Monk and Zealot and Sharpshooter: Difference between pages

From Heroes 3 wiki
(Difference between pages)
Jump to navigation Jump to search
No edit summary
 
No edit summary
 
Line 1: Line 1:
{{Castle creatures}}{{Creature
{{Neutral creatures}}{{Creature
  | AI_Value  = 485
  | AI_Value   = 585
  | Name     = Monk
  | Growth    = 4
  | Attack   = 12
  | Name       = Sharpshooter
  | Defense   = 7
  | Attack     = 12
  | Speed     = 5
  | Defense   = 10
  | Growth    = 3
  | Damage     = 8–10
  | Damage    = 10–12
  | Health    = 15
| Health    = 30
  | Speed      = 9
  | Shots     = 12
  | Shots     = 32
  | Cost     = 400
  | Cost       = 400
  | Special   = • [[Ranged attack]]
  | Special   = • [[Ranged attack]]<br>No [[range penalty]]<br>• No [[obstacle penalty]]
| U_AI_Value= 750
| Onlyone    =
| U_name    = Zealot
}}  
| U_defense = '''10'''
| U_speed  = '''7'''
| U_shots  = '''24'''
| U_cost    = 450
| U_special = • [[Ranged attack]]<br>• No [[melee penalty]]
}}


{{Cram|Monastery|Monk|Zealot|no_dwelling=|pad=3px 10px 3px 7px}}
{{Cram|Treetop Tower|Sharpshooter|no_upg=|no_dwelling=}}
'''Monks''' and '''Zealots''' are level 5 creatures of [[Castle]]. They can be recruited from [[Castle creature dwellings|Monasteries]].
'''Sharpshooters''' are level 4 [[neutral creature]]s recruited from the [[Treetop tower|Treetop Tower]].  


''"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not."{{-}}<sup>[[Restoration of Erathia Manual Page 86|RoE manual]]''</sup>
''"Specially trained by the guerrilla warrior [[Gelu]], Sharpshooters are a select troop. Recruited from the ranks of [[Archer and Marksman|Archers]], [[Archer and Marksman|Marksmen]], [[Wood Elf and Grand Elf|Wood Elves]], and [[Wood Elf and Grand Elf|Grand Elves]], Sharpshooters use a huge recursive, compound longbow. More than five feet in length, three bowstrings running through the pulleys on both ends, aid in the power and precision of their attacks. With their training, distance and [[siege walls]] are not a hindrance."{{-}}<sup>[[Armageddon's Blade Manual Page 19|AB manual]]''</sup>


<div style="clear:left;"></div>
== Tactics and info ==
== Tactics and info ==
Their stats are very low for a level 5, but they are indispensable due to their ranged attack. However, it's only enough for the enemy to strike this unit a few times and it's dead (even if they have no melee penalty with upgrade), so they should be well protected if they are to still deal some damage and survive harder battles.
Like most ranged units, they are very vulnerable in melee. This applies especially to Sharpshooters, whose health is only 15, the lowest for a level 4 creature. However, they are neutral creatures and deal great amounts of damage, even in relatively low numbers.
 
== Appearance ==
Sharpshooters were added in {{ab}} so there are no Sharpshooters or [[Treetop Tower]]s in {{roe}}.


== Heroes with a specialty ==
== Heroes with a specialty ==
* {{H|Gelu|Ranger}} can upgrade [[Archer and Marksman|Human archers]] and [[Wood Elf and Grand Elf|Elven bowmen]] to Sharpshooters.


*{{H|Ingham|Cleric}} has monks as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any monks or zealots for each level attained after 5th  level and gives them a [[speed]] bonus of 1.
{{creature 'see also'|up=* [[Neutral creature]]}}
 
=={{hota}}==
* In Hota [[AI Value]] of Monks was increased to 582.
* Shadows of Monks and Zealots' adventure map view were fixed: [[File:Monk (HotA) (adventure map).gif]] [[File:Zealot (HotA) (adventure map).gif]]
 
{{creature 'see also'}}


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__

Revision as of 11:24, 21 March 2020

Neutral creatures
Level 1
Peasant Peasant
Halfling Halfling
Level 2
Rogue Rogue
Boar Boar
Leprechaun Leprechaun Horn of the Abyss
Level 3
Nomad Nomad
Mummy Mummy
Level 4
Sharpshooter Sharpshooter
Satyr Satyr Horn of the Abyss
Steel Golem Steel Golem Horn of the Abyss
Level 5
Troll Troll
Gold Golem Gold Golem
Fangarm Fangarm Horn of the Abyss
Level 6
Diamond Golem Diamond Golem
Enchanter Enchanter
Level 7
Faerie Dragon Faerie Dragon
Rust Dragon Rust Dragon
Crystal Dragon Crystal Dragon
Azure Dragon Azure Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Sharpshooter
 Cost per troop 

400

Attack 12
Defense 10
Damage 8–10
Health 15
Speed 9
Movement Ground
Size 1
Shots 32
Growth 4
AI Value 585
 Special abilities:
Ranged attack
• No range penalty
• No obstacle penalty
Treetop Tower  

Sharpshooters are level 4 neutral creatures recruited from the Treetop Tower.

"Specially trained by the guerrilla warrior Gelu, Sharpshooters are a select troop. Recruited from the ranks of Archers, Marksmen, Wood Elves, and Grand Elves, Sharpshooters use a huge recursive, compound longbow. More than five feet in length, three bowstrings running through the pulleys on both ends, aid in the power and precision of their attacks. With their training, distance and siege walls are not a hindrance." AB manual

Tactics and info

Like most ranged units, they are very vulnerable in melee. This applies especially to Sharpshooters, whose health is only 15, the lowest for a level 4 creature. However, they are neutral creatures and deal great amounts of damage, even in relatively low numbers.

Appearance

Sharpshooters were added in Armageddon's Blade so there are no Sharpshooters or Treetop Towers in Restoration of Erathia.

Heroes with a specialty

See also: