List of hero specialties: Difference between revisions
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| [[Black Knights]] || Creature Bonus: Black Knights || Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg. | | [[Black Knights]] || Creature Bonus: Black Knights || Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg. | ||
|- | |- | ||
| [[Bless]] || Spell Bonus: Bless || Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | | [[Hero_specialty#Bless|Bless]] || Spell Bonus: Bless || Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
|- | |- | ||
| [[Bloodlust]] || Spell Bonus: Bloodlust || Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | | [[Bloodlust]] || Spell Bonus: Bloodlust || Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). |
Revision as of 10:51, 29 August 2013
Specialty | Bonus | Explanation |
---|---|---|
+1 Crystal | +1 Crystal each day. | Increases kingdom's crystal production by 1 per day. |
+1 Gems | +1 Gems each day. | Increases kingdom's gem production by 1 per day. |
+1 Mercury | +1 Mercury each day. | Increases kingdom's mercury production by 1 per day. |
+1 Sulfur | +1 Sulfur each day. | Increases kingdom's sulfur production by 1 per day. |
+350 Gold | +350 Gold each day | Increases kingdom's income by 350 gold per day. |
+350 Gold | +350 Gold each day | Increases kingdom's income by 350 gold per day. |
Animate Dead | Spell Bonus: Animate Dead | Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). |
Archers | Creature Bonus: Archers | Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level. |
Archery | Secondary Skill Bonus: Archery | Receives a 5% per level bonus to Archery skill percentage. |
Armorer | Secondary Skill Bonus: Armorer | Receives a 5% per level bonus to Armorer skill percentage. |
Ballista | Artillery Bonus: Ballista | Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. |
Basilisks | Creature Bonus: Basilisks | Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level. |
Behemoths | Creature Bonus: Behemoths | Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg. |
Beholders | Creature Bonus: Beholders | Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level. |
Black Knights | Creature Bonus: Black Knights | Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg. |
Bless | Spell Bonus: Bless | Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). |
Bloodlust | Spell Bonus: Bloodlust | Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). |
Cavaliers | Creature Bonus: Cavaliers | Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level. |
Ch. Lightning | Spell Bonus: Chain Lightning | Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). |
Cure | Spell Bonus: Cure | Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). |
Cyclopes | Creature Bonus: Cyclopses | Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level. |
Death Ripple | Spell Bonus: Death Ripple | Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). |
Demons | Creature Bonus: Demons | Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level. |
Dendroids | Creature Bonus: Dendroids | Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level. |
Devils | Creature Bonus: Devils | Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed. |
Disrupting Ray | Spell Bonus: Disrupting Ray | When cast, Disrupting Ray is increased +2. |
Dragons | Creature Bonus: Dragons | All dragons receive +5 Att, +5 Def. |
Dwarves | Creature Bonus: Dwarves | Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level. |
Eagle Eye | Secondary Skill Bonus: Eagle Eye | Receives a 5% per level bonus to Eagle Eye skill percentage. |
Earth Ele. | Creature Bonus: Earth Elementals | Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg. |
Efreet | Creature Bonus: Efreet | Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level. |
Elves | Creature Bonus: Elves | Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level. |
Enchanters | Creature Bonus: Enchanters | Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters. |
Estates | Secondary Skill Bonus: Estates | Receives a 5% per level bonus to Estates skill. |
Fire Elementals | Creature Bonus: Fire Elementals | Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg. |
Fire Magic | Secondary Skill Bonus: Exp. Fire Magic | Starts with Expert Fire Magic. |
Fire Wall | Spell Bonus: Fire Wall | Damage from Fire Walls is doubled. |
Fireball | Spell Bonus: Fireball | Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). |
First Aid | Secondary Skill Bonus: First Aid | Receives a 5% per level bonus to First Aid skill. |
Fortune | Spell Bonus: Fortune | Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). |
Frost Ring | Spell Bonus: Frost Ring | Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). |
Gargoyles | Creature Bonus: Gargoyles | Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level. |
Genies | Creature Bonus: Genies | Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level. |
Gnolls | Creature Bonus: Gnolls | Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level. |
Goblins | Creature Bonus: Goblins | Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level. |
