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'''Horn of the Abyss (HotA) is a global add-on for Heroes of Might and Magic III that extends (and fixes if needed) classical gameplay elements and adds some of its own.'''
{{about|'''Horn of the Abyss''' is an unofficial expansion on the same level as {{ab}} and {{sod}}.}}
[[File:Horn of the Abyss.png|frame|right]]


* Has the goal of staying as true as possible to the original {{homm3}}.
'''Horn of the Abyss''' (or '''HotA''') is a comprehensive fan-made mod for ''Heroes of Might and Magic III'', designed to continue classical ''Heroes III'' add-on series of [[Restoration of Erathia|RoE]]/[[Armageddon's Blade|AB]]/[[Shadow of Death|SoD]].


* Allows simultaneous turns.
The aim of the project is to create an add-on for Heroes III with lots of new features, but stay true to the formula and vision of the original game. The main focus is the quality of every single aspect of the modded game. This includes the careful fixes of the original game balance, removal of the graphical imperfections left by the developers, and a considerable amount of new content, like new campaigns, new map objects and new playable factions. The project is lore-oriented and attempts to keep connected with the original ''Might and Magic'' universe.


* Fully compatible with [[Heroes 3 HD]].
Unlike [[In the Wake of Gods]]-based mods, Horn of the Abyss' new towns are added to the game without replacing any existing towns. The mod requires ''[[Shadow of Death]]'' or ''[[Heroes of Might and Magic III Complete]]'' to run.


* External links
== Features ==
** English
;New towns
*** [http://heroescommunity.com/viewthread.php3?TID=39830 Official Heroes Community Thread]
* [[Cove]]
*** [https://www.facebook.com/h3hotaofficial Official Facebook Account]
* [[Factory]]
*** [http://h3hota.com/documentation/en/game Feature list (h3hota.com)]
*** [http://forum.df2.ru/index.php?showtopic=32286 Feature list (df2.ru)]
** Russian
*** [https://vk.com/h3hota Official VK Account]
*** [http://h3hota.com/documentation/ru/game Feature list (h3hota.com)]
*** [http://forum.df2.ru/index.php?showforum=90 Official DF2 Thread]
*** [https://ru.wikipedia.org/wiki/Heroes_of_Might_and_Magic_III:_Horn_of_the_Abyss Wikipedia]
** Polish
*** [http://www.hota.acidcave.net Acid Cave]


=<span style="color:red; font-size:12pt; line-height: 100%;">'''List of added features in HotA.'''</span>=
;New terrain types
* [[Highlands]]
* [[Wasteland]]


<ol style="list-style-type: upper-roman;">
;New creatures
<li>
* Cove
== <span style="color:blue">'''A new type of faction and town with all the necessary elements.'''</span> ==
** {{Cn|Nymph|noname=}}{{Cn|Oceanid|name=Nymph and Oceanid}}
Rule of avaliability for player on RoE/AB/SoD map: if all towns (or all towns except Conflux) are available, Cove is also available; otherwise, Cove is unavailable. On HotA maps Cove availability for player can be set in map properties, Cove is available by default.<br />
** {{Cn|Crew Mate|noname=}}{{Cn|Seaman|name=Crew Mate and Seaman}}
** {{Cn|Pirate|noname=}}{{Cn|Corsair|noname=}}{{Cn|Sea Dog|name=Pirate, Corsair, and Sea Dog}}
** {{Cn|Stormbird|noname=}}{{Cn|Ayssid|name=Stormbird and Ayssid}}
** {{Cn|Sea Witch|noname=}}{{Cn|Sorceress|name=Sea Witch and Sorceress}}
** {{Cn|Nix|noname=}}{{Cn|Nix Warrior|name=Nix and Nix Warrior}}
** {{Cn|Sea Serpent|noname=}}{{Cn|Haspid|name=Sea Serpent and Haspid}}


<ol style="list-style-type: decimal;">
Pirates can be upgraded twice, similar to Green Dragons in ''Heroes II''.
<li>'''Alignment: neutral.'''</li>
<li>'''Native land (terrain) is swamp.'''<br />
Cove's native terrain is swamp. After the construction of the Lodestar, Cove creatures move on any without penalty. In addition, they gain +1 to attack, defense and speed, see and ignore the mines and see the quicksand, but the siege of Cove still occurs in swamp.</li>
<li>'''Units.'''<br />


<ul>
* Factory
<li>Level 1.<br />
** {{Cn|Halfling (Factory)|noname=}}{{Cn|Halfling Grenadier|name=Halfling and Halfling Grenadier}}
<span style="color:blue">Nymph.</span><br />
** {{Cn|Mechanic|noname=}}{{Cn|Engineer|name=Mechanic and Engineer}}
** {{Cn|Armadillo|noname=}}{{Cn|Bellwether Armadillo|name=Armadillo and Bellwether Armadillo}}
** {{Cn|Automaton|noname=}}{{Cn|Sentinel Automaton|name=Automaton and Sentinel Automaton}}
** {{Cn|Sandworm|noname=}}{{Cn|Olgoi-Khorkhoi|name=Sandworm and Olgoi-Khorkhoi}}
** {{Cn|Gunslinger|noname=}}{{Cn|Bounty Hunter|name=Gunslinger and Bounty Hunter}}
** {{Cn|Dreadnought|noname=}}{{Cn|Juggernaut|name=Dreadnought and Juggernaut}}
** {{Cn|Couatl|noname=}}{{Cn|Crimson Couatl|name=Couatl and Crimson Couatl}}


<ul>
Factory has access to two tier 7 creatures, both of which can be built in the same town.
<li>Dwelling: Nymph Waterfall.</li>
<li>Attack: 5.</li>
<li>Defense: 2.</li>
<li>Damage: 1-2.</li>
<li>Health: 4.</li>
<li>Speed: 6.</li>
<li>Shots: 0.</li>
<li>Cost: 35 gold.</li>
<li>Population growth: 16.</li>
<li>Amount on map: 20-50.</li>
<li>AI Value: 57.</li>
<li>Fight Value: 52.</li>
<li>Features.<br />


<ul>
* Neutral
<li>Teleportation.</li></ul>
** {{Cn|Leprechaun|name=Leprechaun}}
</li>
** {{Cn|Satyr|name=Satyr}}
<li>Abilities.<br />
** {{Cn|Steel Golem|name=Steel Golem}}
** {{Cn|Fangarm|name=Fangarm}}


<ul>
;Secondary skills
<li>Immune to ice (Ice Bolt, Frost Ring).</li></ul>
* Balance changes to [[Estates]], [[Intelligence]], [[Logistics]], [[Mysticism]], [[Necromancy]], [[Scouting]], and [[First Aid]].
</li></ul>
* [[Resistance]] is disabled by default.
</li>
* New skill: [[Interference]].
<li>Level 1, upgraded.<br />
{{campaign navigational box|hota=expandex|underthejollyroger=expanded|terroroftheseas=expanded|hornoftheabyss=expanded}}
<span style="color:blue">Oceanids.</span><br />
; New [[campaigns]]
* [[Under the Jolly Roger]]
* [[Terror of the Seas]]
* [[Horn of the Abyss (campaign)|Horn of the Abyss]]
* [[Forged in Fire]]


<ul>
;New heroes
<li>Dwelling: Upg. Nymph Waterfall.</li>
* Cove heroes - the [[Captain]] (might) and [[Navigator]] (magic)
<li>Attack: <span style="color:green">'''6'''</span> .</li>
* Factory heroes - the [[Mercenary]] (might) and [[Artificer]] (magic)
<li>Defense: 2.</li>
* {{h|Beatrice|0=the Knight}}
<li>Damage: 1- <span style="color:green">'''3'''</span> .</li>
* {{h|Giselle|0=the Ranger}}
<li>Health: 4.</li>
* {{h|Ranloo|0=the Death Knight}}
<li>Speed: <span style="color:green">'''8'''</span> .</li>
* {{h|Kinkeria|0=the Witch}}
<li>Shots: 0.</li>
* Heroes with [[Navigation]] specialty are disabled on maps without water and replaced with new heroes.
<li>Cost: <span style="color:green">'''45'''</span> gold.</li>
* [[Galthran]], [[Sir Mullich]], and [[Thorgrim]] are disabled by default.
<li>Population growth: 16.</li>
* [[Lord Haart]] has been re-enabled by default. The [[Lord Haart the Death Knight|Death Knight]] version has been renamed '''Haart Lich'''.
<li>Amount on map: 20- <span style="color:red">'''30'''</span> .</li>
<li>AI Value: <span style="color:green">'''75'''</span> .</li>
<li>Fight Value: <span style="color:green">'''60'''</span> .</li>
<li>Features.<br />


<ul>
;Miscellaneous
<li>Teleportation.</li></ul>
* Dozens of new map objects.
</li>
* Several new [[artifact]]s.
<li>Abilities.<br />
* Improved [[Map Editor]] functionality.
 
* Improved [[Campaign Editor]] functionality.
<ul>
* [[Conflux]]'s [[native terrain]] changed to [[highlands]].
<li>Immune to ice (Ice Bolt, Frost Ring).</li></ul>
* External [[Creature dwelling|dwellings]] now accumulate creatures cumulatively, as long as they're captured.
</li></ul>
* [[Halfling]]s changed from [[neutral]] to Factory.
</li>
* Various changes to town balance.
<li>Level 2.<br />
* [[Spell research]] System.
<span style="color:blue">Crew Mate.</span><br />
* New Conflux building: [[Vault of Ashes]].
 
* New [[war machine]]: [[Cannon]].
<ul>
* New adventure map vehicle: [[Airship]].
<li>Dwelling: Shack.</li>
* New [[Keybinds]].
<li>Attack: 7.</li>
* Many bug fixes and graphical improvements.
<li>Defense: 4.</li>
* Fully compatible with [[Heroes 3 HD]].
<li>Damage: 2-4.</li>
* [[Template Editor]].
<li>Health: 15.</li>
<li>Speed: 5.</li>
<li>Shots: 0.</li>
<li>Cost: 110 gold.</li>
<li>Population growth (+Pub): 9 (+6).</li>
<li>Amount on map: 16-30.</li>
<li>AI Value: 155.</li>
<li>Fight Value: 155.</li></ul>
</li>
<li>Level 2, upgraded.<br />
<span style="color:blue">Seaman.</span><br />
 
<ul>
<li>Dwelling: Upg. Shack.</li>
<li>Attack: <span style="color:green">'''8'''</span> .</li>
<li>Defense: <span style="color:green">'''6'''</span> .</li>
<li>Damage: <span style="color:green">'''3'''</span> -4.</li>
<li>Health: 15.</li>
<li>Speed: <span style="color:green">'''6'''</span> .</li>
<li>Shots: 0.</li>
<li>Cost: <span style="color:green">'''140'''</span> gold.</li>
<li>Population growth (+Pub): 9 (+6).</li>
<li>Amount on map: 16- <span style="color:red">'''25'''</span> .</li>
<li>AI Value: <span style="color:green">'''174'''</span> .</li>
<li>Fight Value: <span style="color:green">'''174'''</span> .</li></ul>
</li>
<li>Level 3.<br />
<span style="color:blue">Pirate.</span><br />
 
<ul>
<li>Dwelling: Frigate.</li>
<li>Attack: 8.</li>
<li>Defense: 6.</li>
<li>Damage: 3-7.</li>
<li>Health: 15.</li>
<li>Speed: 7.</li>
<li>Shots: 4.</li>
<li>Cost: 225 gold.</li>
<li>Population growth: 7.</li>
<li>Amount on map: 12-25.</li>
<li>AI Value: 312.</li>
<li>Fight Value: 208.</li>
<li>Features.<br />
 
<ul>
<li>Shooter.</li></ul>
</li>
<li>Abilities.<br />
 
<ul>
<li>No melee penalty.</li></ul>
</li></ul>
</li>
<li>Level 3, upgraded.<br />
<span style="color:blue">Corsair.</span><br />
 
<ul>
<li>Dwelling: Upg. Frigate.</li>
<li>Attack: <span style="color:green">'''10'''</span> .</li>
<li>Defense: <span style="color:green">'''8'''</span> .</li>
<li>Damage: 3-7.</li>
<li>Health: 15.</li>
<li>Speed: 7.</li>
<li>Shots: 4.</li>
<li>Cost: <span style="color:green">'''250'''</span> gold.</li>
<li>Population growth: 7.</li>
<li>Amount on map: 12- <span style="color:red">'''20'''</span> .</li>
<li>AI Value: <span style="color:green">'''407'''</span> .</li>
<li>Fight Value: <span style="color:green">'''311'''</span> .</li>
<li>Features.<br />
 
<ul>
<li>Shooter.</li></ul>
</li>
<li>Abilities.<br />
 
<ul>
<li>No melee penalty.</li>
<li><span style="color:green">'''No enemy retaliation'''</span> .</li></ul>
</li></ul>
</li>
<li>Level 3, additional upgrade.<br />
<span style="color:blue">Sea Dog.</span><br />
 
<ul>
<li>Dwelling: Gunpowder Warehouse.</li>
<li>Attack: <span style="color:green">'''12'''</span> .</li>
<li>Defense: <span style="color:green">'''11'''</span> .</li>
<li>Damage: 3-7.</li>
<li>Health: 15.</li>
<li>Speed: 7.</li>
<li>Shots: <span style="color:green">'''10'''</span> .</li>
<li>Cost: <span style="color:green">'''300'''</span> gold.</li>
<li>Population growth: 7.</li>
<li>Amount on map: 12- <span style="color:red">'''18'''</span> .</li>
<li>AI Value: <span style="color:green">'''564'''</span> .</li>
<li>Fight Value: <span style="color:green">'''376'''</span> .</li>
<li>Features.<br />
 
<ul>
<li>Shooter.</li></ul>
</li>
<li>Abilities.<br />
 
<ul>
<li>No melee penalty.</li>
<li>No enemy retaliation.</li>
<li><span style="color:green">'''Accurate shot'''</span> .<br />
The ability is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad)*X/100 (rounded up). X = 3 multiplier for shooting without penalty and X = 2 if shooting with penalty. Ability doesn't work if shooting at creatures behind walls.</li></ul>
</li></ul>
</li>
<li>Level 4.<br />
<span style="color:blue">Stormbird.</span><br />
 
<ul>
<li>Dwelling: Nest.</li>
<li>Attack: 10.</li>
<li>Defense: 8.</li>
<li>Damage: 6-9.</li>
<li>Health: 30.</li>
<li>Speed: 9.</li>
<li>Shots: 0.</li>
<li>Cost: 275 gold.</li>
<li>Population growth (+Roost): 4 (+3).</li>
<li>Amount on map: 10-20.</li>
<li>AI Value: 502.</li>
<li>Fight Value: 386.</li>
<li>Features.<br />
 
<ul>
<li>Takes 2 hexes.</li>
<li>Flight.</li></ul>
</li></ul>
</li>
<li>Level 4, upgraded.<br />
<span style="color:blue">Ayssid.</span><br />
 
