The Grail (campaign scenario): Difference between revisions

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== Prologue ==
== Prologue ==
[[File:SECRETA.png|400px|thumb|left]]
{{cvid|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-SECRETA-smk-SECRETA|thumbtime=0:01|float=left}}
{{town|Neutral|noname=}} Unnamed male general: For the first time in the history of the [[Contested Lands]], humans and elves have fought alongside one another to defend the region from invaders. When the celebration is over, old hatreds will return and we will be citizens of a land in conflict. We must think about the future of the Contested Lands.  It is time to shape its future.  If our fight for independence is to succeed, we need something greater than our armies to motivate the populous. We need a symbolic cornerstone. Seek out the [[Grail]] in the enchanted lands where the Unicorns converse with the trees.
{{town|Neutral|noname=}} Unnamed male general: For the first time in the history of the [[Contested Lands]], humans and elves have fought alongside one another to defend the region from invaders. When the celebration is over, old hatreds will return and we will be citizens of a land in conflict. We must think about the future of the Contested Lands.  It is time to shape its future.  If our fight for independence is to succeed, we need something greater than our armies to motivate the populous. We need a symbolic cornerstone. Seek out the [[Grail]] in the enchanted lands where the Unicorns converse with the trees.



Revision as of 19:54, 30 January 2024

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
Before we can declare our independence we will need a symbol. That symbol is the Grail, which was lost in this area centuries ago. We must find it, or our plan will dissolve even before we can set it in motion. You have but three months to locate the Grail. The Grail Restoration of Erathia
1 Total Player / 1 Human Player
1
1
Size 2 (72×72) - M Underground disabled
To win, you must find the Grail within 2 months.
Victory condition:
Acquire Artifact or Defeat All Enemies
Loss condition:
Time Expires
Allies: Teal Enemies:
Choose a bonus:
 Start with Boots of Speed on Mephala 
Start with +5000 Gold
5000
Start with 4 Pegasus(s) at Mephala
4
Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well.
Carried to next scenario:
(none)
Max level:
-

Prologue

Unnamed male general: For the first time in the history of the Contested Lands, humans and elves have fought alongside one another to defend the region from invaders. When the celebration is over, old hatreds will return and we will be citizens of a land in conflict. We must think about the future of the Contested Lands. It is time to shape its future. If our fight for independence is to succeed, we need something greater than our armies to motivate the populous. We need a symbolic cornerstone. Seek out the Grail in the enchanted lands where the Unicorns converse with the trees.

Scenario

Timed events

Day 1 - Intro part 1
Even as you gather your forces to find the Grail, word reaches you that Erathian and AvLee forces are mobilizing to crush your bid for independence. Already, local militia from both Erathia and AvLee stand in your path. Fortunately, they lack leadership.
Day 1 - Intro part 2
Some of the locals are declaring for you. Most people are not taking sides. You MUST find the Grail to convince the majority that your cause is just. With the Grail, the majority will join you. Without it, troops from AvLee and Erathia will defeat your forces and hang you from the nearest tree.
Day 7 - Sister text
Scouts report your sister is to the north with a large force of War Unicorns from AvLee. Unlike you, she believes the Contested Lands belong to AvLee and declaring independence is treason. Your spirits sink, as you had hoped to avoid fighting her.

Rumors

Grail Location East
The Grail is located somewhere East of Dwarf Mountain.
Grail Location N
The Grail is located somewhere North of Avalon.
Grail Location West
The Grail is located somewhere West of Dwarf Hill.

Objects

Events

Location Message
16, 49, 0 Several Elves, who have heard of your quest to unite the Contested Lands as a separate state, join your forces.

Contents: 4 Grand Elf Grand Elves

19, 34, 0 Ambush! Erathian militia attack your troops!

Guardians: 20 Marksman Marksmen, 10 Swordsman Swordsmen, 10 Griffin Griffins, 20 Halberdier Halberdiers, 10 Archer Archers

Contents: +1000 Gold Gold

23, 54, 0 Ambush! AvLee Archer militia open fire on your forces!

Guardians: 2 Wood Elf Wood Elves, 2 Wood Elf Wood Elves, 2 Wood Elf Wood Elves, 3 Grand Elf Grand Elves, 2 Wood Elf Wood Elves, 2 Wood Elf Wood Elves, 2 Wood Elf Wood Elves

Contents: Crest of ValorCrest of Valor

29, 25, 0 A group of Pegasi wish to aid you in your quest to find the Grail.

Contents: 15 Pegasus Pegasi

29, 49, 0 You encounter a group of Centaurs and Dwarves. After you tell them of the plan to form the Contested Lands into an independent state they join you.

Contents: 20 Centaur Captain Centaur Captains, 10 Battle Dwarf Battle Dwarves

31, 42, 0 Hearing about your struggle for independence, a group of Elves joins you.

Contents: File:Morale small.gif +1 Morale, File:Luck small.gif +1 Luck

20 Wood Elf Wood Elves

36, 30, 0 A group of Unicorns approach you and wish to join in your quest for independence. They present you with a suit of Armor of Wonder.

Contents: Armor of WonderArmor of Wonder

15 Unicorn Unicorns

38, 59, 0 Ambush! Erathian Crossbow militia open fire at your forces!

Guardians: 2 Archer Archers, 2 Archer Archers, 2 Archer Archers, 3 Marksman Marksmen, 2 Archer Archers, 2 Archer Archers, 2 Archer Archers

Contents: Badge of CourageBadge of Courage

39, 24, 0 A large force of War Unicorns charge out of the forest and attack! As your General rallies your troops, you can't help but notice your sister standing at the edge of the woods.

Guardians: 12 Grand Elf Grand Elves, 6 War Unicorn War Unicorns, 4 Unicorn Unicorns, 12 War Unicorn War Unicorns, 4 Unicorn Unicorns, 6 War Unicorn War Unicorns, 12 Grand Elf Grand Elves

Contents: 5000 experience points

File:Morale small.gif -1 Morale

Bowstring of the Unicorn's ManeBowstring of the Unicorn's Mane

42, 43, 0 Hearing about your struggle for independence, a group of Elves joins you.

Contents: File:Morale small.gif +1 Morale, File:Luck small.gif +1 Luck

20 Wood Elf Wood Elves

44, 25, 0 A group of Pegasi wish to aid you in your quest to find the Grail.

Contents: 15 Pegasus Pegasi

47, 48, 0 You come across a group of Dwarves and Centaurs who support your goal of independence for the Contested lands. They join you.

Contents: 10 Battle Dwarf Battle Dwarves, 20 Centaur Captain Centaur Captains

48, 40, 0 Ambush! Erathian militia attack your troops!

Guardians: 20 Marksman Marksmen, 10 Swordsman Swordsmen, 10 Griffin Griffins, 20 Halberdier Halberdiers, 10 Archer Archers

Contents: +1000 Gold Gold

52, 50, 0 Several Elves, who have heard of your quest to unite the Contested Lands a separate state, join your forces.

Contents: File:Morale small.gif +1 Morale

4 Grand Elf Grand Elves

52, 54, 0 Ambush! AvLee Archer Militia open fire on your forces!

Guardians: 2 Wood Elf Wood Elves, 2 Wood Elf Wood Elves, 2 Wood Elf Wood Elves, 3 Grand Elf Grand Elves, 2 Wood Elf Wood Elves, 2 Wood Elf Wood Elves, 2 Wood Elf Wood Elves

Contents: SpyglassSpyglass

Towns

Location Color Type Name
37, 47, 0 Teal Rampart Avalon

Heroes

Location Color Hero
27, 50, 0 Teal UlandUland Uland the Druid
37, 49, 0 Teal MephalaMephala Mephala the Ranger
48, 50, 0 Teal MalcomMalcom Malcom the Druid

Signs

Location Message
27, 60, 0 Dwarf Mountain
37, 61, 0 North to Avalon

East to Dwarf Hill

West to Dwarf Mountain

45, 62, 0 Dwarf Hill