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{{Campaign Long Live the King}}This is the third scenario of the {{hommroe}} campaign [[Long Live the King]].
{{campaign navigational box|roe=expanded|longlivetheking=expanded}}
{{scenario
| scenario      = {{PAGENAME}}
| description    = To win, you must defeat the Death Knight, Mot. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario.
| underground    = enabled
| num_play      = 2/1
| size          = M
| source        = roe
| victory        = def_hero
| victory_hint  = <br>{{---}}{{H|Mot|image=Clavius|noname=}} Mot the Death Knight
| loss          = all
| allies        = {{purple}}
| enemies        = {{red}}
| difficulty    = Normal
| bonus          = {{BonusArt|Pendant of Death}}{{BonusSp|Protection from Earth}}{{BonusCr|Zombie|25}}
| carry          = {{An|Speculum|noname=}}
| max_lvl        = -
| Cmap          = [[File:Cmap roe lltk 3.png|400px|A rogue Death Knight does not wish to take part in the glory that will be our invasion of Erathia. He believes that by remaining out of the fighting, his lands will be spared from any counterattack by the Erathians. It is time we taught him a small lesson regarding obedience.]]
}}


BOILERPLATE SECTIONS NOT PROVIDED
== Prologue ==
{{cvid|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-EVIL2C-smk-EVIL2C|thumbtime=0:00|float=left}}
{{town|Necropolis|noname=}} Unnamed male general: A [[Death Knight]] named [[Mot]], refuses to obey [[King Nicolas Gryphonheart|King Gryphonheart's]] orders.  An example must be made so others will not contemplate such traitorous action.  [[Mot]] has insulated himself with his armies.  Infiltrate his troops, kill him, and take his command.  When he is dead, resurrect his corpse and employ him in your ranks.


===Backstory===
{{clear|both}}
The war in [[Erathia]] is the greatest thing that could have happened for the nation of [[Deyja]]. A war of this scale is an endless harvest for our [[undead]] armies. Today we shall feast, and tomorrow we shall conquer [[Erathia]] for ourselves.
== Scenario ==
====Briefing====
=== Timed events ===
A rogue Death Knight does not wish to take part in the glory that will be our invasion of [[Erathia]]. He believes that by remaining out of the fighting, his lands will be spared from any counterattack by the Erathians. It is time we taught him a small lesson regarding obedience.
{{TEheader}}
====Cinematic Briefing====
{{TErow| 1 | Intro part 1| You receive a letter from the [[King Nicolas Gryphonheart|Lich King Gryphonheart]]. "Commander: It would seem as though one of my generals, a [[Death Knight]] by the name of [[Mot]], does not wish to follow my orders, and believes that we should not attack [[Erathia]]. This is fine, as we do not need him for our plans."}}
A Death Knight named Mot, refuses to obey [[King Gryphonheart]]’s orders.  An example must be made so others will not contemplate such traitorous action.  Mot has insulated himself with his armies.  Infiltrate his troops, kill him, and take his command.  When he is dead, resurrect his corpse and employ him in your ranks.
{{TErow| 1 | Intro part 2| "We do, however, need his armies, and I can not allow his disobedience to go unpunished. Your task is to find [[Mot]] and slay him. He will then be raised and made to serve as a minion in your own army. Succeed in this task and you shall replace him as my new general."}}
====In-Game====
{{TErow| 1 | Intro part 3| Even gazing at the signature of the undead King sends a cold chill through you. You quickly pen a response, stating simply, "It shall be done." You must not let [[Mot]] defeat you.}}
You receive a letter from the Lich King Gryphonheart. "Commander: It would seem as though one of my generals, a Death Knight by the name of Mot, does not wish to follow my orders, and believes that we should not attack Erathia. This is fine, as we do not need him for our plans."
|}


"We do, however, need his armies, and I can not allow his disobedience to go unpunished. Your task is to find Mot and slay him. He will then be raised and made to serve as a minion in your own army. Succeed in this task and you shall replace him as my new general."
=== Rumors ===
{{Rheader}}
{{Rrow| Whirlpool hint| The whirlpool is the gateway to the [[Caverns of the Dead]], but the [[Collar of Conjuring]] is the Key.}}
|}


Even gazing at the signature of the undead King sends a cold chill through you. You quickly pen a response, stating simply, "It shall be done." You must not let Mot defeat you.
=== Objects ===
===Quest/Objective===
==== Towns ====
Kill the enemy leader Mot.
{{Town header}}
{{Town row|10, 7, 0|purple|Necropolis}}
{{Town row|32, 34, 0|purple|Necropolis}}
{{Town row|8, 65, 0|red|Necropolis}}
{{Town row|62, 19, 0|red|Necropolis}}
{{Town row|62, 65, 0|red|Necropolis}}
|}


Victory message, "TBA"
==== Heroes ====
{{hero header}}
{{hero row|10, 7, 0|purple|Random}}
{{hero row|62, 66, 0|red|Mot|image=Clavius|Death Knight}}
|}


Defeat message, ???
==== Seer's Huts ====
===Map Details===
{{SorQheader}}
Difficulty: Normal
{{SorQrow|seer=3|loc=31, 1, 0|quest=Return with:<br>{{An|Badge of Courage}}</br>|rew=2 {{Ps|Power}}}}
|}


Map Size: Large ???
==== Quest Guards ====
{{SorQheader}}
{{SorQrow|guard=1|loc=65, 11, 1|quest=Return with:<br>{{An|Collar of Conjuring}}</br>}}
{{SorQrow|guard=1|loc=65, 48, 0|quest=Return with:<br>{{An|Spirit of Oppression}}</br>}}
|}


Next Map: [[From Day to Night]]
[[Category:Campaign scenarios]]
 
Total Castles: 5
 
Underground: Yes
====Heroes====
You start with one (fixed) hero, as well as the [[Collar of Conjuring]], and maybe the [[Spyglass]].
 
The enemy starts with Mot.
 
Maximum Heroes: No maximum
 
Maximum Level: No maximum
====Starting Options====
The weakest starting bonus is the Scroll of [[Protection from Earth]], because you will never use it. Next weakest is the [[Pendant of Death]]; it has little value in an undead vs. undead situation. However, it may allow you to pass a [[Border Guard]] in the next scenario, but this is too complicated to analyze, and you have no way of knowing about that yet anyway. But 25 [[Walking Dead and Zombie|Zombies]] make a real difference at the start of the scenario, and that is very important for the rest of the scenario.
 
===Tips===
*This scenario has a bug-like feature, and it propagates through the rest of the campaign. There is an inaccessible region on the right side of the map. If you didn't get the [[Spyglass]] last scenario, then the Artifacts there, the [[Ogre's Club of Havoc]] and the [[Pendant of Death]], cannot be obtained, unless you learn [[Fly]] or [[Dimension Door]]. These Artifacts presumably give you access to other inaccessible areas in the following scenarios.
*You have to make an important choice early on. Do you invest heavily in your central city, and maybe lose it, or does that investment mean that you will be able to defend it better? In the event, it will not matter.
*You do not have enough resources to build up both of your cities fully, and you shouldn't do that in any case. Ultimately, don't invest anything at all in second-level production buildings. Let your enemy do that, and then capture his cities. Just concentrate on pumping out troops. You are resource-limited in this scenario.
*This scenario is easier than it looks. You start outnumbered 3-2, but the map is strongly compartmentalized, and the AI is not able to concentrate its forces effectively. In fact, you should be able to use your interior lines of communication to outnumber your enemies locally at all times. Napoleon did this. The only difficulty will be in not killing Mot before you have completed all the map-related missions.
[[Category: Campaign scenarios]]

Latest revision as of 16:00, 12 September 2024

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
A rogue Death Knight does not wish to take part in the glory that will be our invasion of Erathia. He believes that by remaining out of the fighting, his lands will be spared from any counterattack by the Erathians. It is time we taught him a small lesson regarding obedience. Corporeal Punishment Restoration of Erathia
2 Total Players / 1 Human Player
1
2
Size 2 (72×72) - M Underground enabled
To win, you must defeat the Death Knight, Mot. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario.
Victory condition:
Defeat Hero or Defeat All Enemies:
   MotMot Mot the Death Knight
Loss condition:
Lose All Your Towns and Heroes
Allies: Purple Enemies: Red
Choose a bonus:
 Start with Pendant of Death  Start with (a scroll of) Protection from Earth 
Start with 25 Zombie(s)
25
Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well.
Carried to next scenario:
Speculum
Max level:
-

Prologue[edit | hide | hide all]

Unnamed male general: A Death Knight named Mot, refuses to obey King Gryphonheart's orders. An example must be made so others will not contemplate such traitorous action. Mot has insulated himself with his armies. Infiltrate his troops, kill him, and take his command. When he is dead, resurrect his corpse and employ him in your ranks.

Scenario[edit | hide]

Timed events[edit | hide]

Day Title Message
Day 1 Intro part 1 You receive a letter from the Lich King Gryphonheart. "Commander: It would seem as though one of my generals, a Death Knight by the name of Mot, does not wish to follow my orders, and believes that we should not attack Erathia. This is fine, as we do not need him for our plans."
Day 1 Intro part 2 "We do, however, need his armies, and I can not allow his disobedience to go unpunished. Your task is to find Mot and slay him. He will then be raised and made to serve as a minion in your own army. Succeed in this task and you shall replace him as my new general."
Day 1 Intro part 3 Even gazing at the signature of the undead King sends a cold chill through you. You quickly pen a response, stating simply, "It shall be done." You must not let Mot defeat you.

Rumors[edit | hide]

Title Message
Whirlpool hint The whirlpool is the gateway to the Caverns of the Dead, but the Collar of Conjuring is the Key.

Objects[edit | hide]

Towns[edit | hide]

Location Player Type Name
10, 7, 0 Purple Necropolis -
32, 34, 0 Purple Necropolis -
8, 65, 0 Red Necropolis -
62, 19, 0 Red Necropolis -
62, 65, 0 Red Necropolis -

Heroes[edit | hide]

Location Player Hero
10, 7, 0 Purple Random Hero
62, 66, 0 Red MotMot Mot the Death Knight

Seer's Huts[edit | hide]

Location Quest Reward Messages

31, 1, 0
Return with:
Badge of CourageBadge of Courage
2  Power skill Proposal: (none)
Progress: (none)
Completion: (none)

Quest Guards[edit | hide]

Location Quest Reward Messages

65, 11, 1
Return with:
Collar of ConjuringCollar of Conjuring
(remove) Proposal: (none)
Progress: (none)
Completion: (none)

65, 48, 0
Return with:
Spirit of OppressionSpirit of Oppression
(remove) Proposal: (none)
Progress: (none)
Completion: (none)