<ul>
<li>Dwelling: Upg. Nest.</li>
<li>Attack: <span style="color:green">'''11'''</span> .</li>
<li>Defense: 8.</li>
<li>Damage: 6- <span style="color:green">'''10'''</span> .</li>
<li>Health: 30.</li>
<li>Speed: <span style="color:green">'''11'''</span> .</li>
<li>Shots: 0.</li>
<li>Cost: <span style="color:green">'''325'''</span> gold.</li>
<li>Population growth (+Roost): 4 (+3).</li>
<li>Amount on map: 10- <span style="color:red">'''16'''</span> .</li>
<li>AI Value: <span style="color:green">'''645'''</span> .</li>
<li>Fight Value: <span style="color:green">'''478'''</span> .</li>
<li>Features.<br />
 
<ul>
<li>Takes 2 hexes.</li>
<li>Flight.</li></ul>
</li>
<li>Abilities.<br />
 
<ul>
<li><span style="color:green">'''Ferocity'''</span> .<br />
If at least one creature was killed by the attack, a second blow is inflicted.</li></ul>
</li></ul>
</li>
<li>Level 5.<br />
<span style="color:blue">Sea Witch.</span><br />
 
<ul>
<li>Dwelling: Tower of the Seas.</li>
<li>Attack: 12.</li>
<li>Defense: 7.</li>
<li>Damage: 10-14.</li>
<li>Health: 35.</li>
<li>Speed: 7.</li>
<li>Shots: 12.</li>
<li>Cost: 515 gold.</li>
<li>Population growth: 3.</li>
<li>Amount on map: 8-16.</li>
<li>AI Value: 790.</li>
<li>Fight Value: 608.</li>
<li>Features.<br />
 
<ul>
<li>Shooter.</li></ul>
</li>
<li>Abilities.<br />
 
<ul>
<li>Casts after a shot (Basic level).<br />
Casts Weakness for 3 rounds on an attacked stack. If Weakness is already applied, casts Disrupting Ray (Basic level).</li></ul>
</li></ul>
</li>
<li>Level 5, upgraded.<br />
<span style="color:blue">Sorceress.</span><br />
 
<ul>
<li>Dwelling: Upg. Tower of the Seas.</li>
<li>Attack: 12.</li>
<li>Defense: <span style="color:green">'''9'''</span> .</li>
<li>Damage: 10- <span style="color:green">'''16'''</span> .</li>
<li>Health: 35.</li>
<li>Speed: <span style="color:green">'''8'''</span> .</li>
<li>Shots: 12.</li>
<li>Cost: <span style="color:green">'''565'''</span> gold.</li>
<li>Population growth: 3.</li>
<li>Amount on map: 8- <span style="color:red">'''12'''</span> .</li>
<li>AI Value: <span style="color:green">'''852'''</span> .</li>
<li>Fight Value: <span style="color:green">'''655'''</span> .</li>
<li>Features.<br />
 
<ul>
<li>Shooter.</li></ul>
</li>
<li>Abilities.<br />
 
<ul>
<li>Casts after the shot ( <span style="color:green">'''Advanced level'''</span> ).<br />
Casts Weakness for 3 rounds on an attacked stack. If Weakness is already applied, casts Disrupting Ray (Advanced level).</li></ul>
</li></ul>
</li>
<li>Level 6.<br />
<span style="color:blue">Nix.</span><br />
 
<ul>
<li>Dwelling: Nix Fort.</li>
<li>Attack: 13.</li>
<li>Defense: 16.</li>
<li>Damage: 18-22.</li>
<li>Health: 80.</li>
<li>Speed: 6.</li>
<li>Shots: 0.</li>
<li>Cost: 1000 gold.</li>
<li>Population growth: 2.</li>
<li>Amount on map: 5-12.</li>
<li>AI Value: 1415.</li>
<li>Fight Value: 1415.</li>
<li>Abilities.<br />
 
<ul>
<li>Ignores 30% of enemy attack value.<br />
30% of the Attack parameter is ignored when a creature attacks Nix.</li></ul>
</li></ul>
</li>
<li>Level 6, upgraded.<br />
<span style="color:blue">Nix Warrior.</span><br />
 
<ul>
<li>Dwelling: Upg. Nix Fort.</li>
<li>Attack: <span style="color:green">'''15'''</span> .</li>
<li>Defense: <span style="color:green">'''20'''</span> .</li>
<li>Damage: 18-22.</li>
<li>Health: <span style="color:green">'''90'''</span> .</li>
<li>Speed: <span style="color:green">'''7'''</span> .</li>
<li>Shots: 0.</li>
<li>Cost: <span style="color:green">'''1300'''</span> gold.</li>
<li>Population growth: 2.</li>
<li>Amount on map: 5- <span style="color:red">'''10'''</span> .</li>
<li>AI Value: <span style="color:green">'''2233'''</span> .</li>
<li>Fight Value: <span style="color:green">'''1861'''</span> .</li>
<li>Abilities.<br />
 
<ul>
<li>Ignores <span style="color:green">'''60%'''</span> of enemy attack value.<br />
60% of the Attack parameter is ignored when a creature attacks Nix.</li></ul>
</li></ul>
</li>
<li>Level 7.<br />
<span style="color:blue">Sea Serpent.</span><br />
 
<ul>
<li>Dwelling: Maelstrom.</li>
<li>Attack: 22.</li>
<li>Defense: 16.</li>
<li>Damage: 30-55.</li>
<li>Health: 180.</li>
<li>Speed: 9.</li>
<li>Shots: 0.</li>
<li>Cost: 2300 gold + 1 sulfur.</li>
<li>Population growth: 1.</li>
<li>Amount on map: 4-10.</li>
<li>AI Value: 3953.</li>
<li>Fight Value: 3162.</li>
<li>Features.<br />
 
<ul>
<li>Takes 2 hexes.</li>
<li>Stacks with &quot;Slayer&quot; (any level) on them have increased attack against Sea Serpent.</li>
<li>Turns into a Bone Dragon with Skeleton Transformer.</li></ul>
</li>
<li>Abilities.<br />
 
<ul>
<li>Poisonous.<br />
Has a 30% chance to poison enemy after the attack. Decrements 10% of Max Health instantly and at the begining of every round. Lasts for 3 rounds. Cannot exceed 50% of total decremented Health.</li></ul>
</li></ul>
</li>
<li>Level 7, upgraded.<br />
<span style="color:blue">Haspid.</span><br />
 
<ul>
<li>Dwelling: Upg. Maelstrom.</li>
<li>Attack: <span style="color:green">'''29'''</span> .</li>
<li>Defense: <span style="color:green">'''20'''</span> .</li>
<li>Damage: 30-55.</li>
<li>Health: <span style="color:green">'''300'''</span> .</li>
<li>Speed: <span style="color:green">'''12'''</span> .</li>
<li>Shots: 0.</li>
<li>Cost: <span style="color:green">'''4000'''</span> gold + <span style="color:green">'''2'''</span> sulfur.</li>
<li>Population growth: 1.</li>
<li>Amount on map: <span style="color:red">'''3'''</span> - <span style="color:red">'''8'''</span> .</li>
<li>AI Value: <span style="color:green">'''7220'''</span> .</li>
<li>Fight Value: <span style="color:green">'''5554'''</span> .</li>
<li>Features.<br />
 
<ul>
<li>Takes 2 hexes.</li>
<li>Stacks with &quot;Slayer&quot; (any level) on them have increased attack against Haspid.</li>
<li>Turns into a Bone Dragon with Skeleton Transformer.</li></ul>
</li>
<li>Abilities.<br />
 
<ul>
<li>Poisonous.<br />
Has a 30% chance to poison enemy after the attack. Decrements 10% of Max Health instantly and at the begining of every round. Lasts for 3 rounds. Cannot exceed 50% of total decremented Health.</li>
<li><span style="color:green">'''Revenge'''</span> .<br />
Has an increase to the Damage parameter before the attack by the following formula: (((Number of Haspid at the beginning of the battle + 1) * (1 Haspid Health) / (total Health now + 1 Haspid Health) - 1) ^ 0.5) * 100 %.<br />
[[File:Haspid_eng.jpg|class=linked-image]]</li></ul>
</li></ul>
</li></ul>
</li>
<li>'''New battle machine: Cannon'''<br />
 
<ul>
<li>'''Is put in the Ballista slot of a hero. It cannot be put in a backpack.'''</li>
<li>'''Is bought in the blacksmith of Cove or in Cannon Yard. Cost: 5000 gold.'''</li>
<li>'''Assault battle machine. Only attacks by shooting. Is not blocked by standing next to an enemy unit. Can attack enemy troops and walls. One does not need to destroy the cannon to win the battle. No experience is given for its destruction.'''</li>
<li>'''Is put in place of Ballista during battle. Does not participate in the battle on the side of the defender during the siege, as well as the battles in vaults and banks. Moves at the same time as Ballista (before the First Aid Tent). Controlled by the AI.'''</li>
<li>'''Cannon parameters.'''<br />
 
<ul>
<li>Level: 6.</li>
<li>Attack: 20.</li>
<li>Defense: 10.</li>
<li>Damage: (5-8)*(hero Attack + 1).</li>
<li>Health: 250.</li>
<li>Speed: 0.</li>
<li>Shots: 8.</li>
<li>Cost: 5000 gold.</li>
<li>Features.<br />
 
<ul>
<li>Takes 2 hexes.</li>
<li>Battle machine.</li></ul>
</li>
<li>Abilities.<br />
 
<ul>
<li>Can fire at enemy fortifications.</li></ul>
</li></ul>
</li>
<li>'''Effect of Artillery skill.'''<br />
 
<ul>
<li><span style="color:blue">None.</span><br />
All features work as basic ones.</li>
<li><span style="color:blue">Basic.</span><br />
Gives you control of the cannon. Aimed shot with increased damage on the fortifications.</li>
<li><span style="color:blue">Advanced.</span><br />
Gives you control of the cannon. Double damage on unit, aimed shot with increased damage on the fortifications.</li>
<li><span style="color:blue">Expert.</span><br />
Gives you control of the cannon. Triple damage on unit, aimed shot with increased damage on the fortifications.</li></ul>
</li></ul>
</li>
<li>'''Heroes.'''<br />
 
<ul>
<li>'''New hero classes.'''<br />
 
<ul>
<li><span style="color:blue">Captain.</span><br />
 
<ul>
<li>Might class.</li>
<li>Town: Cove.</li>
<li>Starting primary skills.<br />
 
<ul>
<li>Attack: 3.</li>
<li>Defense: 0.</li>
<li>Spell power: 2.</li>
<li>Knowledge: 1.</li></ul>
</li>
<li>Chance of rolling a primary skill before level 10.<br />
 
<ul>
<li>Attack: 45%.</li>
<li>Defense: 25%.</li>
<li>Spell power: 20%.</li>
<li>Knowledge: 10%.</li></ul>
</li>
<li>Chance of rolling a primary skill after level 10.<br />
 
<ul>
<li>Attack: 30%.</li>
<li>Defense: 30%.</li>
<li>Spell power: 20%.</li>
<li>Knowledge: 20%.</li></ul>
</li>
<li>Chance of rolling a secondary skill.<br />
 
<ul>
<li>Pathfinding: 8/112.</li>
<li>Archery: 9/112.</li>
<li>Logistics: 6/112.</li>
<li>Scouting: 4/112.</li>
<li>Diplomacy: 5/112.</li>
<li>Navigation: 6/112.</li>
<li>Leadership: 6/112.</li>
<li>Wisdom: 1/112.</li>
<li>Mysticism: 1/112.</li>
<li>Luck: 7/112.</li>
<li>Ballistics: 5/112.</li>
<li>Eagle Eye: 4/112.</li>
<li>Necromancy: 0/112.</li>
<li>Estates: 4/112.</li>
<li>Fire Magic: 2/112.</li>
<li>Air Magic: 3/112.</li>
<li>Water Magic: 2/112.</li>
<li>Earth Magic: 4/112.</li>
<li>Scholar: 1/112.</li>
<li>Tactics: 6/112.</li>
<li>Artillery: 5/112.</li>
<li>Learning: 2/112.</li>
<li>Offense: 9/112.</li>
<li>Armorer: 2/112.</li>
<li>Intelligence: 3/112.</li>
<li>Sorcery: 2/112.</li>
<li>Resistance: 3/112.</li>
<li>First Aid: 2/112.</li></ul>
</li>
<li>Restricted secondary skills.<br />
 
<ul>
<li>Necromancy.</li></ul>
</li></ul>
</li>
<li><span style="color:blue">Navigator.</span><br />
 
<ul>
<li>Magic class.</li>
<li>Town: Cove.</li>
<li>Starting primary skills.<br />
 
<ul>
<li>Attack: 2.</li>
<li>Defense: 0.</li>
<li>Spell power: 1.</li>
<li>Knowledge: 2.</li></ul>
</li>
<li>Chance of rolling a primary skill before level 10.<br />
 
<ul>
<li>Attack: 15%.</li>
<li>Defense: 10%.</li>
<li>Spell power: 40%.</li>
<li>Knowledge: 35%.</li></ul>
</li>
<li>Chance of rolling a primary skill after level 10.<br />
 
<ul>
<li>Attack: 30%.</li>
<li>Defense: 20%.</li>
<li>Spell power: 20%.</li>
<li>Knowledge: 30%.</li></ul>
</li>
<li>Chance of rolling a secondary skill.<br />
 
<ul>
<li>Pathfinding: 6/112.</li>
<li>Archery: 6/112.</li>
<li>Logistics: 3/112.</li>
<li>Scouting: 2/112.</li>
<li>Diplomacy: 2/112.</li>
<li>Navigation: 6/112</li>
<li>Leadership: 2/112.</li>
<li>Wisdom: 8/112.</li>
<li>Mysticism: 3/112.</li>
<li>Luck: 4/112.</li>
<li>Ballistics: 2/112.</li>
<li>Eagle Eye: 2/112.</li>
<li>Necromancy: 0/112.</li>
<li>Estates: 2/112.</li>
<li>Fire Magic: 2/112.</li>
<li>Air Magic: 6/112.</li>
<li>Water Magic: 9/112.</li>
<li>Earth Magic: 5/112.</li>
<li>Scholar: 5/112.</li>
<li>Tactics: 4/112.</li>
<li>Artillery: 1/112.</li>
<li>Learning: 4/112.</li>
<li>Offense: 4/112.</li>
<li>Armorer: 1/112.</li>
<li>Intelligence: 8/112.</li>
<li>Sorcery: 6/112.</li>
<li>Resistance: 5/112.</li>
<li>First Aid: 4/112.</li></ul>
</li>
<li>Restricted secondary skills.<br />
 
<ul>
<li>Necromancy.</li></ul>
</li></ul>
</li></ul>
</li>
<li>'''Cove heroes.'''<br />
A common rule for the availability of new heroes in RoE, AB and SoD maps is the following: all non-campaign heroes are always available. Campaign heroes are only available in the scenarios where all original campaign heroes are present.<br />
 
<ul>
<li><span style="color:blue">Corkes.</span><br />
 
<ul>
<li>Class: Captain.</li>
<li>Gender: Male.</li>
<li>Specialty: Offense.<br />
Receives a 5% per level bonus to Offense skill percentage.</li>
<li>Secondary skills.<br />
 
<ul>
<li>Offense: basic.</li>
<li>Pathfinding: basic.</li></ul>
</li>
<li>Spell Book: none.</li>
<li>Default unit count.<br />
 
<ul>
<li>Nymphs: 15-25.</li>
<li>Crew mates: 6-9.</li>
<li>Pirates: 4-7.</li></ul>
</li></ul>
</li>
<li><span style="color:blue">Jeremy.</span><br />
 
