Learning

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Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Learning
Basic Learning: increases a hero's earned experience by 5%.
Advanced Learning: increases a hero's earned experience by 10%.
Expert Learning: increases a hero's earned experience by 15%.

Increases the experience the hero gains.

Comments & debate

Learning is one of those secondary skills where the idea is good, but the execution fails completely. Even a hero who obtains expert Learning early on will perhaps be only one level-up or so ahead of a hero without Learning, whereas up to three level-ups have to be invested in advancing the skill itself. Consequently, Learning not only costs a secondary skill slot while providing only very few benefits, usually it actually slows down rather than accelerates a hero's advancement in other secondary skills. In practice, therefore, Learning is one of the worst secondary skills.