Template:TownNew: Difference between revisions
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<includeonly>{{TownsNewIn| | <includeonly>{{TownsNewIn|Cove}} | ||
'''{{{name|{{PAGENAME}}}}}''' is {{#switch: {{{alignment|}}}| Good = a [[alignment|Good alignment]] | Neutral = a [[alignment|Neutral alignment]] | '''{{{name|{{PAGENAME}}}}}''' is {{#switch: {{{alignment|}}}| Good = a [[alignment|Good alignment]] | Neutral = a [[alignment|Neutral alignment]] | Evil = an [[alignment|Evil alignment]] |}} [[town]], home to the [[{{{class_1|}}}]] and [[{{{class_2|}}}]] [[hero class]]es. {{{name|{{PAGENAME}}}}} represents [[{{{country|}}}]]. | ||
''"{{{description|}}}"{{-}}<sup>[[{{{source|}}} Manual Page {{{page|}}}|{{{source|}}} Manual]]''</sup> | ''"{{{description|}}}"{{-}}<sup>[[{{{source|}}} Manual Page {{{page|}}}|{{{source|}}} Manual]]''</sup> | ||
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The [[native terrain]] of {{{name|{{PAGENAME}}}}} is [[{{{terrain|}}}]]. | The [[native terrain]] of {{{name|{{PAGENAME}}}}} is [[{{{terrain|}}}]]. | ||
{{clear|both}} | {{clear|both}} | ||
<span class="mw-customtoggle-BuildingTree" style="color:blue">'''<big>Toggle Building Tree</big>'''</span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-BuildingTree"> | |||
=={{{name|{{PAGENAME}}}}} Building Tree== | =={{{name|{{PAGENAME}}}}} Building Tree== | ||
<div style="margin-right:16px;float:left">{{#ifexist:File:{{{name|{{PAGENAME}}}}}BuildingTree (HotA).png|{{swh|[[File:{{PAGENAME}}}}}BuildingTree (HotA).png|link=]]|[[File:{{PAGENAME}}}}}BuildingTree.png|link=]]|noicon=}}|[[File:{{{name|{{PAGENAME}}}}}BuildingTree.png|link=]]}}</div> | |||
| [[File: | {{clear|left}} | ||
|} | |||
{{Town cost summary| | {{Town cost summary| | ||
|common = {{Building cost|{{W}}<br> | |common = {{Building cost|{{W}}<br>{{{commonWood|}}}||{{O}}<br>{{{commonOre|}}}||||{{G}}<br>{{{commonGold|}}}}} | ||
|mage = {{Building cost|{{W}}<br> | |mage = {{Building cost|{{W}}<br>{{{mageWood|}}}|{{M}}<br>{{{mageMercury|}}}|{{O}}<br>{{{mageOre|}}}|{{S}}<br>{{{mageSulfur|}}}|{{C}}<br>{{{mageCrystal|}}}|{{Gem}}<br>{{{mageGems|}}}|{{G}}<br>{{{mageGold|}}}}} | ||
|dwelling = {{Building cost|{{W}}<br> | |dwelling = {{Building cost|{{W}}<br>{{{dwellingWood|}}}|{{M}}<br>{{{dwellingMercury|}}}|{{O}}<br>{{{dwellingOre|}}}|{{S}}<br>{{{dwellingSulfur|}}}|{{C}}<br>{{{dwellingCrystal|}}}|{{Gem}}<br>{{{dwellingGems|}}}|{{G}}<br>{{{dwellingGold|}}}}} | ||
|unique = {{Building cost|{{W}}<br> | |unique = {{Building cost|{{W}}<br>{{{uniqueWood|}}}|{{M}}<br>{{{uniqueMercury|}}}|{{O}}<br>{{{uniqueOre|}}}|{{S}}<br>{{{uniqueSulfur|}}}|{{C}}<br>{{{uniqueCrystal|}}}|{{Gem}}<br>{{{uniqueGems|}}}|{{G}}<br>{{{uniqueGold|}}}}} | ||
|total = {{Building cost|{{W}}<br> | |total = {{Building cost|{{W}}<br>{{{totalWood|}}}|{{M}}<br>{{{totalMercury|}}}|{{O}}<br>{{{totalOre|}}}|{{S}}<br>{{{totalSulfur|}}}|{{C}}<br>{{{totalCrystal|}}}|{{Gem}}<br>{{{totalGems|}}}|{{G}}<br>{{{totalGold|}}}}} | ||
|troop = | |troop = {{{troopGold|}}} {{G}} + {{{troopResNum|}}} {{{{{troopRes|}}}}} | ||
}} | }} | ||
</div> | |||
{{clear|left}} | {{clear|left}} | ||
===Common Buildings and Mage Guild=== | ===Common Buildings and Mage Guild=== | ||
| Line 38: | Line 38: | ||