<ul>
<li>Class: Captain.</li>
<li>Gender: Male.</li>
<li>Specialty: Cannon.<br />
Increases the Attack and Defense skills of any Cannon by 5% for every 6 levels (rounded up).</li>
<li>Secondary skills.<br />
 
<ul>
<li>Logistics: basic.</li>
<li>Artillery: basic.</li></ul>
</li>
<li>Spell Book: none.</li>
<li>Default unit count.<br />
 
<ul>
<li>Nymphs: 15-25.</li>
<li>Cannon: 1.</li>
<li>Pirates: 4-7.</li></ul>
</li></ul>
</li>
<li><span style="color:blue">Illor.</span><br />
 
<ul>
<li>Class: Captain.</li>
<li>Gender: Male.</li>
<li>Specialty: Stormbirds.<br />
Increases Speed of any Stormbirds or Ayssids by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).</li>
<li>Secondary skills.<br />
 
<ul>
<li>Armorer: basic.</li>
<li>Tactics: basic.</li></ul>
</li>
<li>Spell Book: none.</li>
<li>Default unit count.<br />
 
<ul>
<li>Nymphs: 15-25.</li>
<li>Stormbirds: 3-5.</li>
<li>Pirates: 4-7.</li></ul>
</li></ul>
</li>
<li><span style="color:blue">Derek.</span><br />
 
<ul>
<li>Unavailable on random maps with water (replaced with Elmor).</li>
<li>Class: Captain.</li>
<li>Gender: Male.</li>
<li>Specialty: Crew Mates.<br />
Increases Speed of any Crew Mates or Seamen by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).</li>
<li>Secondary skills.<br />
 
<ul>
<li>Offence: basic.</li>
<li>Leadership: basic.</li></ul>
</li>
<li>Spell Book: none.</li>
<li>Default unit count.<br />
 
<ul>
<li>Crew mates: 6-9.</li>
<li>Crew mates: 6-9.</li>
<li>Crew mates: 6-9.</li></ul>
</li></ul>
</li>
<li><span style="color:blue">Elmor.</span><br />
 
<ul>
<li>Unavailable on random maps without water (replaced with Derek).</li>
<li>Class: Captain.</li>
<li>Gender: Male.</li>
<li>Specialty: Navigation.<br />
Receives a 5% per level bonus to movement points at sea.</li>
<li>Secondary skills.<br />
 
<ul>
<li>Navigation: advanced.</li></ul>
</li>
<li>Spell Book: none.</li>
<li>Default unit count.<br />
 
<ul>
<li>Nymphs: 15-25.</li>
<li>Crew mates: 6-9.</li>
<li>Pirates: 4-7.</li></ul>
</li></ul>
</li>
<li><span style="color:blue">Leena.</span><br />
 
<ul>
<li>Class: Captain.</li>
<li>Gender: Female.</li>
<li>Specialty: +350 gold.<br />
Increases kingdom's income by 350 gold per day.</li>
<li>Secondary skills.<br />
 
<ul>
<li>Pathfinding: basic.</li>
<li>Estate: basic.</li></ul>
</li>
<li>Spell Book: none.</li>
<li>Default unit count.<br />
 
<ul>
<li>Nymphs: 15-25.</li>
<li>Crew mates: 6-9.</li>
<li>Pirates: 4-7.</li></ul>
</li></ul>
</li>
<li><span style="color:blue">Anabel.</span><br />
 
<ul>
<li>Class: Captain.</li>
<li>Gender: Female.</li>
<li>Specialty: Pirates.<br />
Increases Speed of any Pirates, Corsairs or Sea Dogs by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).</li>
<li>Secondary skills.<br />
 
<ul>
<li>Offence: basic.</li>
<li>Archery: basic.</li></ul>
</li>
<li>Spell Book: none.</li>
<li>Default unit count.<br />
 
<ul>
<li>Nymphs: 15-25.</li>
<li>Pirates: 4-7.</li>
<li>Pirates: 4-7.</li></ul>
</li></ul>
</li>
<li><span style="color:blue">Cassiopeia.</span><br />
 
<ul>
<li>Class: Captain.</li>
<li>Gender: Female.</li>
<li>Specialty: Nymphs.<br />
Increases Speed of any Nymphs or Oceanids by 1 and their Attack and Defense skills by 5% for every level (rounded up).</li>
<li>Secondary skills.<br />
 
<ul>
<li>Offence: basic.</li>
<li>Tactics: basic.</li></ul>
</li>
<li>Spell Book: none.</li>
<li>Default unit count.<br />
 
<ul>
<li>Nymphs: 15-25.</li>
<li>Nymphs: 15-25.</li>
<li>Nymphs: 15-25.</li></ul>
</li></ul>
</li>
<li><span style="color:blue">Miriam.</span><br />
 
<ul>
<li>Class: Captain.</li>
<li>Gender: Female.</li>
<li>Specialty: Scouting.<br />
Increases the Scouting bonus by 5% per hero level (rounded up).</li>
<li>Secondary skills.<br />
 
<ul>
<li>Offence: basic.</li>
<li>Scouting: basic.</li></ul>
</li>
<li>Spell Book: none.</li>
<li>Default unit count.<br />
 
<ul>
<li>Nymphs: 15-25.</li>
<li>Crew mates: 6-9.</li>
<li>Pirates: 4-7.</li></ul>
</li></ul>
</li>
<li><span style="color:blue">Casmetra.</span><br />
 
<ul>
<li>Class: Navigator.</li>
<li>Gender: Female.</li>
<li>Specialty: Sea Witches.<br />
Increases Speed of any Sea Witches or Sorceress by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).</li>
<li>Secondary skills.<br />
 
<ul>
<li>Wisdom: basic.</li>
<li>Water Magic: basic.</li></ul>
</li>
<li>Spell Book: present.</li>
<li>Starting spell: Dispel.</li>
<li>Default unit count.<br />
 
<ul>
<li>Nymphs: 15-25.</li>
<li>Crew mates: 6-9.</li>
<li>Pirates: 4-7.</li></ul>
</li></ul>
</li>
<li><span style="color:blue">Eovacius.</span><br />
 
<ul>
<li>Class: Navigator.</li>
<li>Gender: Male.</li>
<li>Specialty: Clone.<br />
Each battle the first cast of Clone spell summons 2 clones of target unit. If less than 2 copies can be created at a time, the available amount is created and the spell is considered a success.</li>
<li>Secondary skills.<br />
 
<ul>
<li>Wisdom: basic.</li>
<li>Intelligence: basic.</li></ul>
</li>
<li>Spell Book: present.</li>
<li>Starting spell: Clone.</li>
<li>Default unit count.<br />
 
<ul>
<li>Nymphs: 15-25.</li>
<li>Crew mates: 6-9.</li>
<li>Pirates: 4-7.</li></ul>
</li></ul>
</li>
<li><span style="color:blue">Spint.</span><br />
 
<ul>
<li>Class: Navigator.</li>
<li>Gender: Male.</li>
<li>Specialty: Sorcery.<br />
Receives a 5% per level bonus to Sorcery skill percentage.</li>
<li>Secondary skills.<br />
 
<ul>
<li>Wisdom: basic.</li>
<li>Sorcery: basic.</li></ul>
</li>
<li>Spell Book: present.</li>
<li>Starting spell: Bless.</li>
<li>Default unit count.<br />
 
<ul>
<li>Nymphs: 15-25.</li>
<li>Crew mates: 6-9.</li>
<li>Pirates: 4-7.</li></ul>
</li></ul>
</li>
<li><span style="color:blue">Andal.</span><br />
 
<ul>
<li>Class: Navigator.</li>
<li>Gender: Male.</li>
<li>Specialty: +1 crystal.<br />
Increases kingdom's crystal production by 1 per day.</li>
<li>Secondary skills.<br />
 
<ul>
<li>Wisdom: basic.</li>
<li>Pathfinding: basic.</li></ul>
</li>
<li>Spell Book: present.</li>
<li>Starting spell: Slow.</li>
<li>Default unit count.<br />
 
<ul>
<li>Nymphs: 15-25.</li>
<li>Crew mates: 6-9.</li>
<li>Pirates: 4-7.</li></ul>
</li></ul>
</li>
<li><span style="color:blue">Manfred.</span><br />
 
<ul>
<li>Class: Navigator.</li>
<li>Gender: Male.</li>
<li>Specialty: Fire Ball.<br />
Casts Fireball with damage increased by 3% for every n hero levels (n - target creature level).</li>
<li>Secondary skills.<br />
 
<ul>
<li>Wisdom: basic.</li>
<li>Fire Magic: basic.</li></ul>
</li>
<li>Spell Book: present.</li>
<li>Starting spell: Fire Ball.</li>
<li>Default unit count.<br />
 
<ul>
<li>Nymphs: 15-25.</li>
<li>Crew mates: 6-9.</li>
<li>Pirates: 4-7.</li></ul>
</li></ul>
</li>
<li><span style="color:blue">Zilare.</span><br />
 
<ul>
<li>Class: Navigator.</li>
<li>Gender: Male.</li>
<li>Specialty: Forgetfulness.<br />
Casts Forgetfulness with double duration.</li>
<li>Secondary skills.<br />
 
<ul>
<li>Wisdom: basic.</li>
<li>Resistance: basic.</li></ul>
</li>
<li>Spell Book: present.</li>
<li>Starting spell: Forgetfulness.</li>
<li>Default unit count.<br />
 
<ul>
<li>Nymphs: 15-25.</li>
<li>Crew mates: 6-9.</li>
<li>Pirates: 4-7.</li></ul>
</li></ul>
</li>
<li><span style="color:blue">Astra.</span><br />
 
<ul>
<li>Class: Navigator.</li>
<li>Gender: Female.</li>
<li>Specialty: Cure.<br />
Casts Cure with effect increased by 3% for every n hero levels (n - target creature level).</li>
<li>Secondary skills.<br />
 
<ul>
<li>Wisdom: basic.</li>
<li>Luck: basic.</li></ul>
</li>
<li>Spell Book: present.</li>
<li>Starting spell: Cure.</li>
<li>Default unit count.<br />
 
<ul>
<li>Nymphs: 15-25.</li>
<li>Crew mates: 6-9.</li>
<li>Pirates: 4-7.</li></ul>
</li></ul>
</li>
<li><span style="color:blue">Dargem.</span><br />
 
<ul>
<li>Class: Navigator.</li>
<li>Gender: Male.</li>
<li>Specialty: Air Shield.<br />
Casts Air Shield with effect increased by 3% for every n hero levels (n - target creature level).</li>
<li>Secondary skills.<br />
 
<ul>
<li>Wisdom: basic.</li>
<li>Tactics: basic.</li></ul>
</li>
<li>Spell Book: present.</li>
<li>Starting spell: Air Shield.</li>
<li>Default unit count.<br />
 
<ul>
<li>Nymphs: 15-25.</li>
<li>Crew mates: 6-9.</li>
<li>Pirates: 4-7.</li></ul>
</li></ul>
</li>
<li><span style="color:blue">Bidley.</span><br />
 
<ul>
<li>Campaign hero.</li>
<li>Class: Captain.</li>
<li>Gender: Male.</li>
<li>Specialty: Sea Dogs.<br />
Can upgrade Pirates and Corsairs to Sea Dogs.</li>
<li>Secondary skills.<br />
 
<ul>
<li>Offense: advanced.</li></ul>
</li>
<li>Spell Book: none.</li>
<li>Default unit count.<br />
 
<ul>
<li>Sea Dogs: 1-3.</li>
<li>Corsairs: 4-7.</li>
<li>Sea Dogs: 1-3.</li></ul>
</li></ul>
</li>
<li><span style="color:blue">Tark.</span><br />
 
<ul>
<li>Campaign hero.</li>
<li>Class: Captain.</li>
<li>Gender: Male.</li>
<li>Specialty: Nix.<br />
Increases Speed of any Nix or Nix Warriors by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).</li>
<li>Secondary skills.<br />
 
<ul>
<li>Offence: basic.</li>
<li>Armory: basic.</li></ul>
</li>
<li>Spell Book: none.</li>
<li>Default unit count.<br />
 
<ul>
<li>Nix: 1.</li>
<li>Nix: 1.</li>
<li>Nix: 1.</li></ul>
</li></ul>
</li></ul>
</li></ul>
</li>
<li>'''Structures.'''<br />
 
<ul>
<li>'''General Structures.'''<br />
 
<ul>
<li><span style="color:blue">Village Hall.</span><br />
Cost: None.<br />
Initially built in every town.<br />
Requirements: None.<br />
Makes the construction of buildings possible, brings 500 gold per day.</li>
<li><span style="color:blue">Town Hall.</span><br />
Cost: 2500 gold.<br />
Upgrade of the Village Hall.<br />
Requirements: Tavern.<br />
Makes the construction of buildings possible, brings 1000 gold per day.</li>
<li><span style="color:blue">City Hall.</span><br />
Cost: 5000 gold.<br />
Upgrade of the Town Hall.<br />
Requirements: Tavern, Blacksmith, Marketplace, Mage Guild Level 1.<br />
Makes the construction of buildings possible, brings 2000 gold per day.</li>
<li><span style="color:blue">Capitol.</span><br />
Cost: 10,000.<br />
Upgrade of the City Hall. One player cannot build more than one Capitol. If the city with the capitol is captured, capitol downgrades to City Hall in that city.<br />
Requirements: Tavern, Blacksmith, Marketplace, Mage Guild Level 1, Castle.<br />
Makes the construction of buildings possible, brings 4000 gold per day.</li>
<li><span style="color:blue">Fort.</span><br />
Cost 5000 gold, 20 wood, 20 ore.<br />
Can be built by default.<br />
Requirements: None.<br />
Allows you to view a general list of creatures available for hiring, provides city with walls during the siege.</li>
<li><span style="color:blue">Citadel.</span><br />
Cost: 2500 gold, 5 ore.<br />
Upgrade of the Fort.<br />
Requirements: None.<br />
Allows you to view a general list of creatures available for hiring, provides city with walls, moat and a central tower during the siege. Multiplies the creatures' gain by 1.5 (rounded down).</li>
<li><span style="color:blue">Castle.</span><br />
Cost 5000 gold, 10 wood, 10 ore.<br />
Upgrade of the Citadel.<br />
Requirements: None.<br />
Allows you to view a general list of creatures available for hiring, provides city with walls, the moat, the central and side Shooting Towers during the siege. Multiplies the creatures' gain by 2.</li>
<li><span style="color:blue">Tavern.</span><br />
Cost: 500 gold, 5 wood.<br />
Built by default, if the city was originally owned by the player.<br />
Requirements: None.<br />
Allows the city to hire heroes, hear rumors and gather information in the Thief' Guild, opens an additional level of information Thief's Guild towns and garrisons information on enemy towns.</li>
<li><span style="color:blue">Blacksmith.</span><br />
Cost: 1000 gold, 5 wood.<br />
Requirements: None.<br />
Allows the guest hero to buy a war machine (cannon) for 5000 gold.</li>
<li><span style="color:blue">Marketplace.</span><br />
Cost: 500 gold, 5 wood.<br />
Requirements: None.<br />
Allows you to trade one resource for another, send resources to other players, and improves prices in Marketplaces of other towns by 1 level.</li>
<li><span style="color:blue">Resource Silo.</span><br />
Cost: 5000 gold, 5 ore.<br />
Requirements: Marketplace.<br />
Brings 1 sulfur per day.</li>
<li><span style="color:blue">Mage Guild Level 1.</span><br />
Price: 2000 gold, 5 wood, 5 ore.<br />
Requirements: None.<br />
Allows you to buy the Spell Book for a hero for 500 gold and offers the study of 5 spells of Level 1.</li>
<li><span style="color:blue">Mage Guild Level 2.</span><br />
Cost: 1000 gold, 5 wood, 5 ore, mercury 4, 4 gems, crystal, 4, 4 sulfur.<br />
Upgrade of the Mage Guild Level 1.<br />
Requirements: None.<br />
Allows you to buy the Spell Book for a hero for 500 gold and offers the study of 5 spells of Level 1 and 4 spells of Level 2.</li>
<li><span style="color:blue">Mage Guild level 3.</span><br />
Cost: 1000 gold, 5 wood, 5 ore, 6 mercury, 6 gems, crystals, 6, 6 sulfur.<br />
Upgrade of the Mage Guild Level 2.<br />
Requirements: None.<br />
Allows you to buy the Spell Book for a hero for 500 gold and offers the study of 5 spells of Level 1, 4 spells of Level 2 and 3 spells of Level 3.</li>
<li><span style="color:blue">Mage Guild level 4.</span><br />
Cost: 1000 gold, 5 wood, 5 ore, mercury 8, 8 precious stones, crystals, 8, 8 sulfur.<br />
Upgrade of the Mage Guild level 3.<br />
Requirements: None.<br />
Allows you to buy the Spell Book for a hero for 500 gold and offers the study of 5 spells of Level 1, 4 spells of Level 2, 3 spells of Level 3 and 2 spells of Level 4.</li></ul>
</li>
<li>'''Special Structures.'''<br />
 
