Water Magic and Wisdom: Difference between pages

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(added template ZET SEC SKILL CHANCE TABLE)
 
(added template ZET SEC SKILL CHANCE TABLE)
 
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{{About|This article refers to the secondary skill. For the school of magic, see [[School of Water Magic]].}}
{{Secondary skills}}
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
| B_effect = allows your hero to cast water spells at reduced cost.
| B_effect = allows your hero to learn third level spells.
| A_effect = allows your hero to cast water spells at reduced cost and increased effectiveness.
| A_effect = allows your hero to learn fourth level spells.
| E_effect = allows your hero to cast water spells at reduced cost and maximum effectiveness.
| E_effect = allows your hero to learn fifth level spells.
}}
}}


'''Water Magic''' is a [[secondary skill]] that increases the effectiveness [[spells]] and reduces costs of the spells from [[School of Water Magic]]. [[Barbarian]]s and [[Overlord]]s cannot learn Water Magic.
'''Wisdom''' is a [[secondary skill]] that enables hero to learn 3rd, 4th and 5th level spells depending on the level of the skill. Heroes without Wisdom skill can learn 1st and 2nd level spells. Basic Wisdom enables hero to learn 3rd level spells, Advanced Wisdom enables to learn 4th level spells and Expert Wisdom enables to learn 5th level spells.
 
As opposed to what the manual states, Wisdom is not required to ''cast'' third or higher level spells, only to ''learn'' them. For example [[Solmyr]] has 4th level spell ([[Chain Lightning]]) but he is still able to cast it without Advanced Wisdom. Also [[spell scroll]]s and Tomes of [[Tome of Air|Air]], [[Tome of Earth|Earth]], [[Tome of Fire|Fire]] and [[Tome of Water|Water]] enables hero to cast any level of spell regardless of their level of Wisdom skill.
 
'''Heroes with Wisdom as a starting skill:'''
All  [[Cleric]]s, [[Druid]]s, [[Wizard]]s, [[Heretic]]s, [[Warlock]]s, [[Battle Mage]]s, [[Witch]]es and [[Elementalist]]s (and [[Navigator]]s {{withhota}}) start with basic Wisdom. Additionally, the following heroes start with advanced wisdom:
* {{Hn|Adelaide|Cleric}}
* {{Hn|Astral|Wizard}}
* {{Hn|Dracon|Wizard}}
* {{Hn|Jeddite|Warlock}}
* {{Hn|Mirlanda|Witch}}
* {{Hn|Uland|Druid}}


'''Heroes with basic Water Magic as a starting skill:'''
Additionally, the following heroes also start with basic wisdom:
* {{Hn|Ciele|Elementalist}}  
* {{Hn|Aislinn|Necromancer}}
* {{Hn|Gelare|Elementalist}}
* {{Hn|Rashka|Demoniac}}
* {{Hn|Casmetra|Navigator}} {{withhota}}


{{ZET SEC SKILL CHANCE TABLE| 4| 4| 3| 4| 2| 3| 1| 2| 3| 3| 0 (impossible)| 2| 0 (impossible)| 3| 2| 3| 2| 6| 2| 9 (highest)}}
{{ZET SEC SKILL CHANCE TABLE| 3| 7| 3| 8| 6|10 (highest)| 4| 8| 6| 8| 3|10 (highest)| 2| 6| 2| 8| 2| 8| 1 (lowest)| 8}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]
__NOTOC__

Revision as of 23:57, 19 February 2020

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Wisdom
Basic Wisdom: allows your hero to learn third level spells.
Advanced Wisdom: allows your hero to learn fourth level spells.
Expert Wisdom: allows your hero to learn fifth level spells.

Wisdom is a secondary skill that enables hero to learn 3rd, 4th and 5th level spells depending on the level of the skill. Heroes without Wisdom skill can learn 1st and 2nd level spells. Basic Wisdom enables hero to learn 3rd level spells, Advanced Wisdom enables to learn 4th level spells and Expert Wisdom enables to learn 5th level spells.

As opposed to what the manual states, Wisdom is not required to cast third or higher level spells, only to learn them. For example Solmyr has 4th level spell (Chain Lightning) but he is still able to cast it without Advanced Wisdom. Also spell scrolls and Tomes of Air, Earth, Fire and Water enables hero to cast any level of spell regardless of their level of Wisdom skill.

Heroes with Wisdom as a starting skill: All Clerics, Druids, Wizards, Heretics, Warlocks, Battle Mages, Witches and Elementalists (and Navigators Horn of the Abyss) start with basic Wisdom. Additionally, the following heroes start with advanced wisdom:

Additionally, the following heroes also start with basic wisdom:

Town Class Chance to learn
Castle  Knight   3
Castle  Cleric   7
Rampart  Ranger   3
Rampart  Druid   8
Tower  Alchemist   6
Tower  Wizard  10 (highest)
Inferno  Demoniac   4
Inferno  Heretic   8
Necropolis  Death Knight   6
Necropolis  Necromancer   8
Dungeon  Overlord   3
Dungeon  Warlock  10 (highest)
Stronghold  Barbarian   2
Stronghold  Battle Mage   6
Fortress  Beastmaster   2
Fortress  Witch   8
Conflux  Planeswalker   2
Conflux  Elementalist   8
Cove Horn of the Abyss     Captain   1 (lowest)
Cove Horn of the Abyss     Navigator   8
Factory Horn of the Abyss     Mercenary  {{{21}}}
Factory Horn of the Abyss     Artificer  {{{22}}}