Fortress: Difference between revisions
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{{Towns}} | {{Towns}} | ||
'''Fortress''' is a neutral [[alignment]] [[town]] with the [[beastmaster]] and [[witch]] [[hero class]]es. Fortresses are built at the edge of swamps. Their armies are primarily made up of deadly creatures – born of the swamps, and then subdued and trained for warfare. Fortress represents [[Tatalia]]. | |||
Fortress' [[native terrain]] is [[swamp]]. | Fortress' [[native terrain]] is [[swamp]]. | ||
'''Fortress Creature Dwellings''' | |||
* [[Fortress creature dwellings|Gnoll Hut]] | |||
* [[Fortress creature dwellings|Lizard Den]] | |||
* [[Fortress creature dwellings|Serpent Fly Hive]] | |||
* [[Fortress creature dwellings|Basilisk Pit]] | |||
* [[Fortress creature dwellings|Gorgon Lair]] | |||
* [[Fortress creature dwellings|Wyvern Nest]] | |||
* [[Fortress creature dwellings|Hydra Pond]] | |||
'''Fortress Specific Buildings''' | |||
*[[Blood Obelisk]] - (+2 [[Attack]] to heroes defending against a siege) | |||
*[[Cage of Warlords]] - (+1 [[Defense]] to visiting hero) | |||
*[[Captain's Quarters]] - ([[Gnoll]] [[horde building]], +6/week) | |||
*[[Glyphs of Fear]] - (+2 [[Defense]] to heroes defending against a siege) | |||
*[[Shipyard]] - (like in [[Castle]], [[Necropolis]] and [[Conflux]] towns) | |||
*[[Carnivorous Plant]] - ([[Grail]] building, +10 [[Attack]] and [[Defense]] to heroes defending against a siege, as well as 5000 gold/day and +50% creature growth) | |||
{{ | <br> | ||
{{Common buildings|Fortress|First aid tent|+1 {{W}} & +1 {{O}}| no_4 = | no_5 = }} | |||
[[Image:Fortress-in.png| | [[Image:Fortress-in.png|right|border|500px]] | ||
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;" | {| class="wikitable sortable" style="white-space:nowrap; text-align: center;" | ||
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<br> | <br> | ||
{{Hero table}} | |||
{{ | {{Fortress hero table}} | ||
{{ | |||
|} | |} | ||
<br> | |||
{{Creature table}} | {{Creature table}} | ||
{{Fortress creature table}} | {{Fortress creature table}} | ||
|} | |} | ||
== | == See also == | ||
* [[List of creatures]] | |||
* [[List of creatures (HotA)]] | |||
* [[List of heroes]] | |||
* | * [[List of heroes (HotA)]] | ||
* | |||
* | |||
* | |||
[[Category: Fortress]] | [[Category: Fortress]] | ||
__notoc__ |
Revision as of 01:44, 22 May 2018
Towns | |
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Fortress is a neutral alignment town with the beastmaster and witch hero classes. Fortresses are built at the edge of swamps. Their armies are primarily made up of deadly creatures – born of the swamps, and then subdued and trained for warfare. Fortress represents Tatalia.
Fortress' native terrain is swamp.
Fortress Creature Dwellings
Fortress Specific Buildings
- Blood Obelisk - (+2 Attack to heroes defending against a siege)
- Cage of Warlords - (+1 Defense to visiting hero)
- Captain's Quarters - (Gnoll horde building, +6/week)
- Glyphs of Fear - (+2 Defense to heroes defending against a siege)
- Shipyard - (like in Castle, Necropolis and Conflux towns)
- Carnivorous Plant - (Grail building, +10 Attack and Defense to heroes defending against a siege, as well as 5000 gold/day and +50% creature growth)
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
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Tavern | Tavern
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Mage Guild level 1 | Mage Guild level 1
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File:Town Hall large.gif | Town Hall
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Citadel | Citadel
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Marketplace | Marketplace
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Mage Guild level 2 | Mage Guild level 2
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City Hall | City Hall
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Castle | Castle
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Resource Silo | Resource Silo ()
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Mage Guild level 3 | Mage Guild level 3
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Capitol | Capitol
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Blacksmith |
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Mage Guild level 4 | Mage Guild level 4
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Mage Guild level 5 | Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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![](/images/thumb/1/10/Fortress-in.png/500px-Fortress-in.png)
Resource | Basic | Upgrades | All |
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28900 | 25500 | 91400 |
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70 | 50 | 175 |
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45 | 20 | 105 |
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0 | 0 | 10 |
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0 | 0 | 10 |
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7 | 12 | 29 |
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17 | 22 | 49 |
Troop cost/week: | 26660 ![]() ![]() |
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
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1 | 3 | 5 | 2 | 3 | 6 | 4 | 12 | 56 | 50 ![]() |
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1+ | 4 | 6 | 2 | 3 | 6 | 5 | 12 | 90 | 70 ![]() |
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2 | 5 | 6 | 2 | 3 | 14 | 4 | 9 | 126 | 110 ![]() |
Ranged (12 shots) | |
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2+ | 6 | 8 | 2 | 5 | 15 | 5 | 9 | 156 | 140 ![]() |
Ranged (24 shots) | |
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3 | 7 | 9 | 2 | 5 | 20 | 9 | 8 | 268 | 220 ![]() |
Flying, Dispel | |
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3+ | 8 | 10 | 2 | 5 | 20 | 13 | 8 | 312 | 240 ![]() |
Flying, Dispel, Weakness | |
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4 | 11 | 11 | 6 | 10 | 35 | 5 | 4 | 552 | 325 ![]() |
Petrify | |
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4+ | 12 | 12 | 6 | 10 | 40 | 7 | 4 | 714 | 400 ![]() |
Petrify | |
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5 | 10 | 14 | 12 | 16 | 70 | 5 | 3 | 890 | 525 ![]() |
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5+ | 11 | 16 | 12 | 16 | 70 | 6 | 3 | 1028 | 600 ![]() |
Death stare 10% chance/unit | |
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6 | 14 | 14 | 14 | 18 | 70 | 7 | 2 | 1350 | 800 ![]() |
Flying | |
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6+ | 14 | 14 | 18 | 22 | 70 | 11 | 2 | 1518 | 1100 ![]() |
Flying, Poison | |
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7 | 16 | 18 | 25 | 45 | 175 | 5 | 1 | 4120 | 2200 ![]() |
No enemy retaliation, Attack all adjacent enemies | |
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7+ | 18 | 20 | 25 | 45 | 250 | 7 | 1 | 5931 | 3500 ![]() |
, 1 ![]() |
No enemy retaliation, Attack all adjacent enemies |