<ul>
<li><span style="color:blue">Shipyard.</span><br />
Cost: 2000 gold, 20 wood.<br />
Can only be built in the city that is located next to water.<br />
Requirements: None.<br />
Allows you to buy a boat for 1000 gold and 10 wood, next to the city if there is an unoccupied slot.</li>
<li><span style="color:blue">Pub.</span><br />
Cost: 1000 gold.<br />
Requirements: Fort, Nymph Waterfall, Shack.<br />
Increases the gain of the Crew Mates and Seamen by 6.</li>
<li><span style="color:blue">Roost.</span><br />
Cost: 1000 gold.<br />
Requirements: Fort, Nymph Waterfall, Shack, Nest.<br />
Increases the gain of the Stormbird and Ayssid by 3.</li>
<li><span style="color:blue">Thief's Guild.</span><br />
Cost: 500 gold, 5 wood.<br />
Requirements: Tavern.<br />
Opens 2 additional levels of information in Thief's Guild, provides towns and garrisons information on enemy towns.</li>
<li><span style="color:blue">Grotto.</span><br />
Cost: 7500 gold, 15 wood, 15 ore.<br />
Requirements: Marketplace.<br />
Allows the guest hero to sacrifice creatures or artifacts, gaining experience. Works like Altar of Sacrifice (map object).</li></ul>
</li>
<li>'''Creature dwellings.'''<br />
 
<ul>
<li><span style="color:blue">Nymph Waterfall.</span><br />
Cost: 300 gold, 5 wood, 5 ore.<br />
Creature dwelling Level 1 (Nymphs). Built in a neutral city or town with a fort by default.<br />
Requirements: Fort.<br />
Allows you to recruit Nymphs.</li>
<li><span style="color:blue">Upg. Nymph Waterfall.</span><br />
Cost: 1000 gold.<br />
Nymph Waterfall Upgrade. Residence of upgraded level 1 creatures (oceanids).<br />
Requirements: Fort.<br />
Allows you to recruit Nymphs and Oceanids, upgrade Nymphs into Oceanids.</li>
<li><span style="color:blue">Shack.</span><br />
Cost: 1000 gold, 10 wood.<br />
Creature dwelling Level 2 (Crew Mates). Built in a neutral city or town with a fort by default.<br />
Requirements: Fort, Nymph Waterfall.<br />
Allows you to recruit Crew Mates.</li>
<li><span style="color:blue">Upg. Shack.</span><br />
Cost: 1000 gold, 5 wood.<br />
Shack Upgrade. Residence of upgraded level 2 creatures (Seamen).<br />
Requirements: Fort, Nymph Waterfall.<br />
Allows you to recruit Crew Mates and Seamen, upgrade Crew Mates into Seamen.</li>
<li><span style="color:blue">Frigate.</span><br />
Cost: 1000 gold, 10 wood.<br />
Creature dwelling Level 3 (Pirates).<br />
Requirements: Fort, Blacksmith, Nymph Waterfall, Shack.<br />
Allows you to recruit Pirates.</li>
<li><span style="color:blue">Upg. Frigate.</span><br />
Cost: 1500 Gold, 5 wood.<br />
Upgraded Frigate. Residence of upgraded level 3 creatures (Corsair).<br />
Requirements: Fort, Blacksmith, Nymph Waterfall, Shack.<br />
Allows you to recruit Pirates and Corsairs, upgrade Pirates into Corsairs.</li>
<li><span style="color:blue">Gunpowder Warehouse.</span><br />
Cost: 3000 gold, 5 wood, 5 ore, 2 mercury, 2 gems, 2 crystals, 2 sulfur.<br />
Upgrades the Upg. Frigate. Dwelling of additional upgrade of the creatures Level 3 (Sea Dogs).<br />
Requirements: Fort, Blacksmith, Nymph Waterfall, Shack.<br />
Allows you to recruit Pirates, Corsairs and Sea Dogs, upgrade the Pirates and Corsairs into Sea Dogs.</li>
<li><span style="color:blue">Nest.</span><br />
Cost: 2000 gold, 5 ore, 2 gems, 2 crystals.<br />
Creature dwelling level 4 (Stormbirds).<br />
Requirements: Fort, Nymph Waterfall, Shack.<br />
Allows you to recruit Stormbirds.</li>
<li><span style="color:blue">Upg. Nest.</span><br />
Cost: 1500 gold, 2 gems, 2 crystals.<br />
Improving Nest. Residence of upgraded level 4 creatures (Ayssid).<br />
Requirements: Fort, Nymph Waterfall, Shack.<br />
Allows you to recruit Stormbirds and Ayssids, upgrade Stormbirds into Ayssids.</li>
<li><span style="color:blue">Tower of the Seas.</span><br />
Price: 3000 gold, 5 wood, 5 ore, 5 crystals.<br />
Creature dwelling Level 5 (Sea Witch).<br />
Requirements: Fort, Mage Guild Level 1, Nymph Waterfall, Shack<br />
Allows you to recruit Sea Witches.</li>
<li><span style="color:blue">Upg. Tower of the Seas.</span><br />
Price: 2000 gold, 5 crystals.<br />
Upgrade to the Tower of the Seas. Residence of upgraded level 5 creatures (Sorceress).<br />
Requirements: Fort, the Mage Guild level 2, Nymph Waterfall, Shack.<br />
Allows you to recruit Sea Witches and the Sorceresses, upgrade Sea Witches into Sorceresses.</li>
<li><span style="color:blue">Nix Fort.</span><br />
Cost 4000 gold 5 wood, 10 ore.<br />
Creature dwelling to level 6 (Nix).<br />
Requirements: Fort, Nymph Waterfall, Shack, Nest.<br />
Allows you to recruit Nix.</li>
<li><span style="color:blue">Upg. Nix Fort.</span><br />
Price: 3000 gold, 5 wood, 5 ore, 5 sulfur.<br />
Upgrade to the Nix Fort. Residence of upgraded level 6 creatures (Nix Warriors).<br />
Requirements: Fort, Nymph Waterfall, Shack, Nest.<br />
Allows you to recruit Nix and Nix Warriors, upgrade Nix into Nix Warriors.</li>
<li><span style="color:blue">Maelstrom.</span><br />
Cost: 15000 gold, 15 wood, 15 ore, 10 sulfur.<br />
Creature dwelling Level 7 (Sea Serpents).<br />
Requirements: Fort, Mage Guild Level 1, Nymph Waterfall, Shack, Nest, Tower of the Seas, Nix Fort.<br />
Allows you to recruit Sea Serpents.</li>
<li><span style="color:blue">Upg. Maelstrom.</span><br />
Cost: 15000 gold, 15 wood, 15 ore, 20 sulfur.<br />
Upgrade to the Maelstrom. Residence of upgraded level 7 creatures (Haspids).<br />
Requirements: Fort, Mage Guild level 2, Nymph Waterfall, Shack, Nest, Tower of the Seas, Nix Fort.<br />
Allows you to recruit Sea Serpents and Haspids, upgrade Sea Serpents into Haspids.</li></ul>
</li>
<li><span style="color:blue">Grail structure: Lodestar.</span><br />
Is built for free if the hero possesses the Grail. Grail disappears after construction.<br />
Brings 5000 gold per day, multiplies the growth of creatures by 1.5 per week (rounded down). Makes any terrain native to Cove (Movement without penalty, +1 to attack, defense and speed, see and ignore mines and see quicksand). Cove's siege remains on swamp.</li></ul>
 
<br />
Building tree:<br />
[[File:CoveBuildings_eng.png|800x600px]]<br />
</li>
<li>'''A chance of rolling a spell in each slot of the Mage Guild.'''<br />
 
<ul>
<li><span style="color:blue">Level 1.</span><br />
 
<ul>
<li>Summon Boat: 5%.</li>
<li>View Earth: 3%.</li>
<li>View Air: 3%.</li>
<li>Magic Arrow: 30%.</li>
<li>Shield: 3%.</li>
<li>Protection from Fire: 3%.</li>
<li>Protection from Water: 3%.</li>
<li>Dispel: 10%.</li>
<li>Cure: 5%.</li>
<li>Bless: 10%.</li>
<li>Curse: 0%.</li>
<li>Bloodlust: 5%.</li>
<li>Stone Skin: 5%.</li>
<li>Haste: 10%.</li>
<li>Slow: 5%.</li></ul>
</li>
<li><span style="color:blue">Level 2.</span><br />
 
<ul>
<li>Scuttle Boat: 8%.</li>
<li>Visions: 2%.</li>
<li>Disguise: 2%.</li>
<li>Quicksand: 4%.</li>
<li>Fire Wall: 4%.</li>
<li>Ice Bolt: 50%.</li>
<li>Lightning Bolt: 4%.</li>
<li>Death Ripple: 0%.</li>
<li>Protection from Air: 2%.</li>
<li>Precision: 4%.</li>
<li>Weakness: 8%.</li>
<li>Disrupting Ray: 4%.</li>
<li>Fortune: 4%.</li>
<li>Blind: 0%.</li>
<li>Remove Obstacle: 4%.</li></ul>
</li>
<li><span style="color:blue">Level 3.</span><br />
 
<ul>
<li>Land Mine: 4%.</li>
<li>Force Field: 4%.</li>
<li>Earthquake: 8%.</li>
<li>Frost Ring: 30%.</li>
<li>Fire Ball: 2%.</li>
<li>Destroy Undead: 2%.</li>
<li>Air Shield: 2%.</li>
<li>Protection from Earth: 4%.</li>
<li>Anti Magic: 10%.</li>
<li>Animate Dead: 0%.</li>
<li>Mirth: 8%.</li>
<li>Misfortune: 4%.</li>
<li>Hypnotize: 4%.</li>
<li>Forgetfulness: 8%.</li>
<li>Teleport: 10%.</li></ul>
</li>
<li><span style="color:blue">Level 4.</span><br />
 
<ul>
<li>Water Walk: 10%.</li>
<li>Town Portal: 10%.</li>
<li>Chain Lightning: 10%.</li>
<li>Inferno: 5%.</li>
<li>Meteor Shower: 10%.</li>
<li>Armageddon: 0%.</li>
<li>Fire Shield: 5%.</li>
<li>Resurrection: 5%.</li>
<li>Prayer: 10%.</li>
<li>Sorrow: 5%.</li>
<li>Slayer: 5%.</li>
<li>Frenzy: 5%.</li>
<li>Counterstrike: 5%.</li>
<li>Berserk: 5%.</li>
<li>Clone: 10%.</li></ul>
</li>
<li><span style="color:blue">Level 5 spells are unavailable in Cove.</span></li></ul>
</li></ol>
 
<br />
</li>
<li>
== <span style="color:blue">'''General gameplay innovations.'''</span> ==
 
<ol style="list-style-type: decimal;">
<li>'''Towns with Fort always have level 2 dwelling built by default.'''</li>
<li>'''Heroes with a starting army always have all troops (and a war machine), without the possibility of absence of any of them.'''</li>
<li>'''<span style="color:#0000C0">Fly</span> and <span style="color:#0000C0">Dimesion Door</span> spell changes which make it impossible to trigger objects without alerting the guard even while using these spells (if take into account fix of object guard tilting bug).'''<br />
 
<ul>
<li>To trigger a guarded object while flying (if the object in question is not a freely passable one, like a friendly Garrison), you will now have to first land on an adjacent tile and fight the guardians.</li>
<li>If a hero moves to a guarded tile after casting the Dimension Door, combat will start. Casting cursor will change its appearance if that's the case.</li>
<li>Fixed bugs with interruption the flight on forbidden cells. Interrupting the flight above a guarded tile will now trigger combat.</li></ul>
</li>
<li>'''Native terrain bonus on the underground depends on the particular terrain (originally it was always considered subterrain).'''</li>
<li>'''Dwellings belonged to players accumulate creatures on a by-week basis.'''<br />
Number of creatures in dwellings without owner is set to one creature growth each week.</li>
<li>'''Negative luck was introduced.'''<br />
While under effects of negative luck the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage. Hourglass of the Evil Hour neutralizes luck only if it is positive.</li>
<li>'''The creatures in battle without a hero can now be subjected to the effect of good and bad luck.'''<br />
Originally luck never worked for creatures with no hero, even if it was positive (or negative) for them.</li>
<li>'''<span style="color:#0000C0">Scouting</span> skill now add +1/+3/+5 cells to hero sight radius instead of +1/+2+/3.'''</li>
<li>'''Slightly increased the AI Value of <span style="color:#0000C0">Monk</span> (RMG was underestimating them when placing). Thus, Pandora Boxes and Seer Huts on random map will give 25 Monks, instead of 30.'''</li>
<li>'''Fire immunity of <span style="color:#0000C0">Firebirds</span> replaced with 50% Fire Resist. Thus, slightly decreased their AI Value (Pandora Boxes and Seer Huts on random map will give 6 Firebirds, instead of 5).'''</li>
<li>'''Largely increased the AI Value of <span style="color:#0000C0">Fairy Dragon</span>. Their amount on random maps is now about 1.5 times lower. Therefore, Fairy Dragons cannot be given as a reward in Seer Huts and Pandora Boxes.'''</li>
<li>'''Water elements were excluded from random maps without water.'''<br />
 
<ul>
<li>When generating a random map with the ”none” water level, The following items are not generated in the sites and are prohibited in the map settings (i.e., completely removed from the game).<br />
 
