Water Magic: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 48: Line 48:
*[[Informational spells|Informational]]  1
*[[Informational spells|Informational]]  1
*  Specialty helps?    5
*  Specialty helps?    5


{{Secondary skills}}
{{Secondary skills}}
Line 53: Line 54:
[[Category: Secondary skills]]
[[Category: Secondary skills]]
[[Category: Spells]]
[[Category: Spells]]
__NOTOC__

Revision as of 14:02, 28 August 2013

File:Expert water.png


Water magic is one of the secondary skills. It increases the performance of hero's water magic spells.

Template:Skills

List of Water Magic Spells

First Level

Second Level

Third Level

Fourth Level

Fifth Level

Description

Water Magic is often underestimated, due to the lack of powerful direct damage spells and movement spells. However, the power of the first group quickly weakens when the end game draws near and armies grow, and the second group are oftenmost banned, and this is when Water Magic shines: it has a couple of excellent blessings, Cure and Dispel can quickly make all the enemies spells go away, and Forgetfulness and Teleport can turn a hopeless situation into a certain victory. Recommended for everyone, but especially for Fortress, who can use Teleport along with Hydras to extremely good effects.

DiFool's Ratings (1-5)


Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom