Inferno

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Revision as of 12:08, 21 January 2018 by 87.228.97.18 (talk) (→‎Strategy)
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Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Inferno is an evil alignment town with the demoniac and heretic hero classes. Infernos can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and heretic heroes stand in an uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devils can be brought into play. Inferno represents Eeofol.

Inferno's native terrain is lava.

Structures

Inferno Creature Dwellings

Inferno Specific Buildings


Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
File:Town Hall large.gif Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo ()
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
link={{{smith}}}
link={{{smith}}}
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
15
 Mercury
10
 Ore
15
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
4000
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Resource Basic Upgrades All
Gold 38300 32500 115300
Wood 45 15 120
Ore 55 20 120
Crystal 0 4 28
Gem 3 9 36
Mercury 23 39 86
Sulfur 3 19 51
Troop cost/week: 28090 Gold + 4 Mercury


Heroes

Name Class Specialty Skill 1 Skill 2 Spell
Calh Calh  Demoniac    Gogs Basic Archery  Basic Archery   Basic Scouting  Basic Scouting  
Fiona Fiona  Demoniac    Hell Hounds Advanced Scouting  Advanced Scouting   
Ignatius Ignatius  Demoniac    Imps Basic Tactics  Basic Tactics   Basic Resistance  Basic Resistance  
Ignatius Ignatius  Demoniac    Imps Basic Tactics  Basic Tactics   Basic Interference  Basic Interference 
Marius Marius  Demoniac    Demons Advanced Armorer  Advanced Armorer    
Marius Marius  Demoniac    Demons Advanced Armorer  Advanced Armorer    
Nymus Nymus  Demoniac    Pit Fiends Advanced Offense  Advanced Offense    
Nymus Nymus  Demoniac    Pit Fiends Advanced Offense  Advanced Offense    
Octavia Octavia  Demoniac    Gold Basic Scholar  Basic Scholar   Basic Offense  Basic Offense  
Pyre Pyre  Demoniac    Ballista Basic Logistics  Basic Logistics   Basic Artillery  Basic Artillery  
Rashka Rashka  Demoniac    Efreet Basic Scholar  Basic Scholar   Basic Wisdom  Basic Wisdom  
Xeron Xeron  Armageddon's Blade Map Editor  Demoniac    Devils Basic Leadership  Basic Leadership   Basic Tactics  Basic Tactics  
Ash Ash  Heretic    Bloodlust Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Bloodlust 
Axsis Axsis  Heretic    Mysticism Basic Wisdom  Basic Wisdom   Basic Mysticism  Basic Mysticism    Protection from Air 
Axsis Axsis  Heretic    Mysticism Basic Wisdom  Basic Wisdom   Basic Mysticism  Basic Mysticism    Protection from Air 
Ayden Ayden  Heretic    Intelligence Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   View Earth 
Ayden Ayden  Heretic    Intelligence Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   View Earth 
Calid Calid  Heretic    Sulfur Basic Wisdom  Basic Wisdom   Basic Learning  Basic Learning    Haste 
Olema Olema  Heretic    Weakness Basic Wisdom  Basic Wisdom   Basic Ballistics  Basic Ballistics    Weakness 
Olema Olema  Heretic    Weakness Basic Wisdom  Basic Wisdom   Basic Ballistics  Basic Ballistics    Weakness 
Xarfax Xarfax  Heretic    Fireball Basic Wisdom  Basic Wisdom   Basic Leadership  Basic Leadership    Fireball 
Xyron Xyron  Heretic    Inferno (spell) Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar    Inferno 
Zydar Zydar  Heretic    Sorcery Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Stone Skin 

Creatures

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Imp Imp 1 2 3 1 2 4 5 15 50 50 Gold  
Familiar Familiar 1+ 4 4 1 2 4 7 15 60 60 Gold   Magic channel
Gog Gog 2 6 4 2 4 13 4 8 159 125 Gold   Ranged (12 shots)
Magog Magog 2+ 7 4 2 4 13 6 8 240 175 Gold   Ranged (24 shots), Fireball attack
Hell Hound Hell Hound 3 10 6 2 7 25 7 5 357 200 Gold  
Cerberus Cerberus 3+ 10 8 2 7 25 8 5 392 250 Gold   No enemy retaliation, 3-headed attack
Demon Demon 4 10 10 7 9 35 5 4 445 250 Gold  
Horned Demon Horned Demon 4+ 10 10 7 9 40 6 4 480 270 Gold  
Pit Fiend Pit Fiend 5 13 13 13 17 45 6 3 765 500 Gold  
Pit Lord Pit Lord 5+ 13 13 13 17 45 7 3 1224 700 Gold   Summon demons
Efreeti Efreeti 6 16 12 16 24 90 9 2 1670 900 Gold   Flying, Fire immunity, Hates Genies
Efreet Sultan Efreet Sultan 6+ 16 14 16 24 90 13 2 1848 1100 Gold   Flying, Fire shield, Fire immunity, Hates Genies
Efreet Sultan Efreet Sultan 6+ 16 14 16 24 90 13 2 2343 Horn of the Abyss 1100 Gold   Flying, Fire shield, Fire immunity, Hates Genies
Devil Devil 7 19 21 30 40 160 11 1 5101 2700 Gold 1 Mercury  Teleporting, No enemy retaliation, Luck -1, Hates Angels
Arch Devil Arch Devil 7+ 26 28 30 40 200 17 1 7115 4500 Gold 2 Mercury  Teleporting, No enemy retaliation, Luck -1, Hates Angels
Arch Devil Arch Devil 7+ 26 28 30 40 200 17 1 7115 4500 Gold 2 Mercury  Teleporting, No enemy retaliation, Luck -2 Horn of the Abyss, Hates Angels

Strategy

The Castle Gate is an enormous advantage. Use it. Often. One of the good things about it is that you only have to upgrade all the creature buildings in ONE town, just use a backup hero to teleport between the different towns to pick up creatures, then teleport to upgrade them all at once at the upgraded town.

Creating a Demon horde easily: Attack any creep on the map. Blind it, so the battle lasts as long as you want. Cast Fire Wall/Fireball/Inferno/Meteor Shower on your Imps. When they die, raise Demons, then finish the enemy.

Another good thing about the Castle Gate is that one hero can be used to defend all towns.

After the lich the magog is the only one with attack in area but is compatible with Frenzy and Bless.

The manual states that Inferno armies have great hand-to-hand attack units, and are slightly hampered at the lower levels by a lack of flying units until the devils arrive. The statement is supported by the fact that compared to their levels, many of the Inferno's creatures have relatively high speed values and maximum damage values. However, lack of flying units is untrue in the sense that efreeti and efreet sultans are definitely noteworthy adversaries. While Inferno troops are great for attacking they are not strong defenders which means that combat strategy with Inferno should be based on first strike.

Another weakness in Inferno's army is lack of shooters. Gogs and magogs are the slowest creatures in Inferno's arsenal, which makes them a somewhat liability considering the mobility of heroes. Additionally, usefulness of magogs' special ability to throw fireballs is controversial as they may inflict damage to allied troops as well.

Pros

  • Castle Gate: A life-saver on maps where you control more than one Inferno town.
  • Pit Lord's Demon summon ability: Lets you horde demons.
  • Efreet Sultans are very good at clearing a map: they have speed, damage, and enough health. They can also be used in a Dragogeddon combo.
  • This town has the highest chance to get the Blind spell in the Mage Guild.
  • Cerberus are very powerful with Bless/Haste/Counterstrike.
  • Both Devils/Arch Devils and Cerberi have no enemy retaliation.

Cons

  • Arch Devils are very expensive.
  • Lacking in the Hero department.
  • Imps and Familiars are incredibly weak first level units, and have no redeeming features save their speed (the Familiars' Magic Channel ability is hardly noticeable).
  • The Inferno produces the least hit points per week of all the towns.
  • Only one ranged unit, and small tier units have low mobility.

See also