Blind

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School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Blind
School:  Fire Magic
Level:  2nd
Cost:  10/8
Duration:  1 rnd/sp
 Basic effect
Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is retaliated at 50% of base attack rating.
 Advanced effect
Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is retaliated at 25% of base attack rating.
 Expert effect
Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is not retaliated.
 Probability of occurrence (%):
Castle   25
Rampart   35
Tower   18 (13*)
Inferno   47
Necropolis   24
Dungeon   25
Stronghold   25
Fortress   35
Conflux   37
Cove Horn of the Abyss   0
Factory Horn of the Abyss   44
* Without Library

Blind is a 2nd level spell in the School of Fire Magic. It is a mind spell that makes the blinded creature stack immobile and completely lose its turn to act in combat. Blind can be removed with Cure and Dispel, and it is removed if the creature is attacked in any way or the duration of the spell ends. If Blind is removed from a creature, it will have a chance to act on its turn as it normally would according to its initiative, or if its turn has already passed for the round, it will act immediately.

Creatures immune to Blind:

Creatures capable of casting Blind (after attacking):

Artifacts that provide immunity to Blind:

User commentary

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Some may find the information in this section subjective or irrelevant.

Blind is arguably one of the strongest spells in the game. It is perhaps at its best combined with Resurrection spell, and managing to blind opponent's last creature stack. This leads to a situation where the opponent will have no chance to retreat, and the hero can cast Resurrection to bring many if not all his troops back to life, provided enough spell power and mana. This tactics weak spot is War Machines, which cannot be blinded and therefore with Artillery or First Aid secondary skill may offer enemy hero a chance to escape. Additionally, during siege battles Ballistics secondary skill may offer a chance for the enemy hero to escape.

The only drawback of Blind is, that there are some creatures immune to it. Solution to this problem is to find a relic artifact Orb of Vulnerability, which disables spell immunities and enables hero to blind even naturally magic immune creatures, for example Black Dragons.

Blind with Ballista or Arrow Towers

One annoying thing is that if you don't have the Artillery skill, sometimes Ballista or Arrow Towers (or Cannon in Horn of the Abyss) will shoot at blinded targets, unintentionally removing Blind. Therefore it's sometimes best to get rid of Ballista, (or Cannon) when you learn Blind and don't have Artillery, for example, by destroying it by magic (using spells like Meteor Shower which can damage both enemy troops and units of the caster).


See also