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  • When you build structures in your towns or recruit creatures, you use resources — gold, wood, ore, ...
    3 KB (478 words) - 20:45, 7 December 2023
  • Every town has at least one special structure that it can build. These structures typically add ...
    3 KB (553 words) - 20:56, 7 December 2023
  • Mage guilds are structures that teach heroes new [[spell]]s, refill hero's [[spell points]] when they ...
    6 KB (868 words) - 18:20, 24 April 2024
  • ...and neither Ballistics nor Earthquake you will still destroy all defensive structures within two rounds. ...
    10 KB (1,571 words) - 15:54, 3 May 2024
  • ...res, along with gold. Wood is also needed to build [[boat]]s. Several town structures require magical resources for construction, and they are also needed to hir ...lly for everything. The largest expenditure is troops, and another is town structures. However, gold is also needed to hire heroes, in several [[Adventure Map]] ...
    15 KB (2,091 words) - 06:37, 24 April 2024
  • ...nd in the [[Adventure map|adventure map category]]. There are however some structures that never appear on the world map, such as [[Border Guard]]s, [[Border gat ...all artifacts (except [[Spell Scroll]]s) and all primary skill increasing structures (like [[Mercenary Camp]]s) to be guarded. ...
    9 KB (1,505 words) - 12:15, 28 January 2024
  • town view. Any structures or upgrades you build in this town will appear here. As you can see, several structures have already been constructed. Specific information about the town is ...
    29 KB (5,274 words) - 20:55, 7 December 2023
  • ...enough of each resource & gold to satisfy the build requirements of those structures. ...
    13 KB (1,996 words) - 13:11, 22 March 2024
  • * Build structures which upgrade primary skills in your [[Tower]], [[Inferno]], [[Stronghold]] ...
    8 KB (1,427 words) - 01:30, 10 May 2024
  • ...ased off of the castle creature generation level, does not include flagged structures or other like bonuses. ...
    8 KB (1,235 words) - 22:24, 7 December 2023
  • ...pillars, [[Map Editor#River Delta|river deltas]], waterfalls, fire, burnt structures, as well as crates, sacks and various animals. == Flaggable structures == ...
    59 KB (9,110 words) - 21:01, 7 May 2024
  • - Horde structures now correctly affected by Week of... and Month ...
    11 KB (1,708 words) - 23:32, 7 December 2023
  • ...ing several Stables is not cumulative, owning several Lighthouses is. Both structures are also Castle specific buildings, but work in a similar way as the Advent ...
    15 KB (2,350 words) - 14:47, 30 April 2024
  • ...rom the "wizard" hero in Heroes of Might and Magic II. Their creatures and structures are fairly pricey and on maps with scarce resources, you may find it diffic ...
    12 KB (1,838 words) - 15:49, 3 May 2024
  • === Structures === ==== General Structures ==== ...
    103 KB (14,653 words) - 13:38, 2 January 2024
  • ...ding the troop generation dwellings right now rather than concentrating on structures such as the Town Hall. Of course, my advisors agree this tactic is wise.}} ...
    17 KB (2,662 words) - 16:44, 2 May 2024
  • ...er the Catapult making it possible to aim at particular parts of the siege structures. During a siege, the Catapult shoots after the arrow towers, but before any ...
    18 KB (2,334 words) - 10:47, 1 May 2024
  • ...rom the dead as skeletons. The percentage points can be increased with two structures: [[Necromancy Amplifier]](s) and [[Soul Prison]]. Amplifiers can typicallly ...
    18 KB (2,828 words) - 15:53, 3 May 2024
  • creature structures, you may now choose to recruit either the base level or flagged structures or other like ...
    50 KB (7,819 words) - 20:53, 7 December 2023
  • When you build structures in your towns or recruit creatures, you use resources — gold, wood, ore, Other Structures ...
    274 KB (38,603 words) - 20:43, 7 December 2023
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