Gogs | Creature Bonus: Gogs | Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level. |
Golems | Creature Bonus: Golems | Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level. |
Gorgons | Creature Bonus: Gorgons | Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level. |
Griffins | Creature Bonus: Griffins | Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level. |
Harpies | Creature Bonus: Harpies | Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level. |
Haste | Spell Bonus: Haste | Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). |
Hell Hounds | Creature Bonus: Hell Hounds | Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level. |
Hypnotize | Spell Bonus: Hypnotize | Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). |
Ice Bolt | Spell Bonus: Ice Bolt | Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). |
Imps | Creature Bonus: Imps | Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level. |
Inferno | Spell Bonus: Inferno | Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). |
Intelligence | Secondary Skill Bonus: Intelligence | Receives a 5% per level bonus to Intelligence skill percentage. |
Liches | Creature Bonus: Liches | Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level. |
Lizardmen | Creature Bonus: Lizardmen | Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level. |
Logistics | Secondary Skill Bonus: Logistics | Receives a 5% per level bonus to Logistics skill percentage. |
Magi | Creature Bonus: Magi | Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level. |
Magic Arrow | Spell Bonus: Magic Arrow | When cast, Magic Arrow damage is increased 50%. |
Manticores | Creature Bonus: Manticores | Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level. |
Meteor Shower | Spell Bonus: Meteor Shower | Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). |
Minotaurs | Creature Bonus: Minotaurs | Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level. |
Monks | Creature Bonus: Monks | Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level. |
Mysticism | Secondary Skill Bonus: Mysticism | Receives a 5% per level bonus to Mysticism skill. |
Nagas | Creature Bonus: Nagas | Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level. |
Navigation | Secondary Skill Bonus: Navigation | Receives a 5% per level bonus to Navigation skill percentage. |
Necromancy | Secondary Skill Bonus: Necromancy | Receives a 5% per level bonus to Necromancy skill percentage. |
Offense | Secondary Skill Bonus: Offense | Receives a 5% per level bonus to Offense skill percentage. |
Ogres | Creature Bonus: Ogres | Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level. |
Orcs | Creature Bonus: Orcs | Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level. |
Pegasi | Creature Bonus: Pegasi | Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level. |
Pit Fiends | Creature Bonus: Pit Fiends | Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level. |
Prayer | Spell Bonus: Prayer | Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). |
Precision | Spell Bonus: Precision | Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). |
Psychic Ele. | Creature Bonus: Psychic Elementals | Psychic/Magic elementals receive +3 Att and +3 Def. |
Resistance | Secondary Skill Bonus: Resistance | Receives a 5% per level bonus to Resistance skill percentage. |
Resurrection | Spell Bonus: Resurrection | Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units). |
Rocs | Creature Bonus: Rocs | Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level. |
Serpent Flies | Creature Bonus: Serpent Flies | Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level. |
Sharpshooters | Creature Bonus: Sharpshooters | Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters. |
Skeletons | Creature Bonus: Skeletons | Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level. |
Slayer | Spell Bonus: Slayer | Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). |
Sorcery | Secondary Skill Bonus: Sorcery | Receives a 5% per level bonus to Sorcery skill percentage. |
Speed | Creature Bonus: Speed | All creatures receive +2 speed. |
Stone Skin | Spell Bonus: Stone Skin | When cast, Stone Skin is increased +3. |
Swordsmen | Creature Bonus: Swordsmen | Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level. |
Troglodytes | Creature Bonus: Troglodytes | Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level. |
Unicorns | Creature Bonus: Unicorns | Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level. |
Vampires | Creature Bonus: Vampires | Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level. |
Walking Dead | Creature Bonus: Walking Dead | Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level. |
Water Ele. | Creature Bonus: | Water/Ice elementals receive +2 Att. |
Weakness | Spell Bonus: Weakness | Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). |
Wights | Creature Bonus: Wights | Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level. |
Wolf Riders | Creature Bonus: Wolf Riders | Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level. |
Wyverns | Creature Bonus: Wyverns | Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level. |