|} | |} | ||
'''Banned | '''Banned Secondary Skills:''' | ||
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s, or [[Pandora's Box]]es. | ||
{{ | [[{{{class_1_plural|}}}]] cannot learn: | ||
* {{ss|{{{banned_1_c1|}}}}} | |||
{{#ifexist:{{{banned_2_c1|}}}|* {{ss|{{{banned_2_c1|}}}}}||}}{{#ifexist:{{{banned_2_c1s|}}}|{{#switch: {{{banned_2_c1s|}}}| hota = {{-wh}} | dor = {{-wd}} |}}|}} | |||
{{ss| | [[{{{class_2_plural|}}}]] cannot learn: | ||
* {{ss|{{{banned_1_c2|}}}}} | |||
{{#ifexist:{{{banned_2_c2|}}}|* {{ss|{{{banned_2_c2|}}}}}||}}{{#ifexist:{{{banned_2_c2s|}}}|{{#switch: {{{banned_2_c2s|}}}| hota = {{-wh}} | dor = {{-wd}} |}}|}} | |||
==Creatures== | ==Creatures== | ||
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{{TownNew | {{TownNew | ||
| name | | name = Castle | ||
| alignment | | alignment = Good | ||
| class_1 | | class_1 = Knight | ||
| class_2 | | class_1_plural = Knights | ||
| country | | class_2 = Cleric | ||
| description | | class_2_plural = Clerics | ||
| source | | country = Erathia | ||
| page | | description = Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies. | ||
| terrain = | | source = Restoration of Erathia | ||
| name_1 | | page = 84 | ||
| name_2 | | terrain = Grass | ||
| name_3 | | commonGold = 37000 | ||
| name_4 | | commonWood = 45 | ||
| name_5 | | commonOre = 40 | ||
| name_6 | | mageGold = 5000 | ||
| name_7 | | mageWood = 20 | ||
| name_8 | | mageOre = 20 | ||
| name_9 | | mageMercury = 18 | ||
| name_10 | | mageSulfur = 18 | ||
| name_11 | | mageCrystal = 18 | ||
| name_12 | | mageGems = 18 | ||
| name_13 | | dwellingGold = 61500 | ||
| name_14 | | dwellingWood = 47 | ||
| name_15 | | dwellingOre = 52 | ||
| name_16 | | dwellingMercury = 24 | ||
| dwellingSulfur = 24 | |||
| dwellingCrystal = 29 | |||
| dwellingGems = 24 | |||
| uniqueGold = 7500 | |||
| uniqueWood = 35 | |||
| uniqueOre = 10 | |||
| uniqueMercury = - | |||
| uniqueSulfur = - | |||
| uniqueCrystal = - | |||
| uniqueGems = - | |||
| totalGold = 111000 | |||
| totalWood = 147 | |||
| totalOre = 122 | |||
| totalMercury = 42 | |||
| totalSulfur = 42 | |||
| totalCrystal = 47 | |||
| totalGems = 42 | |||
| troopGold = 29580 | |||
| troopResNum = 6 | |||
| troopRes = Gem | |||
| banned_1_c1 = Necromancy | |||
| banned_2_c1 = | |||
| banned_2_c1s = | |||
| banned_1_c2 = Necromancy | |||
| banned_2_c2 = Interference | |||
| banned_2_c2s = hota | |||
| name_1 = Alexandretta | |||
| name_2 = Armitage | |||
| name_3 = Brettonia | |||
| name_4 = Castellatus | |||
| name_5 = Claxton | |||
| name_6 = Cornerstone | |||
| name_7 = Dunwall | |||
| name_8 = Gateway | |||
| name_9 = Highcastle | |||
| name_10 = Kanan | |||
| name_11 = Kildare | |||
| name_12 = Middleheim | |||
| name_13 = Transom | |||
| name_14 = Whistledale | |||
| name_15 = Whitemoon | |||
| name_16 = Whitestone | |||
}} | }} | ||
[[Category:Town templates]]</noinclude> | [[Category:Town templates]]</noinclude> | ||
Revision as of 15:52, 3 February 2025

Castle is a Good alignment town, home to the Knight and Cleric hero classes. Castle represents Erathia.
"Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies." Restoration of Erathia Manual
The native terrain of Castle is Grass.
Toggle Building Tree
Castle Building Tree

Common Buildings and Mage Guild
| Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
|
Village Hall (existing) |
|
Fort
|
|
Tavern
|
|
Mage Guild level 1
|
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|
Town Hall
|
|
Citadel
|
|
Marketplace
|
|
Mage Guild level 2
|
| ||||||||||||||||||
|
City Hall
|
|
Castle
|
|
Resource Silo (1
|
|
Mage Guild level 3
|
| ||||||||||||||||||
|
Capitol
|
|
|
|
Mage Guild level 4
|
| ||||||||||||||||||||
| Total Common Buildings: |
|
Total Mage Guild: |
| |||||||||||||||||||||||
Creature Dwellings
| Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Guardhouse |
|
|
28 | 75 |
2100 | |||||||||||||||
|
Archers' Tower |
|
|
18 | 150 |
2700 | |||||||||||||||
|
Griffin Tower |
|
|
17 | 240 |
4080 | |||||||||||||||
|
Barracks |
|
|
8 | 400 |
3200 | |||||||||||||||
|
Monastery |
|
|
6 | 450 |
2700 | |||||||||||||||
|
Training Grounds |
|
|
4 | 1200 |
4800 | |||||||||||||||
|
Portal of Glory |
|
|
2 | 5000 3 |
10000 6 | |||||||||||||||
| Total Dwelling Cost: |
|
Weekly Troop Cost: | 29580 6 | ||||||||||||||||||
Unique Buildings
| Structure | Effect | Cost | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
|
Brotherhood of the Sword | +2 morale for defending hero |
| |||||||
|
Shipyard | Allows building boats if the town has access to water. |
| |||||||
|
Lighthouse | Gives +500 movement points for heroes in a boat. The effect is cumulative. |
| |||||||
|
Stables | Visiting heroes get +400 movement points per day for the rest of the week. |
| |||||||
|
Griffin Bastion | Horde Building. Growth +3/week for |
| |||||||
|
Colossus | Grail Structure. +5000 Increases the morale of all of the owner's heroes by 2. |
n/a | |||||||
| Total Cost: |
| |||||||||
Heroes
| Name | Class | Specialty | Skill 1 | Skill 2 | Spell | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
Archery | Basic Leadership | Basic Archery | |||||||
| |
Archers | Basic Leadership | Basic Archery | |||||||
| |
Griffins | Basic Leadership | Basic Armorer | |||||||
| |
Navigation | Basic Leadership | Basic Navigation | |||||||
| |
Scouting | Basic Leadership | Basic Scouting | |||||||
| |
Estates | Basic Leadership | Basic Estates | |||||||
| |
Swordsmen | Basic Leadership | Basic Offense | |||||||
| |
Ballista | Basic Leadership | Basic Artillery | |||||||
| |
Cavaliers | Basic Leadership | Basic Tactics | |||||||
| |
Speed | Advanced Leadership | ||||||||
| |
Bless | Basic Wisdom | Basic Diplomacy | |||||||
| |
Weakness | Basic Wisdom | Basic Estates | |||||||
| |
Frost Ring | Advanced Wisdom | ||||||||
| |
Monks | Basic Wisdom | Basic Mysticism | |||||||
| |
Eagle Eye | Basic Wisdom | Basic Eagle Eye | |||||||
| |
Prayer | Basic Wisdom | Basic Learning | |||||||
| |
Gold | Basic Wisdom | Basic Intelligence | |||||||
| |
First Aid | Basic Wisdom | Basic First Aid |
Banned Secondary Skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events, or Pandora's Boxes.
Knights cannot learn:
Clerics cannot learn:
Creatures
| Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 4 | 5 | 1 | 3 | 10 | 4 | 14 | 80 | 60 |
Immune to jousting | |||
| 1+ | 6 | 5 | 2 | 3 | 10 | 5 | 14 | 115 | 75 |
Immune to jousting | |||
| 2 | 6 | 3 | 2 | 3 | 10 | 4 | 9 | 126 | 100 |
Ranged (12 shots) | |||
| 2+ | 6 | 3 | 2 | 3 | 10 | 6 | 9 | 184 | 150 |
Ranged (24 shots), Double attack | |||
| 3 | 8 | 8 | 3 | 6 | 25 | 6 | 7 | 351 | 200 |
Flying, Two retaliations | |||
| 3+ | 9 | 9 | 3 | 6 | 25 | 9 | 7 | 448 | 240 |
Flying, Unlimited retaliations | |||
| 4 | 10 | 12 | 6 | 9 | 35 | 5 | 4 | 445 | 300 |
||||
| 4+ | 12 | 12 | 7 | 10 | 35 | 6 | 4 | 588 | 400 |
Double attack | |||
| 5 | 12 | 7 | 10 | 12 | 30 | 5 | 3 | 582 |
400 |
Ranged (12 shots) | |||
| 5+ | 12 | 10 | 10 | 12 | 30 | 7 | 3 | 750 | 450 |
Ranged (24 shots), No melee penalty | |||
| 6 | 15 | 15 | 15 | 25 | 100 | 7 | 2 | 1946 | 1000 |
Jousting | |||
| 6+ | 16 | 16 | 20 | 25 | 100 | 9 | 2 | 2100 | 1200 |
Jousting | |||
| 7 | 20 | 20 | 50 | 50 | 200 | 12 | 1 | 5019 | 3000 |
1 |
Flying, Hates Devils , Morale +1 | ||
| 7+ | 30 | 30 | 50 | 50 | 250 | 18 | 1 | 8776 | 5000 |
3 |
Flying, Hates Devils, Resurrection, Morale +1 |
Town Names
Unless specified by the mapmaker, towns will generate with a random name. Castle towns will use one of these following names:
| Alexandretta | Armitage | Brettonia | Castellatus |
| Claxton | Cornerstone | Dunwall | Gateway |
| Highcastle | Kanan | Kildare | Middleheim |
| Transom | Whistledale | Whitemoon | Whitestone |
If there are more Castle towns on the map than possible names, they will use names taken from other towns.
















