<ul>
<li>Artifacts: Sea Captain 's Hat, Necklace of Ocean Guidance, Boots of Levitation.</li>
<li>Spells: Summon Boat, Scuttle Boat, Water Walk.</li>
<li>Navigation secondary skill.</li></ul>
</li>
<li>On random maps without water available (including the starting ones) heroes Beatrice, Kinkeria and Derek, but the following heroes are not available: Sylvia, Woy and Elmore.</li>
<li>Sylvia, Woy and Elmore are available on random maps with water (including as starters), but Beatrice, Kinkeria and Derek are unavailable.</li>
<li>On random maps without water Gem has the starting Spell changed from ”Summon Boat” to ”Bless”.</li>
<li>When you click on a random water level in the random map settings, selection will be made immediately because available starting heroes depend on it.</li></ul>
</li>
<li>'''Creature weeks, creature months and plague are disabled for random maps.'''</li>
<li>'''<span style="color:#0000C0">Arrow Towers</span> ignores the target's defense completely (also, fixed various bugs with incorrect damage calculation).'''</li>
<li>'''<span style="color:#0000C0">Shackles of War</span> effect applies only when both sides in the battle have heroes.'''</li>
<li>'''New neutral creatures.'''<br />
 
<ul>
<li><span style="color:blue">Satyr</span> .<br />
 
<ul>
<li>Dwelling: Wineyard.</li>
<li>Level 4.</li>
<li>Attack: 10.</li>
<li>Defense: 11.</li>
<li>Damage: 6-10.</li>
<li>Health: 35.</li>
<li>Speed: 7.</li>
<li>Shots: 0.</li>
<li>Cost: 300 gold.</li>
<li>Population growth: 4.</li>
<li>Amount on map: 10-20.</li>
<li>AI Value: 518.</li>
<li>Fight Value: 471.</li>
<li>Abilities.<br />
 
<ul>
<li>Casts Mirth.<br />
3 times per battle can cast Advanced Mirth on allied unit. Spell lasts 6 turns.</li></ul>
</li></ul>
</li>
<li><span style="color:blue">Fangarm</span> .<br />
 
<ul>
<li>Dwelling: Ziggurat.</li>
<li>Level 5.</li>
<li>Attack: 12.</li>
<li>Defense: 12.</li>
<li>Damage: 8-12.</li>
<li>Health: 50.</li>
<li>Speed: 6.</li>
<li>Shots: 0.</li>
<li>Cost: 600 gold.</li>
<li>Population growth: 3.</li>
<li>Amount on map: 8-16.</li>
<li>AI Value: 1052.</li>
<li>Fight Value: 1052.</li>
<li>Features.<br />
 
<ul>
<li>Flight.</li></ul>
</li>
<li>Abilities.<br />
 
<ul>
<li>Mind spell immunity.</li>
<li>Unlimited retaliations.</li>
<li>Hypnotize.<br />
Casts Advanced Hypnotize for 3 rounds on an attacked stack. Spell Power is equal to number of creatures in Fangarm squad while checking possibility of applying Hypnotize (this means it affects a squad with total health (counting damage of current attack) not greater than 20 + 25*(Fangarm count)). In case of successful cast of Hypnotize attacked stack won't relatiate (or won't attack twice if Fangarms are counterattacking).</li></ul>
</li></ul>
</li></ul>
</li></ol>
 
<br />
</li>
<li>
== <span style="color:blue">'''Gameplay innovations, related to certain towns.'''</span> ==
 
<ol style="list-style-type: decimal;">
<li>'''<span style="color:#0000C0">Castle</span>.'''<br />
 
<ul>
<li>'''Heroes.'''<br />
 
<ul>
<li><span style="color:#0000C0">Sir Mullich</span> is banned by default. <span style="color:#0000C0">Lord Haart</span> available instead.</li>
<li><span style="color:#0000C0">Sylvia</span> is banned on maps without water. New hero - <span style="color:#0000C0">Beatrice</span> available instead.<br />
<span style="color:blue">Beatrice.</span><br />
 
<ul>
<li>Available on random maps only without water (replaces Sylvia).</li>
<li>Class: Knight.</li>
<li>Gender: Female.</li>
<li>Specialty: Scouting.<br />
Receives a 5% per level bonus to Scouting skill percentage (rounded up).</li>
<li>Secondary skills.<br />
 
<ul>
<li>Leadership: basic.</li>
<li>Scouting: basic.</li></ul>
</li>
<li>Spell Book: none.</li>
<li>Default unit count.<br />
 
<ul>
<li>Pikemen: 10-20.</li>
<li>Crossbowmen: 4-7.</li>
<li>Griffins: 2-3.</li></ul>
</li></ul>
</li></ul>
</li></ul>
</li>
<li>'''<span style="color:#0000C0">Rampart</span>.'''<br />
 
<ul>
<li>'''Heroes' starting armies.'''<br />
 
<ul>
<li>Amount of <span style="color:#0000C0">Elves</span> decreased from 3-6 to 2-4.</li></ul>
</li>
<li>'''Heroes.'''<br />
 
<ul>
<li><span style="color:#0000C0">Gem</span> has the starting Spell changed on random maps without water from Summon Boat to Bless.</li></ul>
</li></ul>
</li>
<li>'''<span style="color:#0000C0">Tower</span>.'''<br />
 
<ul>
<li>'''Building tree.'''<br />
 
<ul>
<li><span style="color:#0000C0">Altar of Wishes</span> , <span style="color:#0000C0">Golden Pavilion</span> , <span style="color:#0000C0">Upg. Golden Pavilion</span> , <span style="color:#0000C0">Cloud Temple</span> and <span style="color:#0000C0">Upg. Cloud Temple</span> no longer require Mage Guild level 1 and Mage Tower.</li>
<li><span style="color:#0000C0">Golden Pavilion</span> and <span style="color:#0000C0">Upg. Golden Pavilion</span> now require Altar of Wishes.</li>
<li><span style="color:#0000C0">Upg. Altar of Wishes</span> no longer requires Mage Tower (Mage Guild level one is still required).</li></ul>
</li>
<li>'''Building prices.'''<br />
 
<ul>
<li><span style="color:#0000C0">Golem Factory</span> price in gold is decreased from 2000 to 1500.</li>
<li><span style="color:#0000C0">Upg. Golem Factory</span> price in gold is decreased from 2000 to 1500.</li>
<li><span style="color:#0000C0">Mage Tower</span> price in gold is decreased from 2500 to 2000.</li>
<li><span style="color:#0000C0">Altar of Wishes</span> price in gold is decreased from 3000 to 2500.</li>
<li><span style="color:#0000C0">Upg. Cloud Temple</span> price in gold is decreased from 25000 to 20000.</li></ul>
</li>
<li>'''Heroes' starting armies.'''<br />
 
<ul>
<li>Amount of <span style="color:#0000C0">Stone Gargoyles</span> increased from 3-5 to 5-7.</li>
<li>Amount of <span style="color:#0000C0">Stone Golems</span> increased from 2-3 (or 2 in Josephine's second slot) to 4-5.</li></ul>
</li></ul>
</li>
<li>'''<span style="color:#0000C0">Inferno</span>.'''<br />
 
<ul>
<li>'''Building tree.'''<br />
 
<ul>
<li><span style="color:#0000C0">Upg. Hell Hole</span> no longer requires Mage Guild level 2 (still requires Mage Guild level 1).</li></ul>
</li>
<li>'''Building prices.'''<br />
 
<ul>
<li><span style="color:#0000C0">Brimstone Stormclouds</span> price in sulfur decreased from 5 to 4.</li>
<li><span style="color:#0000C0">Upg. Hall of Sins</span> price in mercury decreased from 5 to 4.</li>
<li><span style="color:#0000C0">Upg. Kennels</span> price in sulfur decreased from 5 to 4.</li></ul>
</li>
<li>'''Creatures.'''<br />
 
<ul>
<li><span style="color:#0000C0">Magogs</span> can shoot fireball at any hex of the battlefield except for its own hex and adjascent ones (unless sniper bow is present). Targeting dialogue is called by pressing G. However, creatures immune to fire can be damaged only by a central hex.</li>
<li><span style="color:#0000C0">Arch Devil</span> decreases Luck by 2 (instead of 1 from the original).</li></ul>
</li>
<li>'''Heroes' starting armies.'''<br />
 
<ul>
<li>Amount of <span style="color:#0000C0">Imps</span> increased from 15-25 to 20-30.</li></ul>
</li></ul>
</li>
<li>'''<span style="color:#0000C0">Necropolis</span>.'''<br />
 
<ul>
<li>'''The amount of skeletons raised by <span style="color:#0000C0">necromancy</span> is halved.'''<br />
 
<ul>
<li><span style="color:#0000C0">Necromancy</span> raise 5%-10%-15% enemy's dead as Skeletons instead of 10%-20%-30%.</li>
<li><span style="color:#0000C0">Amulet of the Undertaker</span> increases Necromancy skill by 2.5% instead of 5%, <span style="color:#0000C0">Vampire's Cowl</span> - 5% instead of 10%, <span style="color:#0000C0">Dead Man's Boots</span> - 7.5% instead of 15%. <span style="color:#0000C0">Cloak of the Undead King</span> raise 15% enemy's dead as Skeletons instead of 30%.</li>
<li><span style="color:#0000C0">Necromancy Amplifier</span> increases Necromancy skill by 5% instead of 10%.</li>
<li>Number of Skeletons raised by the Necromancy skill is now detendent on total number of slain creatures in an enemy army, rather than on numbers of each individual slain stack.</li></ul>
</li>
<li>'''Building prices.'''<br />
 
<ul>
<li><span style="color:#0000C0">Upg. Tomb of Souls</span> price in mercury decreased from 5 to 4.</li>
<li><span style="color:#0000C0">Mausoleum</span> price in ore decreased from 10 to 5, and in sulfur from 10 to 4.</li>
<li><span style="color:#0000C0">Upg. Mausoleum</span> price in sulfur decreased from 5 to 4.</li></ul>
</li>
<li>'''Creatures.'''<br />
 
<ul>
<li><span style="color:#0000C0">Liches</span> and <span style="color:#0000C0">Power Liches</span> can shoot death cloud at any hex of the battlefield except for its own hex and adjascent ones (unless sniper bow is present). Targeting dialogue is called by pressing G.</li></ul>
</li>
<li>'''Heroes.'''<br />
 
<ul>
<li><span style="color:#0000C0">Galthran</span> is banned by default. New hero - <span style="color:#0000C0">Ranloo</span> is available instead.<br />
<span style="color:blue">Ranloo.</span><br />
 
<ul>
<li>Available by default (replaces Galthran).</li>
<li>Class: Death Knight.</li>
<li>Gender: Male.</li>
<li>Specialty: Ballista.<br />
Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).</li>
<li>Secondary skills.<br />
 
<ul>
<li>Necromancy: basic.</li>
<li>Artillery: basic.</li></ul>
</li>
<li>Spell Book: present.</li>
<li>Starting spell: Haste.</li>
<li>Default unit count.<br />
 
<ul>
<li>Skeletons: 20-30.</li>
<li>Ballista: 1.</li>
<li>Wraiths: 4-6.</li></ul>
</li></ul>
</li></ul>
</li></ul>
</li>
<li>'''<span style="color:#0000C0">Dungeon</span>.'''<br />
 
<ul>
<li>'''Heroes' starting armies.'''<br />
 
<ul>
<li>Amount of <span style="color:#0000C0">Troglodytes</span> decreased from 30-40 to 20-30.</li></ul>
</li></ul>
</li>
<li>'''<span style="color:#0000C0">Stronghold</span>.'''<br />
 
<ul>
<li>'''Building prices.'''<br />
 
<ul>
<li><span style="color:#0000C0">Cyclops Cave</span> price does not include crystals. <span style="color:#0000C0">Upg. Cyclops Cave</span> price in crystals increased from 0 to 10.</li></ul>
</li></ul>
</li>
<li>'''<span style="color:#0000C0">Fortress</span>.'''<br />
 
<ul>
<li>'''Heroes' starting armies.'''<br />
 
<ul>
<li>Amount of <span style="color:#0000C0">Gnolls</span> increased from 10-20 to 15-25.</li>
<li>Amount of <span style="color:#0000C0">Serpent Flies</span> increased from 2-4 to 3-4.</li></ul>
</li>
<li>'''Heroes.'''<br />
 
<ul>
<li><span style="color:#0000C0">Woy</span> banned on maps without water. New hero - <span style="color:#0000C0">Kinkeria</span> available instead.<br />
<span style="color:blue">Kinkeria.</span><br />
 
<ul>
<li>Available on random maps only without water (replaces Woy).</li>
<li>Class: Witch.</li>
<li>Sex: Female.</li>
<li>Specialty: Learning.<br />
Learning skill percentage is doubled.</li>
<li>Secondary skills.<br />
 
<ul>
<li>Wisdom: basic.</li>
<li>Learning: basic.</li></ul>
</li>
<li>Spell Book: present.</li>
<li>Starting spell: Slow.</li>
<li>Default unit count.<br />
 
<ul>
<li>Gnolls: 15-25.</li>
<li>Lizardmen: 4-7.</li>
<li>Serpent Flies: 3-4</li></ul>
</li></ul>
</li></ul>
</li></ul>
</li>
<li>'''<span style="color:#0000C0">Conflux</span>.'''<br />
 
<ul>
<li>'''Growth of <span style="color:#0000C0">Firebirds</span> and <span style="color:#0000C0">Phoenixes</span> decreased to 1 (2 after the construction of Castle).'''</li>
<li>'''New structure: <span style="color:#0000C0">Vault of Ashes</span>.'''<br />
Cost: 5000 gold, 5 mercury.<br />
Requirements: Fort, Mage Guild Level 1, Magic Lantern, Altar of Air, Altar of Water, Altar of Fire, Altar of Earth, Altar of Thought, Pyre.<br />
Increases the growth of the Firebird and Phoenix by 1.</li>
<li>'''Building tree.'''<br />
 
<ul>
<li>Constructing <span style="color:#0000C0">Upg. Magic Lantern</span> now requires Mage Guild level 1 and Magic University beforehand.</li></ul>
</li>
<li>'''Building prices.'''<br />
 
<ul>
<li>Cost of constructing the <span style="color:#0000C0">Pyre</span> went up from 10 to 20 mercury and from 10000 to 15000 gold.</li></ul>
</li>
<li>'''Buildings.'''<br />
 
<ul>
<li><span style="color:#0000C0">Aurora Borealis</span> (Grail structure of Conflux) allows to learn spells up to according level of the Mage Guild in the city only.</li></ul>
</li>
<li>'''Creatures.'''<br />
 
<ul>
<li>Fire immunity of <span style="color:#0000C0">Firebirds</span> replaced with 50% Fire Resist. Slightly decreased AI Value (thus, Pandora Boxes and Seer Huts on random map will give 6 Firebirds, instead of 5).</li></ul>
</li>
<li>'''Creature prices.'''<br />
 
<ul>
<li>Cost of <span style="color:#0000C0">Psychic Elementals</span> increased from 750 to 950 gold.</li>
<li>Cost of <span style="color:#0000C0">Magic Elementals</span> increased from 800 to 1200 gold.</li>
<li>Cost of <span style="color:#0000C0">Firebirds</span> increased from 1500 to 2000.</li>
<li>Cost of <span style="color:#0000C0">Phoenixes</span> increased from 2000 gold + 1 mercury to 3000 gold + 1 mercury.</li></ul>
</li>
<li>'''Other.'''<br />
 
<ul>
<li>Neutral grass zone without town can become a Conflux zone.</li></ul>
</li></ul>
</li></ol>
 
