Learning: Difference between revisions

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{{Secondary skills}}
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
  | B_effect = increases a hero's earned experience by 5%.
  | B_effect = increases the hero’s earned experience points by {{swh|20%|5%}}. {{showwithhota|Also grants an additional level upon learning the skill{{-wh}}.}}
  | A_effect = increases a hero's earned experience by 10%.
  | A_effect = increases the hero’s earned experience points by {{gt|{{swh|40%|10%}}}}. {{showwithhota|Also grants a {{gt|2nd}} additional level upon learning the skill{{-wh}}.}}
  | E_effect = increases a hero's earned experience by 15%. }}
  | E_effect = increases the hero’s earned experience points by {{gt|{{swh|60%|15%}}}}. {{showwithhota|Also grants a {{gt|3rd}} additional level upon learning the skill{{-wh}}.}}
}}
{{showwithhota|In {{hota}} v1.7.3, Learning cannot be offered again if the level-up was awarded via picking Learning (unless it remains one of the only two unmaxed skill slots.)}}


Increases the [[experience]] the hero gains.
'''Heroes with Learning as a starting skill:'''
* {{H2|Loynis|Cleric}}
* {{H2|Calid|Heretic}}
* {{H2|Moandor|Death Knight}}
* {{H2|Xsi|Necromancer}}
* {{H2|Darkstorn|Warlock}}
* {{H2|Merist|Witch}}
* {{H2|Kalt|Planeswalker}}
* {{H2|Victoria|Artificer}}{{-wh}}


== Comments & debate ==
'''Heroes with {{PAGENAME}} as a specialty and a starting skill''' ''(5% bonus per level to the skill)''''':'''
The Learning skill is one of those secondary skills that have a good idea but the execution fails completely. The bonuses to experience are so miniscule, that while a hero without the skill would be at level 22, a hero with expert learning from the start would be at level 25. So basically, those three levels are the same levels needed for gaining the expert level on learning.
* {{H2|Kinkeria|Witch}}{{-wh}}


In [[Horn of the Abyss]], these heroes also start with 1000 [[Experience]] (the level-up is resolved upon next experience gain).{{-wh}}


However, it is worth noting that the hero will grant 3 more primary skills from the 3 additional levels, and heroes who benifit from their level, such as [[Crag Hack]], [[Sandro]] and [[Dessa]] may also find this skill useful. 
== Chance to get ==
{{Secondary skill chance explanation}}
{{ZET SEC SKILL CHANCE TABLE| 4| 4| 4| 4|10 (highest)| 4| 4| 4| 4| 4| 4| 4| 4| 4| 4| 4| 8| 4| 2 (lowest){{-wh}}| 4| 4| 4}}
 
== Trivia ==
* According to [[Greg Fulton]] in his [[Greg Fulton/Fanstratics Newsletters/10#Behemoth Cave Interview (part 3 of 7)|Behemoth Cave Interview]], "Learning could have used a buff, but we were worried about it becoming a ‘required skill’, so we errored on the side of ‘underpowered’."
 
== Gallery ==
<gallery mode="packed-hover" heights="150px">
Brian-kemper-learn.jpg| Art by [[Brian Kemper]]<br>(pre-release)<br>(note the colored candles in front of the book)
</gallery>
 
{{user commentary|
Skills like Learning, [[Eagle Eye]], and [[Mysticism]] aren't loved very much by the majority of players. They aren't bad themselves, but the number of secondary skills is limited, while some of them are just vital, and absence of e.g. [[Wisdom]] or [[Earth Magic]] makes a hero significantly weaker, especially in the endgame. However, for a hero who is not a "number one", is rarely involved into major battles, and has a task chiefly to collect resources and summon troops, Learning is a good skill. He or she will rush between levels faster than usually, and will increase [[primary skill]]s rather quick, which is important for unexpected battles (e.g. when a town is sieged and the main hero is far away, ability to throw a powerful [[Magic Arrow]] or to accumulate 30-40 [[spell point]]s does a good job). {{hota}}{{-wh}}'s [[Kinkeria]] may be used as the main hero, as she will get experience very fast, soon becoming really strong.
 
A major flaw of Learning is that experience points increase is very slow, while range between experience points needed for every new level is increasing throughout the game. If a hero were to have expert level of Learning from the beginning of the game, when the hero reaches 230,000 experience points, a hero without the skill would have achieved 200,000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one-level difference.
 
