Corporeal Punishment: Difference between revisions
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{{ | {{campaign navigational box|roe=expanded|longlivetheking=expanded}} | ||
{{scenario | |||
| scenario = {{PAGENAME}} | |||
| description = To win, you must defeat the Death Knight, Mot. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario. | |||
| underground = enabled | |||
| num_play = 2/1 | |||
| size = M | |||
| source = roe | |||
| victory = def_hero | |||
| victory_hint = <br>{{---}}{{H|Mot|image=Clavius|noname=}} Mot the Death Knight | |||
| loss = all | |||
| allies = {{purple}} | |||
| enemies = {{red}} | |||
| difficulty = Normal | |||
| bonus = {{BonusArt|Pendant of Death}}{{BonusSp|Protection from Earth}}{{BonusCr|Zombie|25}} | |||
| carry = {{An|Speculum|noname=}} | |||
| max_lvl = - | |||
| Cmap = [[File:Cmap roe lltk 3.png|400px|A rogue Death Knight does not wish to take part in the glory that will be our invasion of Erathia. He believes that by remaining out of the fighting, his lands will be spared from any counterattack by the Erathians. It is time we taught him a small lesson regarding obedience.]] | |||
}} | |||
== Prologue == | |||
{{cvid|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-EVIL2C-smk-EVIL2C|thumbtime=0:00|float=left}} | |||
{{town|Necropolis|noname=}} Unnamed male general: A [[Death Knight]] named [[Mot]], refuses to obey [[King Nicolas Gryphonheart|King Gryphonheart's]] orders. An example must be made so others will not contemplate such traitorous action. [[Mot]] has insulated himself with his armies. Infiltrate his troops, kill him, and take his command. When he is dead, resurrect his corpse and employ him in your ranks. | |||
{{clear|both}} | |||
== Scenario == | |||
=== Timed events === | |||
{{TEheader}} | |||
{{TErow| 1 | Intro part 1| You receive a letter from the [[King Nicolas Gryphonheart|Lich King Gryphonheart]]. "Commander: It would seem as though one of my generals, a [[Death Knight]] by the name of [[Mot]], does not wish to follow my orders, and believes that we should not attack [[Erathia]]. This is fine, as we do not need him for our plans."}} | |||
{{TErow| 1 | Intro part 2| "We do, however, need his armies, and I can not allow his disobedience to go unpunished. Your task is to find [[Mot]] and slay him. He will then be raised and made to serve as a minion in your own army. Succeed in this task and you shall replace him as my new general."}} | |||
{{TErow| 1 | Intro part 3| Even gazing at the signature of the undead King sends a cold chill through you. You quickly pen a response, stating simply, "It shall be done." You must not let [[Mot]] defeat you.}} | |||
You receive a letter from the Lich King Gryphonheart. "Commander: It would seem as though one of my generals, a Death Knight by the name of Mot, does not wish to follow my orders, and believes that we should not attack Erathia. This is fine, as we do not need him for our plans." | |} | ||
=== Rumors === | |||
{{Rheader}} | |||
{{Rrow| Whirlpool hint| The whirlpool is the gateway to the [[Caverns of the Dead]], but the [[Collar of Conjuring]] is the Key.}} | |||
|} | |||
=== Objects === | |||
=== | ==== Towns ==== | ||
{{Town header}} | |||
{{Town row|10, 7, 0|purple|Necropolis}} | |||
{{Town row|32, 34, 0|purple|Necropolis}} | |||
{{Town row|8, 65, 0|red|Necropolis}} | |||
{{Town row|62, 19, 0|red|Necropolis}} | |||
{{Town row|62, 65, 0|red|Necropolis}} | |||
|} | |||
==== Heroes ==== | |||
{{hero header}} | |||
{{hero row|10, 7, 0|purple|Random}} | |||
{{hero row|62, 66, 0|red|Mot|image=Clavius|Death Knight}} | |||
|} | |||
==== Seer's Huts ==== | |||
=== | {{SorQheader}} | ||
{{SorQrow|seer=3|loc=31, 1, 0|quest=Return with:<br>{{An|Badge of Courage}}</br>|rew=2 {{Ps|Power}}}} | |||
|} | |||
==== Quest Guards ==== | |||
{{SorQheader}} | |||
{{SorQrow|guard=1|loc=65, 11, 1|quest=Return with:<br>{{An|Collar of Conjuring}}</br>}} | |||
{{SorQrow|guard=1|loc=65, 48, 0|quest=Return with:<br>{{An|Spirit of Oppression}}</br>}} | |||
|} | |||
[[Category:Campaign scenarios]] | |||
[[Category: Campaign scenarios]] |
Latest revision as of 16:00, 12 September 2024
Corporeal Punishment | |||||||||
---|---|---|---|---|---|---|---|---|---|
To win, you must defeat the Death Knight, Mot. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario. | |||||||||
Victory condition: Defeat Hero or Defeat All Enemies: Mot the Death Knight |
Loss condition: Lose All Your Towns and Heroes | ||||||||
Allies: | Enemies: | ||||||||
Choose a bonus: |
|||||||||
Carried to next scenario: |
Max level: - |
Prologue[edit | hide | hide all]
Unnamed male general: A Death Knight named Mot, refuses to obey King Gryphonheart's orders. An example must be made so others will not contemplate such traitorous action. Mot has insulated himself with his armies. Infiltrate his troops, kill him, and take his command. When he is dead, resurrect his corpse and employ him in your ranks.
Scenario[edit | hide]
Timed events[edit | hide]
Day | Title | Message |
---|---|---|
Day 1 | Intro part 1 | You receive a letter from the Lich King Gryphonheart. "Commander: It would seem as though one of my generals, a Death Knight by the name of Mot, does not wish to follow my orders, and believes that we should not attack Erathia. This is fine, as we do not need him for our plans." |
Day 1 | Intro part 2 | "We do, however, need his armies, and I can not allow his disobedience to go unpunished. Your task is to find Mot and slay him. He will then be raised and made to serve as a minion in your own army. Succeed in this task and you shall replace him as my new general." |
Day 1 | Intro part 3 | Even gazing at the signature of the undead King sends a cold chill through you. You quickly pen a response, stating simply, "It shall be done." You must not let Mot defeat you. |
Rumors[edit | hide]
Title | Message |
---|---|
Whirlpool hint | The whirlpool is the gateway to the Caverns of the Dead, but the Collar of Conjuring is the Key. |
Objects[edit | hide]
Towns[edit | hide]
Location | Player | Type | Name |
---|---|---|---|
10, 7, 0 | Necropolis | - | |
32, 34, 0 | Necropolis | - | |
8, 65, 0 | Necropolis | - | |
62, 19, 0 | Necropolis | - | |
62, 65, 0 | Necropolis | - |
Heroes[edit | hide]
Location | Player | Hero |
---|---|---|
10, 7, 0 | Random Hero | |
62, 66, 0 | Mot the Death Knight |
Seer's Huts[edit | hide]
Location | Quest | Reward | Messages |
---|---|---|---|
31, 1, 0 |
Return with: Badge of Courage |
2 Power skill | Proposal: (none) Progress: (none) Completion: (none) |
Quest Guards[edit | hide]
Location | Quest | Reward | Messages |
---|---|---|---|
65, 11, 1 |
Return with: Collar of Conjuring |
(remove) | Proposal: (none) Progress: (none) Completion: (none) |
65, 48, 0 |
Return with: Spirit of Oppression |
(remove) | Proposal: (none) Progress: (none) Completion: (none) |