Fortress: Difference between revisions
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{{Towns}} | {{Towns}} | ||
'''Fortress''' is a neutral [[alignment]] [[town]] with the [[beastmaster]] and [[witch]] [[hero class]]es. Fortresses are built at the edge of swamps. Their armies are primarily made up of deadly creatures – born of the swamps, and then subdued and trained for warfare. Fortress represents [[Tatalia]]. | |||
Fortress' [[native terrain]] is [[swamp]]. | |||
'''Fortress Creature Dwellings''' | |||
* [[Fortress creature dwellings|Gnoll Hut]] | |||
* [[Fortress creature dwellings|Lizard Den]] | |||
* [[Fortress creature dwellings|Serpent Fly Hive]] | |||
* [[Fortress creature dwellings|Basilisk Pit]] | |||
* [[Fortress creature dwellings|Gorgon Lair]] | |||
* [[Fortress creature dwellings|Wyvern Nest]] | |||
* [[Fortress creature dwellings|Hydra Pond]] | |||
'''Fortress Specific Buildings''' | |||
*[[Blood Obelisk]] - (+2 [[Attack]] to heroes defending against a siege) | |||
*[[Cage of Warlords]] - (+1 [[Defense]] to visiting hero) | |||
*[[Captain's Quarters]] - ([[Gnoll]] [[horde building]], +6/week) | |||
*[[Glyphs of Fear]] - (+2 [[Defense]] to heroes defending against a siege) | |||
*[[Shipyard]] - (like in [[Castle]], [[Necropolis]] and [[Conflux]] towns) | |||
*[[Carnivorous Plant]] - ([[Grail]] building, +10 [[Attack]] and [[Defense]] to heroes defending against a siege, as well as 5000 gold/day and +50% creature growth) | |||
<br> | |||
{{Common buildings|Fortress|First aid tent|+1 {{W}} & +1 {{O}}| no_4 = | no_5 = }} | |||
[[Image:Fortress-in.png|right|border|500px]] | |||
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;" | |||
{| class="wikitable sortable" style="white-space:nowrap; text-align: center | |||
! class="unsortable" | <span title="The type of resource required.">Resource</span> | ! class="unsortable" | <span title="The type of resource required.">Resource</span> | ||
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span> | ! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span> | ||
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!colspan=2| Troop cost/week: !!colspan=2| 26660 {{Gold}} + 2 {{Sulfur}} | !colspan=2| Troop cost/week: !!colspan=2| 26660 {{Gold}} + 2 {{Sulfur}} | ||
|} | |} | ||
<br> | |||
{{Hero table}} | |||
{{Fortress hero table}} | |||
{{ | |||
{{ | |||
|} | |} | ||
<br> | |||
{{Creature table}} | {{Creature table}} | ||
{{Fortress creature table}} | {{Fortress creature table}} | ||
|} | |} | ||
== See also == | |||
* [[List of creatures]] | |||
* [[List of creatures (HotA)]] | |||
* [[List of heroes]] | |||
* | * [[List of heroes (HotA)]] | ||
* | |||
* | |||
* | |||
[[Category: Fortress]] | [[Category: Fortress]] | ||
__notoc__ | |||
Revision as of 01:44, 22 May 2018
| Towns | |
|---|---|
Fortress is a neutral alignment town with the beastmaster and witch hero classes. Fortresses are built at the edge of swamps. Their armies are primarily made up of deadly creatures – born of the swamps, and then subdued and trained for warfare. Fortress represents Tatalia.
Fortress' native terrain is swamp.
Fortress Creature Dwellings
Fortress Specific Buildings
- Blood Obelisk - (+2 Attack to heroes defending against a siege)
- Cage of Warlords - (+1 Defense to visiting hero)
- Captain's Quarters - (Gnoll horde building, +6/week)
- Glyphs of Fear - (+2 Defense to heroes defending against a siege)
- Shipyard - (like in Castle, Necropolis and Conflux towns)
- Carnivorous Plant - (Grail building, +10 Attack and Defense to heroes defending against a siege, as well as 5000 gold/day and +50% creature growth)
| Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
| Village Hall | Village Hall (existing) |
Fort | Fort
|
Tavern | Tavern
|
Mage Guild level 1 | Mage Guild level 1
|
|||||||||||||||||||||||||||||
| File:Town Hall large.gif | Town Hall
|
Citadel | Citadel
|
Marketplace | Marketplace
|
Mage Guild level 2 | Mage Guild level 2
|
|||||||||||||||||||||||||||||
| City Hall | City Hall
|
Castle | Castle
|
Resource Silo | Resource Silo ()
|
Mage Guild level 3 | Mage Guild level 3
|
|||||||||||||||||||||||||||||
| Capitol | Capitol
|
Blacksmith |
|
Mage Guild level 4 | Mage Guild level 4
|
|||||||||||||||||||||||||||||||
| Mage Guild level 5 | Mage Guild level 5
|
|||||||||||||||||||||||||||||||||||
| Total Common Buildings: |
|
Total Mage Guild: |
| |||||||||||||||||||||||||||||||||

| Resource | Basic | Upgrades | All |
|---|---|---|---|
| 28900 | 25500 | 91400 | |
| 70 | 50 | 175 | |
| 45 | 20 | 105 | |
| 0 | 0 | 10 | |
| 0 | 0 | 10 | |
| 7 | 12 | 29 | |
| 17 | 22 | 49 | |
| Troop cost/week: | 26660 | ||
| Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 3 | 5 | 2 | 3 | 6 | 4 | 12 | 56 | 50 |
||||
| 1+ | 4 | 6 | 2 | 3 | 6 | 5 | 12 | 90 | 70 |
||||
| 2 | 5 | 6 | 2 | 3 | 14 | 4 | 9 | 126 | 110 |
Ranged (12 shots) | |||
| 2+ | 6 | 8 | 2 | 5 | 15 | 5 | 9 | 156 | 140 |
Ranged (24 shots) | |||
| 3 | 7 | 9 | 2 | 5 | 20 | 9 | 8 | 268 | 220 |
Flying, Dispel | |||
| 3+ | 8 | 10 | 2 | 5 | 20 | 13 | 8 | 312 | 240 |
Flying, Dispel, Weakness | |||
| 4 | 11 | 11 | 6 | 10 | 35 | 5 | 4 | 552 | 325 |
Petrify | |||
| 4+ | 12 | 12 | 6 | 10 | 40 | 7 | 4 | 714 | 400 |
Petrify | |||
| 5 | 10 | 14 | 12 | 16 | 70 | 5 | 3 | 890 | 525 |
||||
| 5+ | 11 | 16 | 12 | 16 | 70 | 6 | 3 | 1028 | 600 |
Death stare 10% chance/unit | |||
| 6 | 14 | 14 | 14 | 18 | 70 | 7 | 2 | 1350 | 800 |
Flying | |||
| 6+ | 14 | 14 | 18 | 22 | 70 | 11 | 2 | 1518 | 1100 |
Flying, Poison | |||
| 7 | 16 | 18 | 25 | 45 | 175 | 5 | 1 | 4120 | 2200 |
No enemy retaliation, Attack all adjacent enemies | |||
| 7+ | 18 | 20 | 25 | 45 | 250 | 7 | 1 | 5931 | 3500 |
1 |
No enemy retaliation, Attack all adjacent enemies |

