Retreat: Difference between revisions

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A hero may retreat from combat anytime it is his turn. Players cannot Retreat if the hero is defending in a siege (unless he is in a [[Stronghold]] that has an [[Escape Tunnel]]) or fighting against an enemy hero wielding the [[Shackles of War]]. The hero will reappear in the [[Tavern]] ready for immediate re-recruiting and retain all artifacts but lose all armies.
A hero may retreat from combat anytime it is his turn. Players cannot retreat if the hero is defending in a [[siege]] (unless he is in a [[Stronghold]] that has an [[Escape Tunnel]]) or fighting against an enemy hero wielding the [[Shackles of War]]. The hero will reappear in the [[Tavern]] ready for immediate re-recruiting and retain all artifacts but lose all armies.
 
'''Note:''' Even if your hero inflicted serious losses to the opponent, if you retreat from combat no [[experience]] will be gained from the battle.


Retreating (or [[surrender]]ing) is a good idea
Retreating (or [[surrender]]ing) is a good idea
* when defeat is imminent
* When defeat is imminent.
* as a means to travel to a distant town, to be re-recruited there, however this is tactically unsound and costs 2500 gold (and the hero's current armies).
* As a means to travel to a distant town, to be re-recruited there, however this is tactically unsound and costs 2500 gold (and the hero's current armies).
* To preserve artifacts which will otherwise fall into an enemy hero's hands.
* To preserve a powerful hero with strong stats, spells, or high level.


[[Category: Combat]]
[[Category: Combat]]

Revision as of 17:39, 29 March 2018

A hero may retreat from combat anytime it is his turn. Players cannot retreat if the hero is defending in a siege (unless he is in a Stronghold that has an Escape Tunnel) or fighting against an enemy hero wielding the Shackles of War. The hero will reappear in the Tavern ready for immediate re-recruiting and retain all artifacts but lose all armies.

Note: Even if your hero inflicted serious losses to the opponent, if you retreat from combat no experience will be gained from the battle.

Retreating (or surrendering) is a good idea

  • When defeat is imminent.
  • As a means to travel to a distant town, to be re-recruited there, however this is tactically unsound and costs 2500 gold (and the hero's current armies).
  • To preserve artifacts which will otherwise fall into an enemy hero's hands.
  • To preserve a powerful hero with strong stats, spells, or high level.