Air Magic: Difference between revisions
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* {{H|Aenain|Elementalist}} – Basic Air Magic | * {{H|Aenain|Elementalist}} – Basic Air Magic | ||
* {{H|Brissa|Elementalist}} – Basic Air Magic | * {{H|Brissa|Elementalist}} – Basic Air Magic | ||
{{ZET SEC SKILL CHANCE TABLE|3|4|1 (low)|2|4|6 (high)|2|3|2|3|1 (low)|2|3|3|1 (low)|3|2|6 (high)|3|6 (high)}} | |||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 22:27, 19 February 2020
This article refers to the secondary skill. For air magic spells, see School of Air Magic.
Air magic is a secondary skill that increases the effectiveness and reduces the costs of spells from the School of Air Magic.
Heroes with Air Magic as a starting skill:
Aenain the Elementalist – Basic Air Magic
Brissa the Elementalist – Basic Air Magic
Town | Class | Chance to learn |
---|---|---|
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Knight | 3 |
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Cleric | 4 |
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Ranger | 1 (low) |
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Druid | 2 |
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Alchemist | 4 |
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Wizard | 6 (high) |
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Demoniac | 2 |
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Heretic | 3 |
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Death Knight | 2 |
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Necromancer | 3 |
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Overlord | 1 (low) |
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Warlock | 2 |
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Barbarian | 3 |
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Battle Mage | 3 |
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Beastmaster | 1 (low) |
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Witch | 3 |
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Planeswalker | 2 |
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Elementalist | 6 (high) |
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Captain | 3 |
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Navigator | 6 (high) |
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Mercenary | {{{21}}} |
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Artificer | {{{22}}} |