In {{hota}}{{-wh}} (v. 1.7.2) the bonuses have been drastically increased and it now grants an additional level upon learning/advancing the skill, meaning the hero with it will very quickly become strong, though still at the cost of sacrificing a skill slot.
Note, however, that the instant level-up also increases experience requirement, so the advantage will still be represented mostly by extra Primary skills and [[Specialty]] bonus in addition to quicker access to quests requiring you to reach a certain level, rather than learning Secondary skills quicker.
}}{{end of user commentary}}
 
{{secondary skill 'see also'}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]

Latest revision as of 01:49, 13 November 2025

Secondary Skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Learning
Basic: increases the hero’s earned experience points by 20% Horn of the Abyss5% Shadow of Death. Also grants an additional level upon learning the skill Horn of the Abyss.
Advanced: increases the hero’s earned experience points by 40% Horn of the Abyss10% Shadow of Death. Also grants a 2nd additional level upon learning the skill Horn of the Abyss.
Expert: increases the hero’s earned experience points by 60% Horn of the Abyss15% Shadow of Death. Also grants a 3rd additional level upon learning the skill Horn of the Abyss.

In Horn of the Abyss v1.7.3, Learning cannot be offered again if the level-up was awarded via picking Learning (unless it remains one of the only two unmaxed skill slots.)

Heroes with Learning as a starting skill:

Heroes with Learning as a specialty and a starting skill (5% bonus per level to the skill):

In Horn of the Abyss, these heroes also start with 1000 Experience (the level-up is resolved upon next experience gain). Horn of the Abyss

Chance to get[edit | hide | hide all]

Out of total 112 for The Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   4
Castle  Cleric   4
Rampart  Ranger   4
Rampart  Druid   4
Tower  Alchemist  10 (highest)
Tower  Wizard   4
Inferno  Demoniac   4
Inferno  Heretic   4
Necropolis  Death Knight   4
Necropolis  Necromancer   4
Dungeon  Overlord   4
Dungeon  Warlock   4
Stronghold  Barbarian   4
Stronghold  Battle Mage   4
Fortress  Beastmaster   4
Fortress  Witch   4
Conflux  Planeswalker   8
Conflux  Elementalist   4
Cove Horn of the Abyss     Captain   2 (lowest) Horn of the Abyss
Cove Horn of the Abyss     Navigator   4
Factory Horn of the Abyss     Mercenary   4
Factory Horn of the Abyss     Artificer   4


Trivia[edit | hide]

  • According to Greg Fulton in his Behemoth Cave Interview, "Learning could have used a buff, but we were worried about it becoming a ‘required skill’, so we errored on the side of ‘underpowered’."

Gallery[edit | hide]

User Commentary

Show User Commentary
Hide User Commentary


Skills like Learning, Eagle Eye, and Mysticism aren't loved very much by the majority of players. They aren't bad themselves, but the number of secondary skills is limited, while some of them are just vital, and absence of e.g. Wisdom or Earth Magic makes a hero significantly weaker, especially in the endgame. However, for a hero who is not a "number one", is rarely involved into major battles, and has a task chiefly to collect resources and summon troops, Learning is a good skill. He or she will rush between levels faster than usually, and will increase primary skills rather quick, which is important for unexpected battles (e.g. when a town is sieged and the main hero is far away, ability to throw a powerful Magic Arrow or to accumulate 30-40 spell points does a good job). Horn of the Abyss Horn of the Abyss's Kinkeria may be used as the main hero, as she will get experience very fast, soon becoming really strong.

A major flaw of Learning is that experience points increase is very slow, while range between experience points needed for every new level is increasing throughout the game. If a hero were to have expert level of Learning from the beginning of the game, when the hero reaches 230,000 experience points, a hero without the skill would have achieved 200,000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one-level difference.

In Horn of the Abyss Horn of the Abyss (v. 1.7.2) the bonuses have been drastically increased and it now grants an additional level upon learning/advancing the skill, meaning the hero with it will very quickly become strong, though still at the cost of sacrificing a skill slot. Note, however, that the instant level-up also increases experience requirement, so the advantage will still be represented mostly by extra Primary skills and Specialty bonus in addition to quicker access to quests requiring you to reach a certain level, rather than learning Secondary skills quicker.


See also: