Bloodlust and Intelligence: Difference between pages

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{{Fire spells}}{{Spell|0|0|0|0|53|32|30|53|31|31|31
{{Secondary skills}}
  | school      = Fire Magic
{{Secondary skill
| level      = 1st
  | B_effect = Basic intelligence increases a hero's normal maximum spell points by 25%.
| cost        = 5/4
  | A_effect = Advanced intelligence increases a hero's normal maximum spell points by 50%.
| duration    = 1 rnd/sp
  | E_effect = Expert intelligence doubles a hero's normal maximum spell points.
| b_effect    = Target, allied troop receives a +3 attack rating bonus for hand-to-hand attacks.
}}
  | a_effect    = Target, allied troop receives a +6 attack rating bonus for hand-to-hand attacks.
  | e_effect    = All allied troops receive a +6 attack rating bonus for hand-to-hand attacks.
| no_appear  = {{Town|Castle}}<br>{{Town|Rampart}}<br>{{Town|Tower}}
|
}} It increases the [[Primary skill#Attack_skill|attack skill]] of target allied creature for [[Melee|melee attacks]].


'''Units immune to its effects:'''
'''Intelligence''' is one of the [[secondary skills]]. It increases the hero's maximum [[Mana|spell points]] depending on the level of the skill. Normal maximum spell points are ten times the [[knowledge skill]], but at basic level of the intelligence skill they are increased by 25%, at advanced level by 50% and at expert level by 100%.
* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultan}}
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}
* {{Cn|Firebird|noname=}}{{Cn|Phoenix|name=Firebird and Phoenix}}
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
* {{Cn|Magic Elemental}}
* {{Cn|Azure Dragon}}


'''Heroes starting with Bloodlust:'''
In [[Horn of the Abyss]] {{withhota}}, the skill percentages are decreased to 20%, 35%, and 50%.
* {{Hn|Ash|Heretic}}
* {{Hn|Gird|Battle Mage}}
* {{Hn|Inteus|Elementalist}}
* {{Hn|Malekith|Warlock}}
* {{Hn|Saurug|Battle Mage}}


'''Heroes that specialize in Bloodlust:'''
'''Heroes with (Basic) Intelligence as a starting skill:'''
* {{Hn|Ash|Heretic}}
* {{Hn|Inteus|Elementalist}}


'''Units capable of casting Bloodlust:'''
* {{H2|Andra|Witch}}
* {{Cn|Ogre Mage}}s
* {{H2|Ayden|Heretic}}
* {{Cn|Master Genie}}s
* {{H2|Caitlin|Cleric}}
* {{Cn|Enchanter}}s
* {{H2|Daremyth|Wizard}}
* {{H2|Elleshar|Druid}}
* {{H2|Iona|Alchemist}}
* {{H2|Nagash|Necromancer}}
* {{H2|Sephinroth|Warlock}}
* {{H2|Eovacius|Navigator}}{{-}}{{withhota}}


[[Category: Spells]]
'''Heroes with an Intelligence specialty:'''
 
The following heroes all receive a 5% per level bonus to their Intelligence skill:
* {{H2|Andra|Witch}}
* {{H2|Ayden|Heretic}}
* {{H2|Elleshar|Druid}}
 
{{ZET SEC SKILL CHANCE TABLE| 1 (lowest)| 6| 2| 7| 4|10 (highest)| 2| 6| 5| 6| 1 (lowest)| 8| 1 (lowest)| 5| 1 (lowest)| 7| 1 (lowest)| 8| 3| 8}}
|}
 
{{secondary skill 'see also'}}
 
[[Category: Secondary skills]]
__NOTOC__
__NOTOC__

Revision as of 08:56, 25 March 2020

Secondary Skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Intelligence
Basic: Basic intelligence increases a hero's normal maximum spell points by 25%.
Advanced: Advanced intelligence increases a hero's normal maximum spell points by 50%.
Expert: Expert intelligence doubles a hero's normal maximum spell points.

Intelligence is one of the secondary skills. It increases the hero's maximum spell points depending on the level of the skill. Normal maximum spell points are ten times the knowledge skill, but at basic level of the intelligence skill they are increased by 25%, at advanced level by 50% and at expert level by 100%.

In Horn of the Abyss Horn of the Abyss, the skill percentages are decreased to 20%, 35%, and 50%.

Heroes with (Basic) Intelligence as a starting skill:

Heroes with an Intelligence specialty:

The following heroes all receive a 5% per level bonus to their Intelligence skill:

Town Class Chance to learn
Castle  Knight   1 (lowest)
Castle  Cleric   6
Rampart  Ranger   2
Rampart  Druid   7
Tower  Alchemist   4
Tower  Wizard  10 (highest)
Inferno  Demoniac   2
Inferno  Heretic   6
Necropolis  Death Knight   5
Necropolis  Necromancer   6
Dungeon  Overlord   1 (lowest)
Dungeon  Warlock   8
Stronghold  Barbarian   1 (lowest)
Stronghold  Battle Mage   5
Fortress  Beastmaster   1 (lowest)
Fortress  Witch   7
Conflux  Planeswalker   1 (lowest)
Conflux  Elementalist   8
Cove Horn of the Abyss     Captain   3
Cove Horn of the Abyss     Navigator   8
Factory Horn of the Abyss     Mercenary  {{{21}}}
Factory Horn of the Abyss     Artificer  {{{22}}}


|}

See also: