Fire Magic: Difference between revisions
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'''Heroes with a specialty in Fire Magic:''' | '''Heroes with a specialty in Fire Magic:''' | ||
* {{Hn|Adrienne|Witch}} (starts with expert Fire Magic) | * {{Hn|Adrienne|Witch}} (starts with expert Fire Magic) | ||
{{ZET SEC SKILL CHANCE TABLE| 1| 2| 0 (impossible)| 1| 1| 2| 4| 5| 1| 2| 2| 5| 2| 3| 0 (impossible)| 3| 3| 6 (highest)| 2| 2}} | |||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 23:34, 19 February 2020
This article refers to the secondary skill. For the school of magic, see School of Fire Magic.
Fire magic is a secondary skill, that increases the effectiveness and reduces costs of spells from the School of Fire Magic. Rangers and Beastmasters cannot learn Fire Magic.
Heroes with Fire Magic as a starting skill:



Adrienne the Witch (expert)

Inteus the Elementalist (basic)

Luna the Elementalist (basic)


Manfred the Navigator (basic) 
Heroes with a specialty in Fire Magic:
| Town | Class | Chance to learn |
|---|---|---|
| Knight | 1 | |
| Cleric | 2 | |
| Ranger | 0 (impossible) | |
| Druid | 1 | |
| Alchemist | 1 | |
| Wizard | 2 | |
| Demoniac | 4 | |
| Heretic | 5 | |
| Death Knight | 1 | |
| Necromancer | 2 | |
| Overlord | 2 | |
| Warlock | 5 | |
| Barbarian | 2 | |
| Battle Mage | 3 | |
| Beastmaster | 0 (impossible) | |
| Witch | 3 | |
| Planeswalker | 3 | |
| Elementalist | 6 (highest) | |
| Captain | 2 | |
| Navigator | 2 | |
| Mercenary | {{{21}}} | |
| Artificer | {{{22}}} |


