Piquedram and Armorer: Difference between pages

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(added template ZET SEC SKILL CHANCE TABLE)
 
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{{Tower heroes}}{{Hero
{{Secondary skills}}
| town      = Tower
{{Secondary skill
| class      = Alchemist
| B_effect = reduces all damage inflicted against the hero's troops by 5%.
| gender    = Male
| A_effect = reduces all damage inflicted against the hero's troops by 10%.
| race      = Human
| E_effect = reduces all damage inflicted against the hero's troops by 15%. }}
| biography  = Piquedram spent much of his schooling in Alchemy dealing with various types of non-valuable rock.  It is no surprise, then, that in the service of [[Bracada]] he was able to improve upon the basic design of the Gargoyle.
| specialty  = Gargoyles
| s_text    = Increases the attack and defense skills of any [[Stone gargoyle|stone]] or [[obsidian gargoyle]]s for each level attained after 2nd level.
| skill_1    = Basic Mysticism
| skill_2    = Basic Scouting
| spell      = Shield
| troop_1    = Stone Gargoyle
| troop_2    = Stone Gargoyle
| troop_3    = Stone Gargoyle
| nmb_1      = 3–5
| nmb_2      = 3–5
| nmb_3      = 3–5
| hota_nmb_1 = 5-7
| hota_nmb_2 = 5-7
| hota_nmb_3 = 5-7
| nowar      =
}}


== Specialty ==
'''Armorer''' is a [[secondary skill]], that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in [[melee]] or [[ranged attack|ranged]] combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures.
{{hcs table
| hero = Piquedram
| cr  = Stone Gargoyle
| ucr  = Obsidian Gargoyle
| batt = 6
| bdef = 6
| ubatt= 7
| ubdef= 7
{{hcs table row|2|1|1|1|1}}
{{hcs table row|6|1|1|2|2}}
{{hcs table row|8|2|2|2|2}}
{{hcs table row|12|2|2|3|3}}
{{hcs table row|14|3|3|3|3}}
{{hcs table row|18|3|3|4|4}}
{{hcs table row|22|4|4|4|4}}
{{hcs table row|24|4|4|5|5}}
{{hcs table row|28|5|5|5|5}}
{{hcs table row|30|5|5|6|6}}
{{hcs table row|34|6|6|6|6}}
{{hcs table row|36|6|6|7|7}}
{{hcs table row|42|7|7|8|8}}
{{hcs table row|46|7|7|9|9}}
{{hcs table row|48|8|8|9|9}}
{{hcs table row|52|8|8|10|10}}
{{hcs table row|54|9|9|10|10}}
{{hcs table row|58|9|9|11|11}}
{{hcs table row|62|10|10|11|11}}
{{hcs table row|64|10|10|12|12}}
{{hcs table row|68|11|11|12|12}}
{{hcs table row|70|11|11|13|13}}
{{hcs table row|74|12|12|13|13}}
{{hcs table row|75/88|14|14|16|16}}
}}
|}


<div style="clear:left;"></div>
It should be noted, that due to a bug in the game, the damage from [[arrow tower]]s during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount (fixed in {{hota}}).
{{hero 'see also'}}


[[Category: Alchemists]]
'''Heroes with Armorer as a starting skill:'''
__NOTOC__
 
All [[Beastmaster|Beastmasters]] start with Basic Armorer except [[Tazar]], who starts with Advanced.
* {{H|Edric|Knight}} – Basic Armorer
* {{H|Galthran|Death Knight}} – Basic Armorer
* {{H|Marius|Demoniac}} – Advanced Armorer
* {{H|Mephala|Ranger}} – Basic Armorer
* {{H|Neela|Alchemist}} – Basic Armorer
* {{H|Roland|Knight}} – Basic Armorer
* {{H|Illor|Captain}} - Basic Armorer {{withhota}}
* {{H|Tark|Captain|}} - Basic Armorer {{withhota}}
 
'''Heroes with Armorer specialty:'''
* {{H|Mephala|Ranger}}
* {{H|Neela|Alchemist}}
* {{H|Tazar|Beastmaster}}
 
Heroes with Armorer specialty receive 5% bonus per level to their Armorer skill.


{{ZET SEC SKILL CHANCE TABLE| 5| 3| 8| 3| 8| 1(lowest)| 7| 4| 5| 2| 6| 1(lowest)| 6| 4|10 (highest)| 4| 5| 1(lowest)| 2| 1 (lowest)}}


In Horn of the Abyss, Piquedram starts with secondary skills Mysticism and Archery (instead of Mysticism and Scouting).
[[Category: Secondary skills]]
__NOTOC__

Revision as of 23:20, 19 February 2020

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Armorer
Basic Armorer: reduces all damage inflicted against the hero's troops by 5%.
Advanced Armorer: reduces all damage inflicted against the hero's troops by 10%.
Expert Armorer: reduces all damage inflicted against the hero's troops by 15%.

Armorer is a secondary skill, that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in melee or ranged combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures.

It should be noted, that due to a bug in the game, the damage from arrow towers during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount (fixed in Horn of the Abyss).

Heroes with Armorer as a starting skill:

All Beastmasters start with Basic Armorer except Tazar, who starts with Advanced.

Heroes with Armorer specialty:

Heroes with Armorer specialty receive 5% bonus per level to their Armorer skill.

Town Class Chance to learn
Castle  Knight   5
Castle  Cleric   3
Rampart  Ranger   8
Rampart  Druid   3
Tower  Alchemist   8
Tower  Wizard   1(lowest)
Inferno  Demoniac   7
Inferno  Heretic   4
Necropolis  Death Knight   5
Necropolis  Necromancer   2
Dungeon  Overlord   6
Dungeon  Warlock   1(lowest)
Stronghold  Barbarian   6
Stronghold  Battle Mage   4
Fortress  Beastmaster  10 (highest)
Fortress  Witch   4
Conflux  Planeswalker   5
Conflux  Elementalist   1(lowest)
Cove Horn of the Abyss     Captain   2
Cove Horn of the Abyss     Navigator   1 (lowest)
Factory Horn of the Abyss     Mercenary  {{{21}}}
Factory Horn of the Abyss     Artificer  {{{22}}}