Beastmaster: Difference between revisions
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Revision as of 07:33, 9 April 2014
| Hero classes |
|---|
| Castle |
| Knight |
| Cleric |
| Rampart |
| Ranger |
| Druid |
| Tower |
| Alchemist |
| Wizard |
| Inferno |
| Demoniac |
| Heretic |
| Necropolis |
| Death Knight |
| Necromancer |
| Dungeon |
| Overlord |
| Warlock |
| Stronghold |
| Barbarian |
| Battle Mage |
| Fortress |
| Beastmaster |
| Witch |
| Conflux |
| Planeswalker |
| Elementalist |
| Cove |
| Captain |
| Navigator |
| Factory |
| Mercenary |
| Artificer |
| Beastmaster | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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File:BeastmasterHeroBattleMode.pngBeastmasters are the Might heroes of the Fortress Town.
Through physical force and intimidation, Beastmasters build their realms by subjugating those dwellings nearby. As a consequence, they are not interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures.
The Beastmasters' initial primary skills are:
They have the following chances of getting +1 in a certain Primary Skill for each level up:
| Attack | Defense | Spell Power | Knowledge | |
|---|---|---|---|---|
| On levels 2-9 | 30% | 50% | 10% | 10% |
| On levels 10+ | 30% | 30% | 20% | 20% |
All Beastmasters start with the secondary skill Armorer.
Beastmasters cannot learn Fire Magic. Only Scholars and Witch Huts can teach them Fire Magic.