<br />
</li>
<li>
== <span style="color:blue">'''New artifacts.'''</span> ==
 
<ul>
<li><span style="color:blue">Diplomats Cloak.</span><br />
 
<ul>
<li>Class: Relic.</li>
<li>Combination Artifact. Componentry: Stateman's Medal, Diplomat's Ring, Ambassador's Sash.</li>
<li>Worn on shoulders (also blocks neck slot and one ring slot).</li>
<li>Cost: 15000.</li>
<li>Allows your hero to retreat or surrender when battling neutral monsters or defending a town. Multiplies your hero army strength by 3 (for neutral armies and Thieves guild).<br />
Component effects: reduce the cost of surrendering by 30%.</li></ul>
</li>
<li><span style="color:blue">Pendant of Reflection.</span><br />
 
<ul>
<li>Class: Relic.</li>
<li>Combination artifact. Componentry: Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity.</li>
<li>Worn on the neck (also blocks slots of shoulders and legs).</li>
<li>Cost: 12000.</li>
<li>Increases your Magic Resistance additionally by 20%.<br />
Component effects: increase your Magic Resistance by 30%.</li></ul>
</li>
<li><span style="color:blue">Ironfist of the Ogre.</span><br />
 
<ul>
<li>Class: Relic.</li>
<li>Combination Artifact. Componentry: Ogre's Club of Havoc, Targ of the Rampaging Ogre, Tunic of the Cyclops King, Crown of the Supreme Magi.</li>
<li>Carried in right hand (also blocks left hand slot, head slot and body slot).</li>
<li>Cost: 20000.</li>
<li>At the beginning of a combat the Fist will cast Bloodlust, Fire Shield and Counterstrike (all Expert) lasting for 50 turns on all allied troops.<br />
Component effects: increase your Attack and Defence skills by 5 and your Spell Power and Knowledge skills by 4.</li></ul>
</li>
<li><span style="color:blue">Golden Goose.</span><br />
 
<ul>
<li>Class: Relic.</li>
<li>Combination artifact. Componentry: Endless Purse of Gold, Endless Bag of Gold, Endless Sack of Gold.</li>
<li>Worn in ”Other” slot (also blocks another two ”Other” slots).</li>
<li>Cost: 22500.</li>
<li>Brings 4750 gold/day.<br />
Component effects: bring 2250 gold/day.</li></ul>
</li>
<li><span style="color:blue">Trident of dominion.</span><br />
 
<ul>
<li>Class: Major.</li>
<li>Carried in right hand.</li>
<li>Cost: 7000.</li>
<li>Increases your Attack skill by 7.</li></ul>
</li>
<li><span style="color:blue">Shield of Naval Glory.</span><br />
 
<ul>
<li>Class: Major.</li>
<li>Carried in left hand.</li>
<li>Cost: 7000.</li>
<li>Increases your Defence skill by 7.</li></ul>
</li>
<li><span style="color:blue">Royal Armor of Nix.</span><br />
 
<ul>
<li>Class: Major.</li>
<li>Worn on body.</li>
<li>Cost: 7000.</li>
<li>Increases your Spellpower skill by 6.</li></ul>
</li>
<li><span style="color:blue">Crown of the Five Seas.</span><br />
 
<ul>
<li>Class: Major.</li>
<li>Worn on head.</li>
<li>Cost: 7000.</li>
<li>Increases your Knowledge skill by 6.</li></ul>
</li>
<li><span style="color:blue">Wayfarer's boots.</span><br />
 
<ul>
<li>Class: Major.</li>
<li>Worn on foot.</li>
<li>Cost: 5000.</li>
<li>Allow your hero to move over rough terrain without penalty.</li></ul>
</li>
<li><span style="color:blue">Ring of Supression.</span><br />
 
<ul>
<li>Class: Treasure.</li>
<li>Worn on finger.</li>
<li>Cost: 4000.</li>
<li>Decreases enemy's Morale by 1.</li></ul>
</li>
<li><span style="color:blue">Hideous Mask.</span><br />
 
<ul>
<li>Class: Minor.</li>
<li>Worn in ”Other” slot.</li>
<li>Cost: 4000.</li>
<li>Decreases enemy's Morale by 1.</li></ul>
 
<br />
</li>
<li><span style="color:blue">Pendant of Downfall.</span><br />
 
<ul>
<li>Class: Major.</li>
<li>Worn on neck.</li>
<li>Cost: 7000.</li>
<li>Decreases enemy's Morale by 2.</li></ul>
</li>
<li><span style="color:blue">Runes of Imminency.</span><br />
 
<ul>
<li>Class: Treasure.</li>
<li>Worn in ”Other” slot.</li>
<li>Cost: 2000.</li>
<li>Decrease enemy's Luck by 1.</li></ul>
</li>
<li><span style="color:blue">Demon's Horseshoe.</span><br />
 
<ul>
<li>Class: Treasure.</li>
<li>Worn in ”Other” slot.</li>
<li>Cost: 2000.</li>
<li>Decreases enemy's Luck by 1.</li></ul>
</li>
<li><span style="color:blue">Shaman's Puppet.</span><br />
 
<ul>
<li>Class: Minor.</li>
<li>Worn in ”Other” slot.</li>
<li>Cost: 4000.</li>
<li>Decreases enemy's Luck by 2.</li></ul>
</li>
<li><span style="color:blue">Ring of Oblivion.</span><br />
 
<ul>
<li>Class: Major.</li>
<li>Worn on finger.</li>
<li>Cost: 7500.</li>
<li>When worn, makes all losses in the battle irrevocable: corpses disappear right after unit's death, Ressurection, Animate Dead and Sacriface are banned for use, vampirism only restores health, but does not bring back dead units, undead cannot be raised using necromancy after battle.</li></ul>
</li>
<li><span style="color:blue">Cape of Silence.</span><br />
 
<ul>
<li>Class: Major.</li>
<li>Worn on shoulders.</li>
<li>Cost: 7500.</li>
<li>Bans all level 1 and 2 spells in battle.</li></ul>
</li></ul>
 
<br />
'''Do not appear on random maps:'''<br />
 
<ul>
<li><span style="color:blue">Horn of the Abyss.</span><br />
 
<ul>
<li>Class: Relic.</li>
<li>Worn in ”Other” slot.</li>
<li>Cost: 50000.</li>
<li>After a stack of living creatures is slain, a stack of Fangarms will rise in their stead and will stay loyal to the hero after the battle concludes. Total Hit Points of this stack will be equal to half of the slain stack's total Hit Points, but quantity of the Fangarms summoned thus should not exceed half of quantity of creatures in the slain stack. Slaying Fangarms will not trigger the Horn effect.</li></ul>
</li></ul>
 
<br />
</li>
<li>
== <span style="color:blue">'''Objects on the map.'''</span> ==
 
<ol style="list-style-type: decimal;">
<li>'''New creature banks.'''<br />
 
<ul>
<li><span style="color:blue">Experimental Shop.</span><br />
 
<ul>
<li>In 30% of cases.<br />
Guards: 50 Iron Golems.<br />
Reward: 1 Giant.</li>
<li>In 30% of cases.<br />
Guards: 100 Iron Golems.<br />
Reward: 2 Giants.</li>
<li>In 30% of cases.<br />
Guards: 150 Iron Golems.<br />
Reward: 3 Giants.</li>
<li>In 10% of cases.<br />
Guards: 200 Iron Golems.<br />
Reward: 4 Giants.</li>
<li>For Random Map Generator:<br />
Terrain: any dry land.<br />
Value: 3500.<br />
Density: 80.</li></ul>
</li>
<li><span style="color:blue">Wolf Raider Picket.</span><br />
 
<ul>
<li>In 30% of cases.<br />
Guards: 50 Wolf Raiders.<br />
Reward: 4 Cyclopes.</li>
<li>In 30% of cases.<br />
Guards: 75 Wolf Raiders.<br />
Reward: 6 Cyclopes.</li>
<li>In 30% of cases.<br />
Guards: 100 Wolf Raiders.<br />
Reward: 8 Cyclopes.</li>
<li>In 10% of cases.<br />
Guards: 150 Wolf Raiders.<br />
Reward: 12 Cyclopes.</li>
<li>For Random Map Generator:<br />
Terrain: any dry land.<br />
Value: 9500.<br />
Density: 80.</li></ul>
</li>
<li><span style="color:blue">Red Tower.</span><br />
 
<ul>
<li>In 30% of cases.<br />
Guards: 35 Fire Elementals, 50% chance of having an upgraded stack.<br />
Reward: 1 Firebird.</li>
<li>In 30% of cases.<br />
Guards: 70 Fire Elementals, 50% chance of having an upgraded stack.<br />
Reward: 2 Firebirds.</li>
<li>In 30% of cases.<br />
Guards: 105 Fire Elementals, 50% chance of having an upgraded stack.<br />
Reward: 3 Firebirds.</li>
<li>In 10% of cases.<br />
Guards: 140 Fire Elementals, 50% chance of having an upgraded stack.<br />
Reward: 4 Firebirds.</li>
<li>For Random Map Generator:<br />
Limit per zone: 1.<br />
Terrain: any dry land.<br />
Value: 4000.<br />
Density: 20.</li></ul>
</li>
<li><span style="color:blue">Black Tower.</span><br />
 
<ul>
<li>The alignment of the armies is standard, on the opposite sides of the battlefield.</li>
<li>In 30% of cases.<br />
Guards: 1 Green Dragon.<br />
Reward: 2000 gold, 1 minor artifact.</li>
<li>In 30% of cases.<br />
Guards: 1 Red Dragon.<br />
Reward: 2250 gold, 1 minor artifact.</li>
<li>In 30% of cases.<br />
Guards: 1 Gold Dragon.<br />
Reward: 3500 gold, 1 minor artifact.</li>
<li>In 10% of cases.<br />
Guards: 1 Black Dragon.<br />
Reward: 3750 gold, 1 minor artifact.</li>
<li>For Random Map Generator:<br />
Terrain: any dry land.<br />
Value: 1500.<br />
Density: 100.</li></ul>
</li>
<li><span style="color:blue">Churchyard.</span><br />
 
<ul>
<li>Guards are divided into 6 groups.</li>
<li>In 100% of cases.<br />
Guards: 120 Walking Deads.<br />
Reward: 2500 gold, 1 minor artifact.<br />
Visiting a previously plundered Churchyard inflicts a -1 penalty to Morale.</li>
<li>For Random Map Generator:<br />
Terrain: any dry land.<br />
Value: 1500.<br />
Density: 100.</li></ul>
</li>
<li><span style="color:blue">Mansion.</span><br />
 
<ul>
<li>In 30% of cases.<br />
Guards: 40 Vampire Lords.<br />
Reward: 2500 gold, 2 mercury, 2 sulfur, 2 crystals, 2 gems, 1 major artifact.</li>
<li>In 30% of cases.<br />
Guards: 60 Vampire Lords.<br />
Reward: 5000 gold, 3 mercury, 3 sulfur, 3 crystals, 3 gems, 1 major artifact.</li>
<li>In 30% of cases.<br />
Guards: 80 Vampire Lords.<br />
Reward: 7500 gold, 4 mercury, 4 sulfur, 4 crystals, 4 gems, 1 major artifact.</li>
<li>In 10% of cases.<br />
Guards: 100 Vampire Lords.<br />
Reward: 10000 gold, 5 mercury, 5 sulfur, 5 crystals, 5 gems, 1 major artifact.</li>
<li>For Random Map Generator:<br />
Terrain: any dry land.<br />
Value: 5000.<br />
Density: 50.</li></ul>
</li></ul>
 
<br />
'''Do not appear on random maps without water:'''<br />
 
<ul>
<li><span style="color:blue">Beholders' Sanctuary.</span><br />
 
<ul>
<li>In 30% of cases.<br />
Guards: 50 Beholders, 50% chance of having an upgraded stack.<br />
Reward: 3000 gold, 1 minor artifact.</li>
<li>In 30% of cases.<br />
Guards: 75 Beholders, 50% chance of having an upgraded stack.<br />
Reward: 5000 gold, 1 minor artifact.</li>
<li>In 30% of cases.<br />
Guards: 100 Beholders, 50% chance of having an upgraded stack.<br />
Reward: 6000 gold, 1 major artifact.</li>
<li>In 10% of cases.<br />
Guards: 150 Beholders, 50% chance of having an upgraded stack.<br />
Reward: 9000 gold, 1 major artifact.</li>
<li>For Random Map Generator:<br />
Terrain: water.<br />
Value: 2500.<br />
Density: 100.</li></ul>
</li>
<li><span style="color:blue">Temple of the Sea.</span><br />
 
<ul>
<li>In 30% of cases.<br />
Guards: 8 Hydras, 6 Sea Serpents, 3 Chaos Hydras, 2 Haspids.<br />
Reward: 10000 gold, 1 treasure artifact, 1 minor artifact, 1 major artifact.</li>
<li>In 30% of cases.<br />
Guards: 8 Hydras, 7 Sea Serpents, 4 Chaos Hydras, 3 Haspids.<br />
Reward: 15000 gold, 1 treasure artifact, 2 minor artifacts, 1 major artifact.</li>
<li>In 30% of cases.<br />
Guards: 8 Hydras, 7 Sea Serpents, 5 Chaos Hydras, 4 Haspids.<br />
Reward: 20000 gold, 1 minor artifact, 2 major artifacts, 1 relic.</li>
<li>In 10% of cases.<br />
Guards: 10 Hydras, 9 Sea Serpents, 6 Chaos Hydras, 5 Haspids.<br />
Reward: 30000 gold, 2 major artifacts, 2 relic.</li>
<li>For Random Map Generator:<br />
Terrain: water.<br />
Value: 10000.<br />
Density: 100.</li></ul>
</li>
<li><span style="color:blue">Pirate Cavern (do not appears on random maps).</span><br />
 
<ul>
<li>The guards are divided into 4 stacks.</li>
<li>In 30% of cases.<br />
Guards: 20 Pirates, 20 Corsairs, 50% chance of having an upgraded stack (Corsairs into Sea Dogs).<br />
Reward: 1 Sea Serpent.</li>
<li>In 30% of cases.<br />
Guards: 40 Pirates, 40 Corsairs, 50% chance of having an upgraded stack (Corsairs into Sea Dogs).<br />
Reward: 2 Sea Serpents.</li>
<li>In 30% of cases.<br />
Guards: 60 Pirates, 60 Corsairs, 50% chance of having an upgraded stack (Corsairs into Sea Dogs).<br />
Reward: 3 Sea Serpents.</li>
<li>In 10% of cases.<br />
Guards: 80 Pirates, 80 Corsairs, 50% chance of having an upgraded stack (Corsairs into Sea Dogs).<br />
Reward: 4 Sea Serpents.</li></ul>
</li>
<li><span style="color:blue">Ivory Tower (do not appears on random maps).</span><br />
 
<ul>
<li>In 30% of cases.<br />
Guards: 35 Archmages.<br />
Reward: 3 Enchanters.</li>
<li>In 30% of cases.<br />
Guards: 50 Archmages.<br />
Reward: 6 Enchanters.</li>
<li>In 30% of cases.<br />
Guards: 65 Archmages.<br />
Reward: 9 Enchanters.</li>
<li>In 10% of cases.<br />
Guards: 80 Archmages.<br />
Reward: 12 Enchanters.</li></ul>
</li>
<li><span style="color:blue">Spit (do not appears on random maps).</span><br />
 
<ul>
<li>Garrison is split in 4 squads dislocated on the sides of the battlefield.</li>
<li>In 30% of cases.<br />
Guards: 20 Basilisks.<br />
Reward: 3000 gold.</li>
<li>In 30% of cases.<br />
Guards: 30 Basilisks.<br />
Reward: 4500 gold.</li>
<li>In 30% of cases.<br />
Guards: 40 Basilisks.<br />
Reward: 6000 gold.</li>
<li>In 10% of cases.<br />
Guards: 60 Basilisks.<br />
Reward: 9000 gold.</li></ul>
</li></ul>
</li>
<li>'''A new type of objects: Warehouse.'''<br />
Analogue of Windmills, Water Wheels and the Mystical Gardens. Brings a certain amount of resources upon a visit once a week (10 wood and ore, 6 mercury, sulfur, crystals and gems, 2000 gold).<br />
 
<ul>
<li><span style="color:blue">Warehouse of Wood.</span><br />
Limit per zone: 1.<br />
Terrain: any dry land.<br />
Value: 2250.<br />
Density: 30.</li>
<li><span style="color:blue">Warehouse of Mercury.</span><br />
Limit per zone: 1.<br />
Terrain: any dry land.<br />
Value: 2500.<br />
Density: 25.</li>
<li><span style="color:blue">Warehouse of Ore.</span><br />
Limit per zone: 1.<br />
Terrain: any dry land.<br />
Value: 2250.<br />
Density: 30.</li>
<li><span style="color:blue">Warehouse of Sulfur.</span><br />
Limit per zone: 1.<br />
Terrain: any dry land.<br />
Value: 2500.<br />
Density: 25.</li>
<li><span style="color:blue">Warehouse of Crystals.</span><br />
Limit per zone: 1.<br />
Terrain: any dry land.<br />
Value: 2500.<br />
Density: 25.</li>
<li><span style="color:blue">Warehouse of Gems.</span><br />
Limit per zone: 1.<br />
Terrain: any dry land.<br />
Value: 2500.<br />
Density: 25.</li>
<li><span style="color:blue">Warehouse of Gold.</span><br />
Limit per zone: 1.<br />
Terrain: any dry land.<br />
Value: 6000.<br />
Density: 15.</li></ul>
</li>
<li>'''Changes to original objects.'''<br />
 
<ul>
<li>If a creature has multiple external dwellings, each of the succeeding ones will be generated less frequently.</li>
<li><span style="color:#0000C0">Cartographer</span> Maps cost 10000 instead of the former 1000. <span style="color:#0000C0">Cartographers</span> are not generated on random maps.</li>
<li><span style="color:#0000C0">Keymaster Tents</span> were removed from random generation.</li>
<li><span style="color:#0000C0">Seer Huts</span> cannot require artifacts that are part of a combination artifact.</li>
<li><span style="color:#0000C0">Sanctuary</span> now will not be spawning on randomly generated maps.</li>
<li><span style="color:#0000C0">Trading Post</span> value is increased from 100 to 3000.</li>
<li>The value of the <span style="color:#0000C0">Obelisk</span> is reduced from 3500 to 350. Added a restriction of no more than 1 <span style="color:#0000C0">Obelisk</span> in the zone.</li>
<li>Only 1 <span style="color:#0000C0">Den of Thieves</span> and only 3 <span style="color:#0000C0">Taverns</span> now allowed per zone.</li>
<li>Changes to <span style="color:#0000C0">Spell Scrolls</span> .<br />
 
<ul>
<li>The value of the scroll level 4 increased from 4000 to 8000. Removed Town Portal and Waterwalk spells.</li>
<li>The value of the scroll level 5 increased from 5000 to 10000. Removed Fly and Dimesion Door spells.</li>
<li>Added srcoll with Town Portal, Fly, Dimesion Door and (in case of water map) Waterwalk. Value 15000, frequency of occurrence 30, maximum 1 in the zone.</li>
<li>Added restrictions on the maximum number of scrolls in the zone.<br />
 
<ul>
<li>Scroll Level 1: 6.</li>
<li>Scroll Level 2: 5.</li>
<li>Scroll Level 3: 4.</li>
<li>Scroll Level 4: 3.</li>
<li>Scroll Level 5: 2.</li></ul>
</li>
<li>The mechanism of a uniform distribution of spells in the scrolls: Map will always have about the same number of scrolls with all the spells of the same level, and scrolls with the same spells are less likely to be near each other.</li></ul>
</li>
<li><span style="color:#0000C0">Elemental Conflux</span> (dwelling on map) gives +1 to the increase in air, water, fire and earth elementals in all towns, not just the air elementals.</li>
<li>Following objects from original game are now generated on random maps:<br />
 
<ul>
<li><span style="color:#0000C0">Golem Factory</span> . Allows to recruit Stone, Iron, Gold and Diamond Golems. Value around 4500, density 40, generated both in Neutral zones and in Tower zones.</li>
<li><span style="color:#0000C0">Elemental Conflux</span> . Allows to recruit Air, Water, Fire and Earth Elementals. Value around 6000, density 13 (proportionally lowers the density of all elemental dwellings).</li>
<li><span style="color:#0000C0">Freelancer's Guild</span> . Allows to trade units for resources. Value 100, density 50, all dry land terrains, limit of 1 per zone.</li></ul>
</li>
<li>The <span style="color:#0000C0">Crypt</span> , <span style="color:#0000C0">Derelict Ship</span> and <span style="color:#0000C0">Shipwreck</span> shows the approximate number of foes after the visit. When you visit any of these objects, morale is reduced immediately if it was previously looted, without a window.</li>
<li>Value of <span style="color:#0000C0">Estate (Vampires outer dwell)</span> multiplied by 3 (from around 3000 to around 9000).</li>
<li>Value of <span style="color:#0000C0">Hovel (Peasant outer dwell)</span> multiplied by 3, so they will not appear more often than another level 1 Dwellings.</li>
<li>The image of every town depends on its Fort level (no Fort – Fort – Citadel – Castle – Castle+Capitol)</li></ul>
</li>
<li>'''New Hill Fort.'''<br />
Allows you to upgrade present creatures of only 1-5 levels.<br />
Terrain: any dry land.<br />
Value: 7000.<br />
Frequency of occurrence: 20.</li>
<li>'''Shrine of Magic Mystery.'''<br />
Allows you to learn a level 4 spell.<br />
Limit per zone: 1.<br />
Terrain: any dry land.<br />
Value: 7000.<br />
Frequency of occurrence: 100.</li>
<li>'''Cannon Yard.'''<br />
Allows to buy a cannon for 5000 gold.<br />
Limit per zone: 1 (together with the War Machine Factory).<br />
Terrain: any dry land.<br />
Value: 3000.<br />
Frequency of occurrence: 25.</li>
<li>'''Temple of Loyalty.'''<br />
A visiting hero will have all Morale penalties for having creatures of varied alignment in his army removed until the next turn.<br />
Limit per zone: 1<br />
Terrain: any dry land.<br />
Value: 100<br />
Frequency of occurence: 20</li>
<li>'''Skeleton Transformer.'''<br />
A visiting hero will be allowed to turn any creatures into Skeletons.<br />
Limit per zone: 1<br />
Terrain: subterranean.<br />
Value: 500<br />
Frequency of occurence: 20</li>
<li>'''Ancient Lamp.'''<br />
Allows you to recruit 4-7 Master Genie once.<br />
Limit per zone: 1.<br />
Terrain: any dry land.<br />
Value: 5000.<br />
Frequency of occurrence: 2.</li>
<li>'''Colosseum of the Magi.'''<br />
Player's choice to add +2 to the visiting hero's Spell Power or Knowledge (once per hero).<br />
Limit per map: 32.<br />
Terrain: any dry land.<br />
Value: 3000.<br />
Frequency of occurrence: 50.</li>
<li>'''Watering Place.'''<br />
Allows hero to lose all current movement and get +1000 Movement next day.<br />
Limit per zone: 1.<br />
Terrain: rough.<br />
Value: 500.<br />
Frequency of occurrence: 50.</li>
<li>'''Town Gate.'''<br />
Allows visiting hero to teleport to any allied town. This does not cost any additional movement points.<br />
Limit per zone: 1.<br />
Terrain: any dry land.<br />
Value: 10000.<br />
Frequency of occurrence: 20.</li>
<li>'''Added 12 new <span style="color:#0000C0">Two Way Monoliths</span>. There are now total of 20 Two Way Monoliths. Therefore, generation of One Way Monoliths is almost excluded (for all generations where there was not more than 4 of Monoliths with 4 copies).'''</li></ol>
 
<br />
'''Do not appear on random maps without water:'''<br />
 
<ul>
<li>'''Sea Barrel.'''<br />
20% chance of getting nothing. 80% chance of getting 3-6 Mercury, Sulfur, Crystal, or Gems once.<br />
Terrain: water.<br />
Value: 500.<br />
Frequency of occurrence: 400.</li>
<li>'''Jetsam.'''<br />
25% chance of getting nothing. 75% chance of getting 5 Ore, 5 Ore and 200 Gold, or 10 Ore and 500 Gold once (equiprobably).<br />
Terrain: water.<br />
Value: 500.<br />
Frequency of occurrence: 600.</li>
<li>'''Vial of Mana.'''<br />
Grants 30, 40, 50 or 60 spell points. If resulting amount of mana points is to exceed normal cap for the hero, only half the extra points will be granted.<br />
Terrain: water.<br />
Value: 3000.<br />
Frequency of occurrence: 50.</li>
<li>'''Seafaring Academy.'''<br />
Allows to pay 2000 Gold for studying or improving Secondary Skill of three taught. Navigation is always one of these three.<br />
Limit per zone: 1.<br />
Terrain: water.<br />
Value: 8000.<br />
Frequency of occurrence: 20.</li>
<li>'''Altar of Mana.'''<br />
Heroes may sacrifice creatures for spell points, up to 4x the normal cap. Each sacrificed creature gives (AI Value)/80 mana points.<br />
Limit per zone: 1.<br />
Terrain: water.<br />
Value: 100.<br />
Frequency of occurrence: 20.</li>
<li>'''Observatory.'''<br />
Gives each visiting hero +2 scouting radius until the end of the week.<br />
Limit per zone: 1.<br />
Terrain: water.<br />
Value: 500.<br />
Frequency of occurrence: 20.</li></ul>
 
<br />
<br />
</li>
<li>
== <span style="color:blue">'''Map editor supports all additions.'''</span> ==
<br />
<br />
</li>
<li>
== <span style="color:blue">'''Innovations to interface.'''</span> ==
 
<ol style="list-style-type: decimal;">
<li>'''In-battle interface.'''<br />
 
<ul>
<li>The choice of battle speed is widened up to 5 options.</li>
<li>Fixed interface for selecting spell target.</li>
<li>Cast activation button changed for Fairy Dragons from F to G.</li>
<li>Information about current spell duration is added into view creature window and creature mouse-over statistics.</li>
<li>Information about possible number of killed creatures added to possible damage.</li></ul>
</li>
<li>'''New hero route.'''<br />
Added a new route color (dark-red) that shows where the player would not arrive even with full movement pool (Meaning that if the hero ends the move on the cell of his current position, he will be able to reach any cell that has a green or light-red arrow above it. He will not be able to reach cells with dark-red arrows above them).</li>
<li>'''When visiting creature banks, information about the guards was added, if it can be seen by clicking the right mouse or via dragging the mouse over the information window.'''</li>
<li>'''Added display of creatures available for hire in the window by clicking the right mouse button, the hint by pointing mouse and an external window when visiting the dwelling, owned by yourself or an ally.'''</li>
<li>'''Added dynamically calculated effect summary in many spell descriptions.'''<br />


<ul>
== Gallery ==
<li>Visions show their effect radius.</li>
<gallery mode="packed-hover">
<li>Fire Wall and Land Mine show their damage.</li>
File:Horn of the Abyss Menu.png
<li>Cure shows the amount of healed points.</li>
File:Horn of the Abyss Menu no buttons.png
<li>Resurrection and Animate Dead now shows the maximum amount of restored hitpoints.</li>
File:HotA Loading Screen.png
<li>Sacrifice shows how much extra HP will be added for every sacrificed creature.</li>
File:Horn of the Abyss Couatl.png
<li>Hypnotize shows the maximum health of the controlled stack.</li>
File:Horn of the Abyss Couatl no buttons.png
<li>Summon Air/Water/Earth/Fire Elemental shows the amount of summoned elementals.</li></ul>
</li>
<li>'''The chat font is changed to bigfont.fnt.'''</li>
<li>'''Added numeric descriptions of armies' approximate size.'''</li>
<li>'''Added the hero exchange button on a city screen.'''</li>
<li>'''Added the option to disable background sounds in the adventure map (System Options Menu): the sounds of a new day, week and month, the sound of the battle, the background sounds and the sounds of site visits.'''</li>
<li>'''Added support of new map sizes: H (180x180), XH (216x216), G (252x252).'''</li></ol>


<br />
</gallery>
<br />
</li>
<li>
== <span style="color:blue">'''SoD bug fixing (version 3.2).'''</span> ==


<ol style="list-style-type: decimal;">
== Portrait Updates ==
<li>'''Fixes already introduced in HD/HD+ (but working independently in HotA).'''<br />
<gallery mode="packed-hover">
File:Hero portraits SoD-HotA.gif
File:Creature portraits SoD-HotA.gif
</gallery>


<ul>
== Pictures for Campaigns without campaign maps ==
<li>Naga Bank gives gems instead of sulfur as a reward (as it was originally planned by NWC).</li>
<gallery mode="packed-hover">
<li>Fixed incorrect spell probabilities of Fairy Dragon.[/b]<br />
File: Cmap hota fif all.png|Common
The incorrect chances were following:<br />
File: Cmap hota utjr all.png|Cove1
File: Cmap hota tots all.png|Cove2
File: Cmap hota hota all.png|Cove3
</gallery>


<ul>
==Maps==
<li>Ice Bolt: 16/153</li>
{{Map table}}
<li>Lightning Bolt: 17/153</li>
{{Horn of the Abyss map table}}
<li>Fireball: 21/153</li>
|}
<li>Magic Arrow: 15/153</li>
<li>Ice Ring: 20/153</li>
<li>Chain Lightning: 19/153</li>
<li>Meteor Shower: 23/153</li>
<li>Inferno: 22/153</li></ul>


<br />
== Wiki pages ==
Now the Fairy Dragon uses these chances:<br />
*[[Cove]]
*[[Factory]]
*[[List of heroes (HotA)]]
*[[List of creatures (HotA)]]
*[[List of artifacts (HotA)]]
*[[List of maps (HotA)]]
*[[Horn of the Abyss (Changelog)]]
*[[Horn of the Abyss (Documentation)]]


<ul>
== External links ==
<li>Ice Bolt: 22%</li>
;Factory
<li>Lightning Bolt: 22%</li>
*[https://www.youtube.com/watch?v=HTXUglrxUQc Factory]
<li>Fireball: 21%</li>
*[https://www.youtube.com/watch?v=sTSsek0wIEY Factory Demo trailer]
<li>Magic Arrow: 10%</li>
*[https://www.youtube.com/watch?v=xYDFyyS_5uw Factory Demo townscreen]
<li>Ice Ring: 10%</li>
*[https://www.youtube.com/watch?v=rQQSPcn_TwE Wasteland soundtrack by Docent Picolan]
<li>Chain Lightning: 5%</li>
*[https://www.youtube.com/watch?v=gbgJ3ZgUPV8 Wasteland stroll]
<li>Meteor Shower: 5%</li>
*[https://www.youtube.com/watch?v=rZ7K5zc6af4 Wasteland 3D-art by Wit Olszewski]
<li>Inferno: 5%</li></ul>
*[https://www.youtube.com/watch?v=paYKKlAO0ck Kastore's Cabin]
</li>
*[https://www.youtube.com/watch?v=ImPyEKr3bj8 Couatl Evolution]
<li>'''Fixed bug of starting with hero above 1st level'''</li>
*[https://www.youtube.com/watch?v=Qae5lCCyIgk Couatl in the Jungle]
<li>'''Fixed various quick combat bugs'''</li>
*[https://www.youtube.com/watch?v=hQWzHjz4Cs4 Factory: the Rally]
<li>'''Fixed bug of selling artifacts by higher prices.'''</li>
<li>'''Fixed some ”not me” bugs.'''<br />


<ul>
;English links
<li>Fixed the object reading tips for another player.</li>
* [https://h3hota.com/en/documentation Documentation (h3hota.com)]
<li>Fixed the ”next hero” button during the enemy turn.</li>
* [https://h3hota.com/en/download Downloads (h3hota.com)]
<li>Fixed the ability to view the enemy city and a related crash.</li>
* [http://heroescommunity.com/viewthread.php3?TID=39830 Official Heroes Community Thread]
<li>Fixed viewing window built on behalf of another player.</li>
* [https://www.facebook.com/pg/h3hotaofficial/posts Official Facebook Account]
<li>Fixed a miscalculation bug that allowed to buy a maximum unit count according to another player's resources.</li></ul>
* [https://h3hota.com/en/faq Official FAQ]
</li>
<li>'''Fixed some bugs of army slit dialogue. Including the possibility to leave a hero without army'''</li>
<li>'''Fixed the false appearing of Pikemen in the Refugee Camp.'''</li>
<li>'''Fixed creature bugs while under the ”Berserk” spell.'''<br />


<ul>
;Russian links
<li>The shooting squad shoots at the closest hex of the closest squad possible (if there are several equidistant squads, one is chosen randomly).</li>
* [https://h3hota.com/ru/documentation Documentation (h3hota.com)]
<li>In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target.</li></ul>
* [https://h3hota.com/ru/download Downloads (h3hota.com)]
</li>
* [http://forum.df2.ru/index.php?showforum=90 Official DF2 Thread]
<li>'''Changed the list of possible factions to set the one for dwellings, Pandora's boxes and Seer's huts for the zone without town, depending on the type of area.'''<br />
* [https://vk.com/h3hota Official VK Account]
* [https://ru.wikipedia.org/wiki/Heroes_of_Might_and_Magic_III:_Horn_of_the_Abyss Wikipedia]


<ul>
;Polish links
<li><span style="color:blue">How it was.</span><br />
* [http://www.hota.acidcave.net Acid Cave]
Every mention of fractions has 25 % chance have the territory in the area to be its type.<br />


<ul>
;Spanish links
<li>Dirt: Castle, Rampart, Necropolis, neutrals</li>
* [https://www.torredemarfil.es/foro/fuentes-de-la-revelacion-general-sobre-clasicos-homm-y-mm/homm3-horn-of-the-abyss-hd-mod-en-espanol! Torre de Marfil]
<li>Sand: Stronhold, neutrals, Castle, Castle.</li>
* [https://www.mediafire.com/file/83b1xuezgkbfvrr/H3_HotA_Spanish_1.7.0_%2528Beta_21-Mar-2024%2529.rar/file Spanish translation (1.7.0 version; 24 March 2024))]
<li>Grass: Castle, Rampart, neutral, Castle.</li>
<li>Snow: Tower, neutral, Castle, Castle.</li>
<li>Swamp: Fortress, Necropolis, neutrals, Castle.</li>
<li>Rough: Stronghold, Conflux, neutral, Castle.</li>
<li>Subterrain: Inferno, Necropolis, Dungeon, neutral.</li>
<li>Lava: Inferno, neutral, Castle, Castle.</li></ul>
</li>
<li><span style="color:blue">How it is now.</span><br />
25% chance that neutrals will be picked for any terrain, otherwise fraction is randomly selected from the list corresponding to the type area with equal chances.<br />


<ul>
== See also ==
<li>Dirt: Castle, Rampart, Necropolis.</li>
[[Horn of the Abyss (artifact)]]
<li>Sand: Stronghold, Cove.</li>
<li>Grass: Castle, Rampart, Conflux.</li>
<li>Snow: Tower.</li>
<li>Swamp: Fortress, Necropolis, Cove.</li>
<li>Rough: Stronghold, Conflux.</li>
<li>Dungeon: Inferno, Necropolis, Dungeon.</li>
<li>Lava: Inferno.</li></ul>
</li></ul>
</li></ul>
</li>
<li>'''Zone size now matches the settings defined by template more accurately.'''</li>
<li>'''RMG object guard tilting bug fixed. It's now impossible to trigger said objects without alerting the guard.'''</li>
<li>'''When flying over a guarded tile when said tile is the final destination of the flight, the combat will now not be triggered before the tile in question is in fact reached. Thus, incorrect positioning of a hero performing the flight is fixed'''</li>
<li>'''Fixed limited ammo incorrect behavior.'''<br />


<ul>
[[Category:Expansions]]
<li>War Machines cannot shoot with a zero or negative ammunition. If the war machine cannot shoot it skips a turn in the same manner as First Aid Tent when it has nobody to heal. Arrow Towers have unlimited ammo.</li>
[[Category: Horn of the Abyss|*]]
<li>Added a shot cost for shooting at the wall.</li>
<li>Fixed a bug with double shooting with a single remaining shot.</li></ul>
</li>
<li>'''Fixed the ”neutrals carrying” bug.'''<br />
Now if there are neutrals in the army, even if in first slots, the hero cannot ignore the terrain penalty due to the fact that this terrain is home terrain for some creature. The hero moves across any terrain without penalty if it he has no creatures.</li>
<li>'''Fixed an incorrect calculation of bonus damage for Arrow Towers.'''<br />
Now the additional damage of Towers is correctly calculated with all the modifiers.</li>
<li>'''Fixed incorrect intervals between offers to take Wisdom and Air/Water/Fire/Earth Magic for Elementalist.'''<br />
Earlier Elementalist was offered Wisdom no later than 6 levels after the previous offer, and the all types of Magic were offered every 4 as for all Might heroes. Now Wisdom and all types of Magic are offered no later than level 3, as for all Magic Heroes.</li>
<li>'''Fixed a bug when battle machines were included in the cost of buyout.'''</li>
<li>'''Fixed a bug when buying a hero out, improving the Scouting skill, or using an artifact regarding the view radius. Previously, the view radius was updating after the move.'''</li>
<li>'''Fixed an AI bug in Tactics phase that moved a two-hex creature 1 hex closer to the enemy than the skill permitted.'''</li>
<li>'''Badge of Courage no more gives mind spell immunity.'''</li>
<li>'''Fixed a bug with Harpy return after the Dendroid attack.'''</li>
<li>'''Fixed a bug with Forgetfulness being mass effective already at an advanced water magic.'''</li>
<li>'''Fixed a bug when summoned and sacrificed creatures could be raised using necromancy. It also worked on raised demons (not counting the original demon creature).'''</li>
<li>'''Starting skills: Uland's Wisdom and Deemer's Scouting - downgraded from Adv. to Basic (each of them has 2 starting skills).'''</li>
<li>'''University does not offer necromancy anymore.'''</li>
<li>'''Removed the possibility for a road to go through a bugged way or to be blocked by a Prison on random map. Cities within a single zone are always connected with a road net within that zone if its main town has fort.'''</li>
<li>'''Fixed an incorrect the multi-path connections (too many paths were generated).'''</li>
<li>'''Fixed a bug where the RMG would create a portion of a zone as a narrow plot of land hugging the map edge.'''</li>
<li>'''Fixed a bug where the RMG would create faulty zone transfers after creating objects along the zone borders (except towns).'''</li>
<li>'''The damage for spell shown in the spell description now accounts for the hero specialization if the damage is not dependant on the target parameters (as for Luna and Ciele).'''</li>
<li>'''When Artillery skill guarantees increased Ballista and Cannon damage, it will now be displayed when checking potential damage.'''</li>
<li>'''Fixed a bug when a player could once again visit the Sirens after a combat.'''</li>
<li>'''Fixed a bug where a player could abuse the Admiral's Hat for endless movement points. Absence of recalculation of movement points after hero fled in naval battle is also fixed.'''</li></ol>
</li></ol>
<br />


[[Category: External Projects]]
__NOTOC__

Revision as of 22:52, 21 March 2024

Horn of the Abyss is an unofficial expansion on the same level as Armageddon's Blade and Shadow of Death.

Horn of the Abyss (or HotA) is a comprehensive fan-made mod for Heroes of Might and Magic III, designed to continue classical Heroes III add-on series of RoE/AB/SoD.

The aim of the project is to create an add-on for Heroes III with lots of new features, but stay true to the formula and vision of the original game. The main focus is the quality of every single aspect of the modded game. This includes the careful fixes of the original game balance, removal of the graphical imperfections left by the developers, and a considerable amount of new content, like new campaigns, new map objects and new playable factions. The project is lore-oriented and attempts to keep connected with the original Might and Magic universe.

Unlike In the Wake of Gods-based mods, Horn of the Abyss' new towns are added to the game without replacing any existing towns. The mod requires Shadow of Death or Heroes of Might and Magic III Complete to run.

Features

New towns
New terrain types
New creatures

Pirates can be upgraded twice, similar to Green Dragons in Heroes II.

Factory has access to two tier 7 creatures, both of which can be built in the same town.

Secondary skills
Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Master of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
New campaigns
New heroes
Miscellaneous

Gallery

Portrait Updates

Pictures for Campaigns without campaign maps

Maps

Total Players / Human Players Size Underground Scenario Name Source Victory Condition Loss Condition
4/1 Size 2 (72×72) - M Underground disabled A Cold Day in Hell 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
8/8 Size 5 (180×180) - H Underground enabled A New Day Tomorrow 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
3/2 Size 2 (72×72) - M Underground enabled Air Supremacy 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
4/4 Size 2 (72×72) - M Underground disabled Around the Bay 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
8/8 Size 6 (216×216) - XH Underground enabled Barren Lands 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
2/1 Size 2 (72×72) - M Underground disabled Bay of Broken Ships 4 - Horn of the Abyss Flag All Creature Dwellings Lose All Your Towns and Heroes
8/8 Size 2 (72×72) - M Underground enabled Before the Storm 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
3/1 Size 1 (36×36) - S Underground enabled Beware of Demons! 4 - Horn of the Abyss Survive Until Time Expires Lose All Your Towns and Heroes
4/4 Size 3 (108×108) - L Underground enabled Blazing Archipelago 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
7/7 Size 3 (108×108) - L Underground enabled Broken Compass 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
2/1 Size 1 (36×36) - S Underground enabled Captive 4 - Horn of the Abyss Acquire Artifact or Defeat All Enemies Lose All Your Towns and Heroes
5/1 Size 2 (72×72) - M Underground enabled Carnival of the Abyss 4 - Horn of the Abyss Flag All Creature Dwellings or Defeat All Enemies Lose Hero
2/2 Size 2 (72×72) - M Underground disabled Carpe Jugulum 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
5/1 Size 2 (72×72) - M Underground disabled Claws 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
4/4 Size 5 (180×180) - H Underground enabled Daggerwin Valley 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
3/2 Size 4 (144×144) - XL Underground enabled Dead Man's Tales 4 - Horn of the Abyss Capture Town Lose All Your Towns and Heroes
4/4 Size 3 (108×108) - L Underground enabled Divide et Impera! 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
4/4 Size 3 (108×108) - L Underground enabled Divide et Impera! (Allies) 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
2/2 Size 1 (36×36) - S Underground disabled Face to Face 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
8/4 Size 3 (108×108) - L Underground enabled Fiery Riches 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
4/4 Size 2 (72×72) - M Underground disabled Fortune Favors Fools 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
8/1 Size 1 (36×36) - S Underground enabled From the Depths of Hell 4 - Horn of the Abyss Capture Town Lose Town
8/8 Size 2 (72×72) - M Underground enabled Gambit 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
5/5 Size 3 (108×108) - L Underground enabled Glorious Days 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
3/3 Size 2 (72×72) - M Underground disabled Gold Rush 4 - Horn of the Abyss Flag All Mines or Defeat All Enemies Time Expires
2/1 Size 2 (72×72) - M Underground enabled In Defense 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
4/4 Size 3 (108×108) - L Underground disabled Island of Dust 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
8/8 Size 1 (36×36) - S Underground enabled King of the Hill 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
2/2 Size 2 (72×72) - M Underground enabled Long Road 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
6/6 Size 3 (108×108) - L Underground enabled Maelstrom 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
4/4 Size 2 (72×72) - M Underground disabled Marsh 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
5/1 Size 1 (36×36) - S Underground disabled Mysterious Ways 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
4/4 Size 2 (72×72) - M Underground enabled Perfect Equality 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
6/5 Size 4 (144×144) - XL Underground enabled Pirate's Utopia 4 - Horn of the Abyss Build a Grail Structure or Defeat All Enemies Lose All Your Towns and Heroes
4/4 Size 1 (36×36) - S Underground enabled Province 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
3/2 Size 2 (72×72) - M Underground enabled Scorched Earth 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
4/2 Size 2 (72×72) - M Underground enabled Strait of Storms - Invasion 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
2/2 Size 2 (72×72) - M Underground disabled Strait of Storms - Skirmish 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
3/1 Size 2 (72×72) - M Underground enabled Talent Shortage 4 - Horn of the Abyss Capture Town Lose All Your Towns and Heroes
3/1 Size 2 (72×72) - M Underground enabled Terra Incognita 4 - Horn of the Abyss Capture Town Lose All Your Towns and Heroes
6/6 Size 4 (144×144) - XL Underground enabled The Alliance 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
5/1 Size 2 (72×72) - M Underground enabled The Challenge 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
8/6 Size 7 (252×252) - G Underground enabled The Devil is in the Detail 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
4/4 Size 2 (72×72) - M Underground enabled The Great Wasteland 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
1/1 Size 1 (36×36) - S Underground enabled Trial of Flame 4 - Horn of the Abyss Defeat All Monsters Time Expires
2/1 Size 1 (36×36) - S Underground enabled Upper Kingdom 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
3/1 Size 1 (36×36) - S Underground enabled Ville'de'Porte 4 - Horn of the Abyss Capture Town Lose Hero
8/8 Size 4 (144×144) - XL Underground disabled When Seas Were Deeper 4 - Horn of the Abyss Defeat All Enemies Lose All Your Towns and Heroes
2/1 Size 1 (36×36) - S Underground disabled With Sword and Fire 4 - Horn of the Abyss Acquire Artifact or Defeat All Enemies Lose All Your Towns and Heroes

Wiki pages

External links

Factory
English links
Russian links
Polish links
Spanish links

See also

Horn of the Abyss (artifact)