Basilisk and Greater Basilisk and Fire Magic: Difference between pages

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{{Fortress creatures}}{{Creature
{{About|This article refers to the [[secondary skill]]. For the school of magic, see [[School of Fire Magic]].}}
| AI_Value  = 552
| Name      = Basilisk
| Attack    = 11
| Defense  = 11
| Speed    = 5
| Growth    = 4
| Size      = 2
| Damage    = 6–10
| Health    = 35
| No_shots  =
| Cost      = 325
| Special  = • [[Petrify]]ing attack 20%
| U_AI_Value= 714
| U_name    = Greater Basilisk
| U_attack  = '''12'''
| U_defense = '''12'''
| U_speed  = '''7'''
| U_health  = '''40'''
| No_ushots =
| U_cost    = 400
}}  


{{Cram|Basilisk Pit|Basilisk|Greater Basilisk|no_dwelling=|pad=13px 10px 3px 7px}}
{{Secondary skills}}
'''Basilisks and Greater Basilisks''' are level 4 creatures of [[Fortress town]]. They are recruited from the [[Basilisk Pit]].
{{Secondary skill
| B_effect = allows your hero to cast fire spells at reduced cost.
| A_effect = allows your hero to cast fire spells at reduced cost and increased effectiveness.
| E_effect = allows your hero to cast fire spells at reduced cost and maximum effectiveness.
}}


''"The basilisk and greater basilisk have developed the ability to [[petrify]] their prey for three rounds. Their attacks have a 20% chance of making this occur. Petrified creatures take 50% damage from attacks and are unfrozen when struck."{{-}}<sup>[[Restoration of Erathia Manual Page 94|RoE manual]]''</sup>
'''Fire magic''' is a [[secondary skill]], that increases the effectiveness and reduces costs of [[spells]] from the [[School of Fire Magic]]. [[Ranger]]s and [[Beastmaster]]s cannot learn Fire Magic.


===== Heroes with a specialty =====
'''Heroes with Fire Magic as a starting skill:'''


*{{H|Bron|Beastmaster}} has basilisks as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any basilisks or greater basilisks for each level attained after 4th level, and gives them a [[speed]] bonus of 1.
* {{Hn|Adrienne|Witch}} (expert)
* {{Hn|Inteus|Elementalist}} (basic)
* {{Hn|Luna|Elementalist}} (basic)
* {{Hn|Manfred|Navigator}} (basic) {{withhota}}


== Overall Tactics ==
'''Heroes with a specialty in Fire Magic:'''
Unlike most Fortress units, basilisks have pretty high stats for their level. As the other Fortress creatures, they have an excellent special ability. Upgrading them right away is recommended due to the significant increase in speed.
* {{Hn|Adrienne|Witch}} (starts with expert Fire Magic)


{{creature 'see also'}}
{{ZET SEC SKILL CHANCE TABLE| 1| 2| 0 (impossible)| 1| 1| 2| 4| 5| 1| 2| 2| 5| 2| 3| 0 (impossible)| 3| 3| 6 (highest)| 2| 2}}
|}


[[Category: Creatures]]
{{secondary skill 'see also'}}
 
[[Category: Secondary skills]]
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Revision as of 08:54, 25 March 2020

This article refers to the secondary skill. For the school of magic, see School of Fire Magic.

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Fire Magic
Basic Fire Magic: allows your hero to cast fire spells at reduced cost.
Advanced Fire Magic: allows your hero to cast fire spells at reduced cost and increased effectiveness.
Expert Fire Magic: allows your hero to cast fire spells at reduced cost and maximum effectiveness.

Fire magic is a secondary skill, that increases the effectiveness and reduces costs of spells from the School of Fire Magic. Rangers and Beastmasters cannot learn Fire Magic.

Heroes with Fire Magic as a starting skill:

Heroes with a specialty in Fire Magic:

Town Class Chance to learn
Castle  Knight   1
Castle  Cleric   2
Rampart  Ranger   0 (impossible)
Rampart  Druid   1
Tower  Alchemist   1
Tower  Wizard   2
Inferno  Demoniac   4
Inferno  Heretic   5
Necropolis  Death Knight   1
Necropolis  Necromancer   2
Dungeon  Overlord   2
Dungeon  Warlock   5
Stronghold  Barbarian   2
Stronghold  Battle Mage   3
Fortress  Beastmaster   0 (impossible)
Fortress  Witch   3
Conflux  Planeswalker   3
Conflux  Elementalist   6 (highest)
Cove Horn of the Abyss     Captain   2
Cove Horn of the Abyss     Navigator   2
Factory Horn of the Abyss     Mercenary  {{{21}}}
Factory Horn of the Abyss     Artificer  {{{22}}}


|}

See also: