Blind
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Blind | |||||||||||||||||||||||||
School: | Fire Magic | ||||||||||||||||||||||||
Level: | 2nd | ||||||||||||||||||||||||
Cost: | 10/8 | ||||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Blind is a 2nd level spell in the School of Fire Magic. It makes the blinded creature stack immobile and completely lose its turn to act on combat round. Blind can be removed with Cure and Dispel spells, or it is removed if the creature is attacked in any way or the duration of the spell ends. If Blind is removed from a creature, it will have a chance to act on its turn as it normally would according to its initiative, or if its turn has already passed for the round, it will act immediately.
Units immune to Blind:
- Green and Gold Dragons
- Golems
- Giant and Titan
- Efreet and Efreet Sultan
- Undead
- Troglodyte and Infernal Troglodyte
- Red and Black Dragons
- Elementals
- Firebird *(not in Horn of the Abyss) and Phoenix
- Azure Dragon
Units capable of casting blind (after attacking):
Artifacts rendering your units immune to Blind:
Tactics and info
Blind is arguably one of the strongest spells in the game. It is perhaps at its best combined with Resurrection spell, and managing to blind opponent's last creature stack. This leads to a situation where the opponent will have no chance to retreat, and the hero can cast Resurrection to bring many if not all his troops back to life, provided enough spell power and mana. This tactics weak spot is War Machines, which cannot be blinded and therefore with Artillery or First Aid secondary skill may offer enemy hero a chance to escape. Additionally, during siege battles Ballistics secondary skill may offer a chance for the enemy hero to escape.
The only drawback of Blind is, that there are many creatures immune to it. Solution to this problem is to find a relic artifact Orb of Vulnerability, which disables spell immunities and enables hero to blind even naturally magic immune creatures, for example Black Dragons.
Blind with Ballista or Arrow Towers
One annoying thing is that if you don't have the Artillery skill, sometimes Ballista or Arrow Towers (or Cannon in Horn of the Abyss) will shoot at blinded targets, unintentionally removing Blind. Therefore it's sometimes best to get rid of Ballista, (or Cannon) when you learn Blind and don't have Artillery.