, cure, air shield, slow or weakness at expert level every three rounds, lasting for three rounds. Air Shield can only be cast if there are enemy ranged creatures present which are able to shoot (ie, not out of shots, not blinded, etc).

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