Heretic: Difference between revisions

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{{Hero classes}}{{Hero class|3|4|4|4|6|3|4|4|2|5|5|6|2|4|3|2|10|2|0|4|4|3|5|3|6|4|2|8|
{{Hero classes}}{{Hero class|3|4|4|4|6|3|4|4|2|5|5|6|2|4|3|2|10|2|0|4|4|3|5|3|6|4|2|8
}}
|1|1|2|1
|20|20|30|30|25|25|25|25}}


'''Heretics''' are the Magic heroes of the [[Inferno]] [[Town]].
'''Heretics''' are magic heroes of [[Inferno]]. They aim to harness demonic forces to do their bidding. While they tend to train themselves with warrior skills, they must also know enough magic to control their infernal allies. Heretics can often be recognized by the number of protective wards and markings they wear to ward off demonic attacks.


Heretics aim to harness demonic forces to do their bidding. While they tend to train themselves with warrior skills, they must also know enough magic to control their infernal allies. Heretics can often be recognized by the number of protective wards and markings they wear to ward off demonic attacks.
All Heretics start with the secondary skill [[Wisdom]].


All Heretic start with the following [[Primary Skills]]:
== Heretics ==
*[[Attack]] of '''1'''
{Herotable}}
*[[Defense]] of '''1'''
{{Herotablerow|Ash|Heretic|Bloodlust|Basic wisdom|Basic eagle eye}}
*[[Spell Power]] of '''2'''
{{Herotablerow|Axsis|Heretic|Mysticism|Basic wisdom|Basic mysticism}}
*[[Knowledge]] of '''1'''
{{Herotablerow|Ayden|Heretic|Intelligence|Basic wisdom|Basic intelligence}}
 
{{Herotablerow|Calid|Heretic|Sulfur|Basic wisdom|Basic learning}}
They have the following chances of getting +1 in a certain primary skill for each level up:
{{Herotablerow|Olema|Heretic|Weakness|Basic wisdom|Basic ballistics}}
{| border="1"
{{Herotablerow|Xyron|Heretic|Inferno|Basic wisdom|Basic scholar}}
|+Primary skill chances for '''Heretics'''
{{Herotablerow|Xarfax|Heretic|Fireball|Basic wisdom|Basic leadership}}
|-
{{Herotablerow|Zydar|Heretic|Sorcery|Basic wisdom|Basic sorcery}}
!
! Attack
! Defense
! Spell Power
! Knowledge
|-
| ''On levels 2-9''
| 20%
| 20%
| 30%
| 30%
|-
| ''On levels 10+''
| 25%
| 25%
| 25%
| 25%
|}
|}
All Heretics start with the secondary skill [[Wisdom]].
*[[Ash]]
*[[Axsis]]
*[[Ayden]]
*[[Calid]]
*[[Olema]]
*[[Xyron]]
*[[Xarfax]]
*[[Zydar]]


[[Category: Heretics|*]]
[[Category: Heretics|*]]
__NOTOC__

Revision as of 15:16, 9 April 2014

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove
 Captain Horn of the Abyss
 Navigator Horn of the Abyss
Factory
 Mercenary Horn of the Abyss
 Artificer  Horn of the Abyss
Heretic
Female Heretic
 Skills 1 2–9 >10
 Attack:  1  20%  25%
 Defense:  1  20%  25%
 Power:  2  30%  25%
 Knowledge:  1  30%  25%
Chances of secondary skills
Combat Magic Adventure
 Archery  4
 Armorer  4
 Artillery  4
 Ballistics  6
 First Aid  5
 Leadership  2
 Luck  2
 Offense  4
 Resistance  3
 Tactics  4
 Interference Horn of the Abyss  
 Intelligence  6
 Mysticism  10
 Scholar  5
 Sorcery  6
 Wisdom  8
 Air Magic  3
 Earth Magic  4
 Fire Magic  5
 Water Magic  2
 Diplomacy  3
 Eagle Eye  4
 Estates  2
 Learning  4
 Logistics  3
 Navigation  2
 Necromancy  0
 Pathfinding  4
 Scouting  3

Heretics are magic heroes of Inferno. They aim to harness demonic forces to do their bidding. While they tend to train themselves with warrior skills, they must also know enough magic to control their infernal allies. Heretics can often be recognized by the number of protective wards and markings they wear to ward off demonic attacks.

All Heretics start with the secondary skill Wisdom.

Heretics

{Herotable}} Template:Herotablerow Template:Herotablerow Template:Herotablerow Template:Herotablerow Template:Herotablerow Template:Herotablerow Template:Herotablerow Template:Herotablerow |}