Sacrifice and Estates: Difference between pages

From Heroes 3 wiki
(Difference between pages)
Jump to navigation Jump to search
 
('see also' template added)
 
Line 1: Line 1:
{{spelltable|Fire Magic|25|Permanent|5th}}
{{Secondary skills}}
{{Secondary skill
| B_effect = a hero contributes 125 gold per day to your cause.
| A_effect = a hero contributes 250 gold per day to your cause.
| E_effect = a hero contributes 500 gold per day to your cause. }}


Target, non-[[undead]] troop is destroyed, and can't be resurrected later. Then, another stack's dead units are brought back to life, (this stack must be receptive to [[Resurrection]]).
Estates earns you some [[Gold]] every day. [[Death Knight]]s cannot learn Estates.
{{skills|Effect|Health returned is ([[Spell Power]]+Destroyed troops base [[Health]]+3)*Number of creatures Sacrified.|Cost reduced by 5|Health returned is ([[Spell Power]]+Destroyed troops base [[Health]]+6)*Number of creatures Sacrified.|Health returned is ([[Spell Power]]+Destroyed troops base [[Health]]+10)*Number of creatures Sacrified.}}


==Units that can't be Sacrified==
In [[Horn of the Abyss]] {{withhota}}, the skill gives 250, 500, and 1000 gold per day.
*[[Efreet]]i/[[Efreet Sultan]]s
*[[Firebird]]s/[[Phoenix]]es
*[[Undead]]
*[[Elemental]]s
*[[Golems]]
*[[Stone Gargoyle|Stone]]/[[Obsidian Gargoyle]]s
==Units that can't be Resurrected==
*[[Efreet]]i/[[Efreet Sultan]]s
*[[Firebird]]s/[[Phoenix]]es
*[[Undead]]
*[[Elemental]]s
*[[Golems]]
*[[Stone Gargoyle|Stone]]/[[Obsidian Gargoyle]]s
*[[Gold Dragon]]s
*[[Black Dragon]]s


==Comments==
'''Heroes with Estates as a starting skill:'''
Obviously, it's better to sacrifice a stack with many units than a stack with the same total health but fewer units.
* {{H2|Cuthbert|Cleric}} (basic)
* {{H2|Erdamon|Planeswalker}} (basic)
* {{H2|Lord Haart|Knight}} (basic)
* {{H2|Mutare|Overlord}} / {{H|Mutare Drake|Overlord}} (basic)
* {{H2|Thunar|Planeswalker}} (basic)
* {{H2|Leena|Captain}} (basic) {{withhota}}


[[Category: Spells]]
'''Heroes who specialize in Estates:'''
* {{H2|Lord Haart|Knight}}
 
{{ZET SEC SKILL CHANCE TABLE| 6 (highest)| 3| 2| 3| 4| 5| 3| 2| 0 (impossible)| 3| 4| 5| 2| 1| 1| 1| 3| 3| 4| 2}}
|}
 
{{secondary skill 'see also'}}
 
[[Category: Secondary skills]]
__NOTOC__
__NOTOC__

Revision as of 08:54, 25 March 2020

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Estates
Basic Estates: a hero contributes 125 gold per day to your cause.
Advanced Estates: a hero contributes 250 gold per day to your cause.
Expert Estates: a hero contributes 500 gold per day to your cause.

Estates earns you some Gold every day. Death Knights cannot learn Estates.

In Horn of the Abyss Horn of the Abyss, the skill gives 250, 500, and 1000 gold per day.

Heroes with Estates as a starting skill:

Heroes who specialize in Estates:

Town Class Chance to learn
Castle  Knight   6 (highest)
Castle  Cleric   3
Rampart  Ranger   2
Rampart  Druid   3
Tower  Alchemist   4
Tower  Wizard   5
Inferno  Demoniac   3
Inferno  Heretic   2
Necropolis  Death Knight   0 (impossible)
Necropolis  Necromancer   3
Dungeon  Overlord   4
Dungeon  Warlock   5
Stronghold  Barbarian   2
Stronghold  Battle Mage   1
Fortress  Beastmaster   1
Fortress  Witch   1
Conflux  Planeswalker   3
Conflux  Elementalist   3
Cove Horn of the Abyss     Captain   4
Cove Horn of the Abyss     Navigator   2
Factory Horn of the Abyss     Mercenary  {{{21}}}
Factory Horn of the Abyss     Artificer  {{{22}}}


|}

See also: