Manticore and Scorpicore and Fire Magic: Difference between pages

From Heroes 3 wiki
(Difference between pages)
Jump to navigation Jump to search
Kapteeni Ruoska (talk | contribs)
No edit summary
 
LlVIU (talk | contribs)
added template ZET SEC SKILL CHANCE TABLE
 
Line 1: Line 1:
{{creaturestats|Dungeon|15|13|0|14-20|80|7||Creature_Manticore.png|2|850 [[gold]]}}
{{About|This article refers to the [[secondary skill]]. For the school of magic, see [[School of Fire Magic]].}}
==Dwelling==
Manticores are recruited in the [[Manticore Lair]].
==Upgrading==
Manticores can be upgraded to [[Scorpicore]]s for 200 [[gold]] per Manticore.
==Comments==
This unit is deliberately gimped to prevent Dungeon from being overpowered. Serves no particular purpose except for flying over walls during siege. Even that role gets difficult due to slow speed before upgrades.


{{Dungeon units}}
{{Secondary skills}}
{{Secondary skill
| B_effect = allows your hero to cast fire spells at reduced cost.
| A_effect = allows your hero to cast fire spells at reduced cost and increased effectiveness.
| E_effect = allows your hero to cast fire spells at reduced cost and maximum effectiveness.
}}
 
'''Fire magic''' is a [[secondary skill]], that increases the effectiveness and reduces costs of [[spells]] from the [[School of Fire Magic]].  [[Ranger]]s and [[Beastmaster]]s cannot learn Fire Magic.
 
'''Heroes with Fire Magic as a starting skill:'''
 
* {{Hn|Adrienne|Witch}} (expert)
* {{Hn|Inteus|Elementalist}} (basic)
* {{Hn|Luna|Elementalist}} (basic)
* {{Hn|Manfred|Navigator}} (basic) {{withhota}}


{{Town creatures
'''Heroes with a specialty in Fire Magic:'''
| town  = Dungeon
* {{Hn|Adrienne|Witch}} (starts with expert Fire Magic)
| lvl_1B = Troglodyte
 
| lvl_1U = Infernal troglodyte
{{ZET SEC SKILL CHANCE TABLE| 1| 2| 0 (impossible)| 1| 1| 2| 4| 5| 1| 2| 2| 5| 2| 3| 0 (impossible)| 3| 3| 6 (highest)| 2| 2}}
| lvl_2B = Harpy
| lvl_2U = Harpy hag
| lvl_3B = Beholder
| lvl_3U = Evil eye
| lvl_4B = Medusa
| lvl_4U = Medusa queen
| lvl_5B = Minotaur
| lvl_5U = Minotaur king
| lvl_6B = Manticore
| lvl_6U = Scorpicore
| lvl_7B = Red dragon
| lvl_7U = Black dragon
}}


[[Category: Creatures]]
[[Category: Secondary skills]]
__NOTOC__

Revision as of 23:34, 19 February 2020

This article refers to the secondary skill. For the school of magic, see School of Fire Magic.

Secondary Skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Fire Magic
Basic: allows your hero to cast fire spells at reduced cost.
Advanced: allows your hero to cast fire spells at reduced cost and increased effectiveness.
Expert: allows your hero to cast fire spells at reduced cost and maximum effectiveness.

Fire magic is a secondary skill, that increases the effectiveness and reduces costs of spells from the School of Fire Magic. Rangers and Beastmasters cannot learn Fire Magic.

Heroes with Fire Magic as a starting skill:

Heroes with a specialty in Fire Magic:

Town Class Chance to learn
Castle  Knight   1
Castle  Cleric   2
Rampart  Ranger   0 (impossible)
Rampart  Druid   1
Tower  Alchemist   1
Tower  Wizard   2
Inferno  Demoniac   4
Inferno  Heretic   5
Necropolis  Death Knight   1
Necropolis  Necromancer   2
Dungeon  Overlord   2
Dungeon  Warlock   5
Stronghold  Barbarian   2
Stronghold  Battle Mage   3
Fortress  Beastmaster   0 (impossible)
Fortress  Witch   3
Conflux  Planeswalker   3
Conflux  Elementalist   6 (highest)
Cove Horn of the Abyss     Captain   2
Cove Horn of the Abyss     Navigator   2
Factory Horn of the Abyss     Mercenary  {{{21}}}
Factory Horn of the Abyss     Artificer  {{{22}}}